Golem pack

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makazuwr32
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Golem pack

Post by makazuwr32 »

Armored Golem
Cost - 5 turns
Health - 50
Damage - 10, 75% bonus to infantries and ranged
Armor/p.armor - 7/7
Speed - 4
Sight - 6
Carry capacity - 1, can carry infantry and worker units.

Battle Golem
Cost - 5 turns
Health - 50
Damage - 15, 75% bonus to infantries and ranged
Armor/p.armor - 3/3
Speed - 4 (can be increased to 5, in water speed will become 2)
Sight - 6

Assault Golem
Cost - 5 turns
Health - 50
Damage - 25, standart bonuses to buildings and 60% bonus to giants
Armor/p.armor - 1/1
Power range - 1 (can be increased by 1 via research)
Speed - 3
Sight - 6

Mithril Golem
Cost - 8 turns
Health - 100
Damage - 50, halved normal bonuses to buildings
Armor/p.armor - 9/9
Power range - 1
Speed - 3
Sight - 5
All golems are count as Giants, amphibious (speed 1) and fight in melee range.
Last edited by makazuwr32 on Thu Aug 23, 2018 7:33 am, edited 1 time in total.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Menselot
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Re: Golem pack

Post by Menselot »

we already have similar units but a golem is a nice idea. (I like their look)

viewtopic.php?f=118&t=3324

viewtopic.php?f=118&t=4224
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Savra
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Re: Golem pack

Post by Savra »

I'm pretty sure the undead would probably like to know the dwarves secret in keeping these things alive without the use of spirit towers. Since they both use golems. :lol:
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Tankhead
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Re: Golem pack

Post by Tankhead »

An "armored golem"
Pretty much armor on top of armor
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
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Lynx Shafir
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Re: Golem pack

Post by Lynx Shafir »

The golems are still better than Giants.
Giants for dwarfs absurd.!

Wuld be interesting if use the" skill tree way"
So one tipe can be learned to build.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
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makazuwr32
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Re: Golem pack

Post by makazuwr32 »

yep. that what i wanted to do.
"Count as giant" was before i made newer unit type system if you meant that.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Savra
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Re: Golem pack

Post by Savra »

Meh, Orc giants are better in some points where these ones are weaker. They both will make you think the same thing though when seen coming at your defenses. " kill that giant before it breaks are walls! "
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makazuwr32
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Re: Golem pack

Post by makazuwr32 »

Armored golem must be with heavier armor (shoulders, torso), first image, no weapon.
Battle golem must have normal grayish metallic color, second image
Assault golem - thrid image


Image
Image
Image

Mithril golem, blueish color similar to the one in the middle of top ones of the image.


Image
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Lynx Shafir
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Re: Golem pack

Post by Lynx Shafir »

This is only an common and "weak" earth golem :P .ill leave it here anyway.
(How to summon golem, lesson 1 start with earth) classic and cheap material.



As I understand u want more human/dwarven look and real armor?

And size 32 x64 or shorter?
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Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
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makazuwr32
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Re: Golem pack

Post by makazuwr32 »

Yes.
size can be bigger, mithril one MUST be bigger.

Also dwarves are noe summon golems, they are making them. They are more like automatons.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Savra
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Re: Golem pack

Post by Savra »

I shall start working on these.
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Savra
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Re: Golem pack

Post by Savra »

Well I tried one.
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Savra
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Re: Golem pack

Post by Savra »

Hmm, their might be a way we can get this group into the normal race, but it would require some changes.

First of all we could give main race simple tokens that alchemists make:
Clay golem
Image
Stone golem
Image
Mithiril golem
Image

Now note, they would be somewhat like the orcs trolls, well more like turtlemen but without the carry capability, they would be immune to fire and poison and would have stats similar to, but maybe a bit less then, a troll.
Now the mechanical golems would be the gnomes doing but the mithiril golem would be just a golem with mithiril additions. The basic tokens would be recruitable through the tavern or rune mason since they require some sort of magic to get them started. I think tavern would be best though since alchemists make them.

To sum it up, if dwarves can use alchemy, they can make some rock based golems, the only metal one being the mithiril one which also can be done but is harder to do.

