Scaledfolks - Dragons and reptiles - MERGED
- Alexander82
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Re: Scaledfolks - Dragons and reptiles - MERGED
What about an iguana for scouting?
Age of Fantasy design leader
Re: Scaledfolks - Dragons and reptiles - MERGED
Yes, frogs can swim alsoAlexander82 wrote:Being frogs amphibious i'd make it slower but able to swim at the same land speed (or faster into water)
Re: Scaledfolks - Dragons and reptiles - MERGED
Really Good Idea! Lets change the frog lizard rider to ??? what name?Alexander82 wrote:What about an iguana for scouting?
- Skelegonsans
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Re: Scaledfolks - Dragons and reptiles - MERGED
Iguana rider btw, with that cost, i guess it should have more atk / hp or even a common human warrior can take it out.
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- Alexander82
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- Joined: Thu Feb 26, 2015 8:18 pm
Re: Scaledfolks - Dragons and reptiles - MERGED
My ideas:
frog rider
Amphibious unit: 3 movement on land and 5 in water (or 4 in both)
Cost 5
less strong than a human knight but more versatile
Attack 9
Tongue attack ranged effect that deal no damage but stops a unit movement until next turn. Chance: [80-(target attack-9)*5]% (the strongest the target the most difficult to stop it, the weaker the target the easyer to apply the effect)
has Bonus against ships
Will have an upgrade called toad rider (or we can make a new unit that makes those who lick it have hallucinations xD)
Iguana rider
Land unit
Speed 6
cost 3
Similar to light cavalry in AoS
It might also have a move 2 on mountains (since lizards can climb)
frog rider
Amphibious unit: 3 movement on land and 5 in water (or 4 in both)
Cost 5
less strong than a human knight but more versatile
Attack 9
Tongue attack ranged effect that deal no damage but stops a unit movement until next turn. Chance: [80-(target attack-9)*5]% (the strongest the target the most difficult to stop it, the weaker the target the easyer to apply the effect)
has Bonus against ships
Will have an upgrade called toad rider (or we can make a new unit that makes those who lick it have hallucinations xD)
Iguana rider
Land unit
Speed 6
cost 3
Similar to light cavalry in AoS
It might also have a move 2 on mountains (since lizards can climb)
Age of Fantasy design leader
Re: Scaledfolks - Dragons and reptiles - MERGED
cool ideas! i like it
Re: Scaledfolks - Dragons and reptiles - MERGED
I agrre.
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Re: Scaledfolks - Dragons and reptiles - MERGED
Frog Rider: a lizard riding a frog. the color of frog is neon or fluorescent.. Lighter color i see that frog in my place. i cant draw the frog's texture xD
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Re: Scaledfolks - Dragons and reptiles - MERGED
Frog Rider: a lizard riding a frog. the color of frog is neon or fluorescent.. Lighter color i see that frog in my place. i cant draw the frog's texture xD
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- Alexander82
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Re: Scaledfolks - Dragons and reptiles - MERGED
The image is nice but it is a bit to plain. Try giving it a 3d look with the frog facing aone of the lower corner
Age of Fantasy design leader
Re: Scaledfolks - Dragons and reptiles - MERGED
Have you think about siege unit? Mayby just two lizardfolks holding big pice of wood?
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- DoomCarrot
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Re: Scaledfolks - Dragons and reptiles - MERGED
Sounds like Orc crusher... But I see no reason not to have it.
Also, the frog image thing is good, but needs some shading. And the lizard looks like a dog to me. I think because of the pixels on its chin
Also, the frog image thing is good, but needs some shading. And the lizard looks like a dog to me. I think because of the pixels on its chin
The day is coming when a single carrot, freshly observed, will set off a revolution.
Re: Scaledfolks - Dragons and reptiles - MERGED
This siege unit should move at water. Any idea about their tower? Mayby swamp stables as their mouented unit fabrick? Their ships? If frog rider git bonus againist ships and can move at water,they dont need it.
