Elemental race, will contain
1) a barracks with the production of stone golems, slow and armored, long made.
For example, Stone boulder, golem, golem giant.
2) Fire elementals that will be long-range and will set fire to buildings
example: fire thrower elemental, ash scout, lava elemental, fire fist golem
3) Glass Elementals
They will be weak, but relatively fast for capture and quick action, and will also conduct long-range attacks
Example: glass thrower, glass shooter
4) Elemental magic
Will do magic by itself
Example: An elemental that shoots with magic arrows, an elemental that from fighters of different elements makes a universal fighter, like a dragon’s face.
Optional
5) Fabric Elementals
They are like skeletons but faster and weaker.
Example: doll, bag-shaped large fighter, fabric crossbow attracting enemies or confusing, slowing down, weaver - hem allied dolls, makes his traps and structures from fabric.
6) Metal elemental
will be available after exploring, a little faster than stone elemental
Example: iron fighter, alloy, as in the terminator
7) The elemental of light.
Mostly flying and holy fighters with exorcism skills
Example: angel, archangel, light ball.
elemental race
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: elemental race
Post by Alexander82 »
At the moment we aren't accepting new races after the implementations of dwarves and scalefolks (that is taking a pretty long time)
We can accept, at most, new subraces.
Elementals and golems will be available mostly as summons from spellcaster.
We can accept, at most, new subraces.
Elementals and golems will be available mostly as summons from spellcaster.
Age of Fantasy design leader
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