As for mechanical golems, they would be much stronger and have more things that true golems wouldn't have. We could even give weapons to the basic golems.
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Savra
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Re: Golem pack

Post by Savra »

If anything, basic golems would be somewhat like how the orc crusher is, only these have higher defence.

In the end dwarves have 2 groups of golems:
True golems

Mechanical golems
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Lynx Shafir
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Re: Golem pack

Post by Lynx Shafir »

The idea of giving som "elemental"
Golems is not bad.
At least main race having some speciality.

But not like crusher.


They have good hp
High immunity
Slow
A. Cost if trained min 5 turn
B. May they summons with leaving

And the gnome one has no leaving

They need research tech n tiers

Since they have no siege.
The clay one may be default. (weakest) still good support
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
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Savra
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Re: Golem pack

Post by Savra »

By crusher I meant how he acts, he is a siege unit is he not? That's what I meant with these.

As for ones with vanishing I think those would be unstable ones or something. Their were magma golems but we could set them as more costly.

I had in mind for the stats to be:
Clay golem:

Trained: Tavern
Cost:4
Hp:40
Atk:15
Rng:1
Sight:3
Spd:2
Arm:2
P.arm:5
Res:0%Tavern
Bonuses: standard bonus to buildings.

Stone golem:
Tavern
Trained: Tavern
Cost:6
Hp:70
Atk:18
Aoe:1
Rng:1
Sight:5
Spd:2
Arm:3
P.arm:6
Res:0%
Standard bonus to buildings.

Mithiril golem:

Trained:Kingdom under the mountain, Tavern
Cost:8
Hp:112
Atk:22
Rng:1
Sight:4
Spd:2
Arm:4
P.arm:8
Res:80%upgrades
Standard bonus to buildings.
Requires the mithiril guard expansion.

Now these were made for the top of my head so stats can be changed with less argument then usual.
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Tankhead
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Re: Golem pack

Post by Tankhead »

I think Mithril should be affected by armor upgrades since its basically armor itself
Logically
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
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Savra
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Re: Golem pack

Post by Savra »

Well, that could happen but we will wait and see first. Should they have weapons or no?
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Re: Golem pack

Post by Tankhead »

Savra wrote: Thu Nov 29, 2018 5:35 pm Well, that could happen but we will wait and see first. Should they have weapons or no?
No, atleast not these type of golems
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
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Savra
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Re: Golem pack

Post by Savra »

Here's they clay golem, This was the weapon style I was talking about but the stone golem and maybe the mithiril golem won't get one.
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Re: Golem pack

Post by Savra »

Maybe later we may also make a tower golem as well, it would work like the bone good but it wouldn't have any spirit towers to keep it around when it transforms.
So dwarves would get another tower but for melee use.
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Re: Golem pack

Post by Tankhead »

Honestly wouldn't be any different from Iron or Mithril golem too much besides it being registered as a giant
The towers dwarves make obviously have metal within them so ehh.

Not only that but for a tower golem to be made it would have high cost even for dwarves
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Savra
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Re: Golem pack

Post by Savra »

Just think of that building as an orc structure.

The tower golem would be a tower, that's why I compared it with bone golem. It can transform into a tower golden but it is built by workers. It does have vanishing.

Here's the stone golem.
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Savra
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Re: Golem pack

Post by Savra »

Probably needs a new image or some editing, but Here's the mithiril golem. I used another image I was as a reference too.
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Tankhead
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Re: Golem pack

Post by Tankhead »

That thing doesn't really make me think of a golem but somewhere on the line of mithril guardian
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
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godOfKings
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Re: Golem pack

Post by godOfKings »

A pure metal armor with magic rune inside to walk doesn't really need a shield as there is no soft fleshy weak spot to protect from arrows
Last edited by godOfKings on Fri Nov 30, 2018 10:07 am, edited 2 times in total.
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Tankhead
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Re: Golem pack

Post by Tankhead »

Lol who said you need a fleshy weak spot to have armor?
Armored golems are usually common just like the ones without it.

Difference is armored Golems are practically super tanks and and is hard to take down.
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
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Savra
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Re: Golem pack

Post by Savra »

This was the second reference I used for mithiril golem.
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Re: Golem pack

Post by Tankhead »

That picture looks like a different type of living armor rather than golem
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
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Lynx Shafir
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Re: Golem pack

Post by Lynx Shafir »

:shock:

Don't give them equipment
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
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