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Re: Scaledfolks - Dragons and reptiles - MERGED
Frog Rider New Image
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Re: Scaledfolks - Dragons and reptiles - MERGED
Frog Rider New Image. Its big picture but should the Dev resize it
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- DoomCarrot
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Re: Scaledfolks - Dragons and reptiles - MERGED
I imagine Snake den/pit as their main recruiting factory.
Also, cool image, but yes it is way to big. You must resize it to 32x32 pixels. You can go up to 40 pixels or so vertically if you need, but it must be 32 horizontal.
Also, cool image, but yes it is way to big. You must resize it to 32x32 pixels. You can go up to 40 pixels or so vertically if you need, but it must be 32 horizontal.
The day is coming when a single carrot, freshly observed, will set off a revolution.
- DoomCarrot
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Re: Scaledfolks - Dragons and reptiles - MERGED
The day is coming when a single carrot, freshly observed, will set off a revolution.
Re: Scaledfolks - Dragons and reptiles - MERGED
Good job! its cool! the image is good
- Alexander82
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Re: Scaledfolks - Dragons and reptiles - MERGED
but what about an anchilosaur as a siege unit?
Age of Fantasy design leader
- Alexander82
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Re: Scaledfolks - Dragons and reptiles - MERGED
i like the frog but the back leg seems a bit odd
Age of Fantasy design leader
- DoomCarrot
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Re: Scaledfolks - Dragons and reptiles - MERGED
That's because it is
Biologically speaking, the frog's thigh must be seriously broken, or it has an extra joint past the hip.
Here is a quick edit, still weird but not as much.
Biologically speaking, the frog's thigh must be seriously broken, or it has an extra joint past the hip.
Here is a quick edit, still weird but not as much.
The day is coming when a single carrot, freshly observed, will set off a revolution.
Re: Scaledfolks - Dragons and reptiles - MERGED
Very Nice Idea!Alexander82 wrote:but what about an anchilosaur as a siege unit?
Re: Scaledfolks - Dragons and reptiles - MERGED
It would be more creative. Stats? Image?
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- Alexander82
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Re: Scaledfolks - Dragons and reptiles - MERGED
I assume we should give it a good armor and an high pierce armor. Decent attack and hp. Trample effect and bonus against building.
Age of Fantasy design leader
Re: Scaledfolks - Dragons and reptiles - MERGED
like an elephant but higher armor and pierce. i agree.
- Alexander82
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Re: Scaledfolks - Dragons and reptiles - MERGED
but less attack and hp (it should be stronger against building and less against units)
Age of Fantasy design leader
Re: Scaledfolks - Dragons and reptiles - MERGED
Give him attack like betariting ram,same hp,and bonus againist buldings. Tramble effect (You know when he hit walls he hit unit behind? Its relly strong!) little higer price and normal armor,cost and speed like elephant?? That what I think.
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Re: Scaledfolks - Dragons and reptiles - MERGED
Cost: 7
Hp: 50
Attack: 5 (Or bigger,Im not sure)
P. armor: 5
Armor: 3
Speed:2 (Or mayby 3?)
Trample attack
Bonus againist buldings: 750% (same like betariting ram)
Bonus againist mega-buliding: 2500% (same like betariting ram too)
Correct me if you think somethink is bad. I not to end sure about anythink write here.
Hp: 50
Attack: 5 (Or bigger,Im not sure)
P. armor: 5
Armor: 3
Speed:2 (Or mayby 3?)
Trample attack
Bonus againist buldings: 750% (same like betariting ram)
Bonus againist mega-buliding: 2500% (same like betariting ram too)
Correct me if you think somethink is bad. I not to end sure about anythink write here.
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Re: Scaledfolks - Dragons and reptiles - MERGED
too much OP its armor is too high and hp too
how about these stats
cost:6/7
hp:30 (Large Unit)
armor:3 (Hard Skin)
pierce:3 (Spikes)
....
how about these stats
cost:6/7
hp:30 (Large Unit)
armor:3 (Hard Skin)
pierce:3 (Spikes)
....
Re: Scaledfolks - Dragons and reptiles - MERGED
Hey,its got only 5 attack!
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