Scaledfolks - Dragons and reptiles - MERGED
Re: Scaledfolks - Dragons and reptiles - MERGED
Here it is.
New Units & Techs ( All Of These Ideas By Midonik )
- Lizard Maceman
- Lizard Elite Maceman
New Units & Techs ( All Of These Ideas By Midonik )
- Lizard Maceman
- Lizard Elite Maceman
- Attachments
-
- L Maceman.png (878 Bytes) Viewed 8166 times
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- L Elite Maceman.png (813 Bytes) Viewed 8166 times
Re: Scaledfolks - Dragons and reptiles - MERGED
Cool. Mayby spear thrower (lest change this to jeveliner) hold spear up to his head.
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Re: Scaledfolks - Dragons and reptiles - MERGED
sorry midonik but it is not fit in 32x32 it will exceed, i tried it but no ways to make it as you wish or it will cover the head by its spear.
Re: Scaledfolks - Dragons and reptiles - MERGED
Lizard Shaman Image
- Attachments
-
- Lizard Shaman
- L Shaman.png (744 Bytes) Viewed 8158 times
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Scaledfolks - Dragons and reptiles - MERGED
Amazing work. Just put a few more details at elite maceman, or he will look to much like normal maceman.
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Dragons as a separate race
hey mightyguy can u make a sprite for this one too?Skelegonsans wrote:i just tried to do a sprite for this one too.... but again, it suckz....Skelegonsans wrote:Well, continuing with the units:
Psychic dragon (cost:4 / flying) (possesses the mind of its enemies. It can convert enemies. Since this is this dragons main characteristic, he can convert with a higher chance, maybe 50% rather than 30%. Also has some resistance against spells.)
hp 16
Atk 6
Arm/p.arm 1/1
Speed 4
Sight 5
Description: this dragon is not that good in combat, however it can manipulate enemies' minds and convert them. It is also somewhat resistant to spells.
(60% spell resistance.)
ah, its hard to draw dragons!! Well...... can u guys do this one too pls
btw what u think of this unit guys?
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: Scaledfolks - Dragons and reptiles - MERGED
I think it cool. Not only undeads will got convert.
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- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Scaledfolks - Dragons and reptiles - MERGED
Thanks but once again... i think stats are a little bit underpowered... do you?
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: Scaledfolks - Dragons and reptiles - MERGED
No,I think they are ok. (Convert unit with HP like dragon would be too op,I think)
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- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Scaledfolks - Dragons and reptiles - MERGED
I guess ur right.
Can u make sprite, mightyguy?
Can u make sprite, mightyguy?
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: Scaledfolks - Dragons and reptiles - MERGED
i will try. dragon is the harder thing to draw for me. i will try it later.. and the Elite maceman
Re: Scaledfolks - Dragons and reptiles - MERGED
Lizard Elite Maceman New Edited. ↓
- Attachments
-
- New Improved
- L Elite Maceman.png (804 Bytes) Viewed 8145 times
Re: Scaledfolks - Dragons and reptiles - MERGED
Nice
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Re: Scaledfolks - Dragons and reptiles - MERGED
The Physchic Dragon (Ideas by Skelegonsans)
- Attachments
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- Psychic Dragon.png (1.69 KiB) Viewed 8143 times
Re: Scaledfolks - Dragons and reptiles - MERGED
Nice too.
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All help will be welcome.
Re: Scaledfolks - Dragons and reptiles - MERGED
Thanks, btw Midonik whats happen now to your profile avatar? i posted again an another link,you dont like it? its okay (i will give it to other users)
Re: Scaledfolks - Dragons and reptiles - MERGED
Dont work too... Mayby I try it on computer...
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Re: Scaledfolks - Dragons and reptiles - MERGED
Structure: Spike Tower (Wooden Tower with Spikes) (Not a Gem)
-STATS-
Cost:3
Hp:30
Armor:0
Pierce:2
Sight:4
- Basic Structure
-STATS-
Cost:3
Hp:30
Armor:0
Pierce:2
Sight:4
- Basic Structure
- Attachments
-
- Lizard Tower.png (623 Bytes) Viewed 8129 times
Last edited by MightyGuy on Sun Oct 02, 2016 8:59 pm, edited 1 time in total.
Re: Scaledfolks - Dragons and reptiles - MERGED
What is the stats of psychic dragon?
start making a stats on units.
start making a stats on units.
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Dragons as a separate race
That psychic dragon Sprite is amazing! U grate at that! Btw:
The stats are here.Skelegonsans wrote:Well, continuing with the units:
Psychic dragon (cost:4 / flying) (possesses the mind of its enemies. It can convert enemies. Since this is this dragons main characteristic, he can convert with a higher chance, maybe 50% rather than 30%. Also has some resistance against spells.)
hp 16
Atk 6
Arm/p.arm 1/1
Speed 4
Sight 5
Description: this dragon is not that good in combat, however it can manipulate enemies' minds and convert them. It is also somewhat resistant to spells.
(60% spell resistance.)
