Kobold Portal Master

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Gzeronio
Posts: 8
Joined: Thu May 05, 2022 6:42 pm

Kobold Portal Master

Post by Gzeronio »

Name : Kobold Portal Master

Cost turns: 4

Trainable at place: Kobolds Hut

Hp: 40

Attack: 6

Armor: 0

Piercing Armor: 0

Speed: 4

Sight: 4

Spell resist: 50%

Abbilities: Creating Portal ( This Portal has vanish 10 and It counts as a building. If there are 2 portals in the map, then units can move from one portal to the other Portal.) Cooldown 4 Range 1

Teleport ( Can teleport himself to an other location. For example similar to the the abillity Jump from Uruk hais.) Range 2 Cost 1 Action. Cooldwon 2

P.S I think this unit could synergize well with the kobold Illusionist. Because of the Portals the illusions can be easily transported to lactions where it is necessary. This could make very interesting and strategic scenarios.
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makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Kobold Portal Master

Post by makazuwr32 »

Problem here is that it is not possible mechanic wise to teleport units by any means.

Needs @Stratego (dev) to implement such option first.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Stratego (dev)
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Re: Kobold Portal Master

Post by Stratego (dev) »

we have already if we mean teleporting the caster.
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makazuwr32
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Location: Moscow, Russia

Re: Kobold Portal Master

Post by makazuwr32 »

Stratego (dev) wrote: Fri May 06, 2022 11:21 am we have already if we mean teleporting the caster.
Not teleporting caster but teleporting target unit (or even multiple units) from caster to another caster unit with that ability.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
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