Scaledfolks - Dragons and reptiles - MERGED

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MightyGuy
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by MightyGuy »

Here it is.

New Units & Techs ( All Of These Ideas By Midonik )
- Lizard Maceman
- Lizard Elite Maceman
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L Maceman.png
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L Elite Maceman.png
L Elite Maceman.png (813 Bytes) Viewed 8166 times
Midonik
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Midonik »

Cool. Mayby spear thrower (lest change this to jeveliner) hold spear up to his head.
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MightyGuy
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by MightyGuy »

sorry midonik but it is not fit in 32x32 it will exceed, i tried it but no ways to make it as you wish or it will cover the head by its spear.
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MightyGuy
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by MightyGuy »

Lizard Shaman Image
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Lizard Shaman
Lizard Shaman
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Skelegonsans
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Skelegonsans »

Amazing work. Just put a few more details at elite maceman, or he will look to much like normal maceman.
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
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Skelegonsans
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Re: Dragons as a separate race

Post by Skelegonsans »

Skelegonsans wrote:
Skelegonsans wrote:Well, continuing with the units:
Psychic dragon (cost:4 / flying) (possesses the mind of its enemies. It can convert enemies. Since this is this dragons main characteristic, he can convert with a higher chance, maybe 50% rather than 30%. Also has some resistance against spells.)
hp 16
Atk 6
Arm/p.arm 1/1
Speed 4
Sight 5
Description: this dragon is not that good in combat, however it can manipulate enemies' minds and convert them. It is also somewhat resistant to spells.
(60% spell resistance.)
i just tried to do a sprite for this one too.... but again, it suckz....
ah, its hard to draw dragons!! Well...... can u guys do this one too pls :mrgreen:
hey mightyguy can u make a sprite for this one too?
btw what u think of this unit guys?
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Midonik
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Midonik »

I think it cool. Not only undeads will got convert.
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Skelegonsans »

Thanks :D but once again... i think stats are a little bit underpowered... do you?
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Midonik
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Midonik »

No,I think they are ok. (Convert unit with HP like dragon would be too op,I think)
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Skelegonsans »

I guess ur right.
Can u make sprite, mightyguy?
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
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MightyGuy
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by MightyGuy »

i will try. dragon is the harder thing to draw for me. i will try it later.. and the Elite maceman
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MightyGuy
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by MightyGuy »

Lizard Elite Maceman New Edited. :)
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Midonik
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Midonik »

Nice
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MightyGuy
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by MightyGuy »

The Physchic Dragon (Ideas by Skelegonsans) :D
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Midonik
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Midonik »

Nice too.
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MightyGuy
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by MightyGuy »

Thanks, btw Midonik whats happen now to your profile avatar? i posted again an another link,you dont like it? its okay (i will give it to other users)
Midonik
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Midonik »

Dont work too... Mayby I try it on computer...
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MightyGuy
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by MightyGuy »

ok, :)
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MightyGuy
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by MightyGuy »

Structure: Spike Tower (Wooden Tower with Spikes) (Not a Gem)
-STATS-

Cost:3
Hp:30
Armor:0
Pierce:2
Sight:4

- Basic Structure
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Last edited by MightyGuy on Sun Oct 02, 2016 8:59 pm, edited 1 time in total.
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MightyGuy
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by MightyGuy »

What is the stats of psychic dragon?

start making a stats on units.
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Skelegonsans
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Re: Dragons as a separate race

Post by Skelegonsans »

That psychic dragon Sprite is amazing! U grate at that! Btw:
Skelegonsans wrote:Well, continuing with the units:
Psychic dragon (cost:4 / flying) (possesses the mind of its enemies. It can convert enemies. Since this is this dragons main characteristic, he can convert with a higher chance, maybe 50% rather than 30%. Also has some resistance against spells.)
hp 16
Atk 6
Arm/p.arm 1/1
Speed 4
Sight 5
Description: this dragon is not that good in combat, however it can manipulate enemies' minds and convert them. It is also somewhat resistant to spells.
(60% spell resistance.)
The stats are here.
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
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MightyGuy
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by MightyGuy »

ahhhh. ok!! thanks.. I will make an image for iguana rider.. i think all basic units posted here like infantry ,ranged, water (not the ships because lizards ka swim on water ,flying, and spell.... next, Post some perfect ideas about STRUCTURES :idea: :D
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MightyGuy
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by MightyGuy »

RACE STATUS not all is here
(if theres missing stats like Sight,Spell resist..etc, you will set it)

Image
Lizardfolk Worker
cost:3
hp:11
attack power:1 (using his tail)
Armor:0
Pierce Armor:0
Speed:3
Sight:4
Spell Resistance:0%

Image
L spearman:
Cost: 2
Hp: 15
Attack power: 6
Range: 1
Armor: 0
Pierce armor: 0
Speed: 3
300% bonus againist cavalry.

Image
L Phalanx:
Cost: 2
Hp: 19
Attack power: 7
Range: 1
Armor: 0
Pierce armor: 0
Speed: 3
300% bonus againist cavalry.

Image
Lizard Shaman:
Cost: 5
Hp: 15
Attack power: 3
Spell Range:5
Armor: 0
Pierce armor: 0
Speed: 3
Sight:5
Spell resist:20%
Ability Spells:
-Freeze (Cant move enemy in 2 turns)
-Poison

Image
L maceman:
Cost: 3
Hp: 16
Attack power: 8
Armor:0
Peirce armor: 1
Speed:3
Sight:4
Spell Resist:0
Bonus against infantry units 75%

Image
L Elite maceman:
Cost: 3
Hp: 20
Attack power: 9
Armor:0
Peirce armor: 1
Speed:3
Sight:4
Spell Resist:20
Bonus against infantry units 75%

Image
L spear thrower
Cost:2
Hp:15
Attack power: 5
Range: 3
Armor:0
Peirce armor: 0
Speed:3
Sight:4
Spell resist:0
50% bonus againist archers

Image
Lizard spearman to Lizard phalanx
Cost:6

Image
Lizard maceman to Elite maceman
Cost:6

Image Image
Swamp Barracks
Cost:3
(Same Barracks Humans)

Image Image
Hunters Hut (Archery
Cost:3
Hp: (same on human archery)
Last edited by MightyGuy on Mon Oct 03, 2016 1:41 pm, edited 2 times in total.
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Skelegonsans
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Skelegonsans »

I think maceman is weak for basic unit. Imo 19 hp is better.
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Midonik
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Midonik »

Is this spike tower work like elves spikes? Conter attack when hit?
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Skelegonsans
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Skelegonsans »

And btw, i think every basic unit like warrior and such should cost 2. Especially the maceman, for those stats, 3 is way too much. So try reducing cost to 2 and putting hp at 19. Also, being a lizardman, he probably has pretty hard scales, so i guess his armor/pierce armor should both be 1.
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
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MightyGuy
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by MightyGuy »

whats the stats of lizard shaman? pls answer quickly thanks
Midonik
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Midonik »

Give him stats like for orks shaman
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MightyGuy
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by MightyGuy »

thanks. btw, we need structures ideas make sure it is useful.
Midonik
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Midonik »

If lizardfolks shaman will got albitly to summon rain and make water tile,it would be best defense,becouse most lizardfolks can swim,and most of other units cant,and make brigde is near to impassible if enemy got his units near. Anyway,I later write about posion mashrom tower.
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