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: Scaledfolks - Dragons and reptiles - MERGED
ahhhh. ok!! thanks.. I will make an image for iguana rider.. i think all basic units posted here like infantry ,ranged, water (not the ships because lizards ka swim on water ,flying, and spell.... next, Post some perfect ideas about STRUCTURES
Re: Scaledfolks - Dragons and reptiles - MERGED
RACE STATUS not all is here
(if theres missing stats like Sight,Spell resist..etc, you will set it)
Lizardfolk Worker
cost:3
hp:11
attack power:1 (using his tail)
Armor:0
Pierce Armor:0
Speed:3
Sight:4
Spell Resistance:0%
L spearman:
Cost: 2
Hp: 15
Attack power: 6
Range: 1
Armor: 0
Pierce armor: 0
Speed: 3
300% bonus againist cavalry.
L Phalanx:
Cost: 2
Hp: 19
Attack power: 7
Range: 1
Armor: 0
Pierce armor: 0
Speed: 3
300% bonus againist cavalry.
Lizard Shaman:
Cost: 5
Hp: 15
Attack power: 3
Spell Range:5
Armor: 0
Pierce armor: 0
Speed: 3
Sight:5
Spell resist:20%
Ability Spells:
-Freeze (Cant move enemy in 2 turns)
-Poison
L maceman:
Cost: 3
Hp: 16
Attack power: 8
Armor:0
Peirce armor: 1
Speed:3
Sight:4
Spell Resist:0
Bonus against infantry units 75%
L Elite maceman:
Cost: 3
Hp: 20
Attack power: 9
Armor:0
Peirce armor: 1
Speed:3
Sight:4
Spell Resist:20
Bonus against infantry units 75%
L spear thrower
Cost:2
Hp:15
Attack power: 5
Range: 3
Armor:0
Peirce armor: 0
Speed:3
Sight:4
Spell resist:0
50% bonus againist archers
Lizard spearman to Lizard phalanx
Cost:6
Lizard maceman to Elite maceman
Cost:6
Swamp Barracks
Cost:3
(Same Barracks Humans)
Hunters Hut (Archery
Cost:3
Hp: (same on human archery)
(if theres missing stats like Sight,Spell resist..etc, you will set it)
Lizardfolk Worker
cost:3
hp:11
attack power:1 (using his tail)
Armor:0
Pierce Armor:0
Speed:3
Sight:4
Spell Resistance:0%
L spearman:
Cost: 2
Hp: 15
Attack power: 6
Range: 1
Armor: 0
Pierce armor: 0
Speed: 3
300% bonus againist cavalry.
L Phalanx:
Cost: 2
Hp: 19
Attack power: 7
Range: 1
Armor: 0
Pierce armor: 0
Speed: 3
300% bonus againist cavalry.
Lizard Shaman:
Cost: 5
Hp: 15
Attack power: 3
Spell Range:5
Armor: 0
Pierce armor: 0
Speed: 3
Sight:5
Spell resist:20%
Ability Spells:
-Freeze (Cant move enemy in 2 turns)
-Poison
L maceman:
Cost: 3
Hp: 16
Attack power: 8
Armor:0
Peirce armor: 1
Speed:3
Sight:4
Spell Resist:0
Bonus against infantry units 75%
L Elite maceman:
Cost: 3
Hp: 20
Attack power: 9
Armor:0
Peirce armor: 1
Speed:3
Sight:4
Spell Resist:20
Bonus against infantry units 75%
L spear thrower
Cost:2
Hp:15
Attack power: 5
Range: 3
Armor:0
Peirce armor: 0
Speed:3
Sight:4
Spell resist:0
50% bonus againist archers
Lizard spearman to Lizard phalanx
Cost:6
Lizard maceman to Elite maceman
Cost:6
Swamp Barracks
Cost:3
(Same Barracks Humans)
Hunters Hut (Archery
Cost:3
Hp: (same on human archery)
Last edited by MightyGuy on Mon Oct 03, 2016 1:41 pm, edited 2 times in total.
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Scaledfolks - Dragons and reptiles - MERGED
I think maceman is weak for basic unit. Imo 19 hp is better.
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: Scaledfolks - Dragons and reptiles - MERGED
Is this spike tower work like elves spikes? Conter attack when hit?
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- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Scaledfolks - Dragons and reptiles - MERGED
And btw, i think every basic unit like warrior and such should cost 2. Especially the maceman, for those stats, 3 is way too much. So try reducing cost to 2 and putting hp at 19. Also, being a lizardman, he probably has pretty hard scales, so i guess his armor/pierce armor should both be 1.
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: Scaledfolks - Dragons and reptiles - MERGED
whats the stats of lizard shaman? pls answer quickly thanks
Re: Scaledfolks - Dragons and reptiles - MERGED
Give him stats like for orks shaman
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Re: Scaledfolks - Dragons and reptiles - MERGED
thanks. btw, we need structures ideas make sure it is useful.
Re: Scaledfolks - Dragons and reptiles - MERGED
If lizardfolks shaman will got albitly to summon rain and make water tile,it would be best defense,becouse most lizardfolks can swim,and most of other units cant,and make brigde is near to impassible if enemy got his units near. Anyway,I later write about posion mashrom tower.
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