Scaledfolks - Dragons and reptiles - MERGED

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MightyGuy
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by MightyGuy »

RACE STATUS not all is here
(if theres missing stats like Sight,Spell resist..etc, you will set it)

Race Symbol: Image

Image
Lizardfolk Worker
cost:3
hp:11
attack power:1 (using his tail)
Armor:0
Pierce Armor:0
Speed:3
Sight:4
Spell Resistance:0%

Image
L spearman:
Cost: 2
Hp: 15
Attack power: 6
Range: 1
Armor: 0
Pierce armor: 0
Speed: 3
300% bonus againist cavalry.

Image
L Phalanx:
Cost: 2
Hp: 19
Attack power: 7
Range: 1
Armor: 0
Pierce armor: 0
Speed: 3
300% bonus againist cavalry.

Image
Lizard Shaman:
Cost: 5
Hp: 15
Attack power: 3
Spell Range:5
Armor: 0
Pierce armor: 0
Speed: 3
Sight:5
Spell resist:20%
Ability Spells:
-Freeze (Cant move enemy in 2 turns)
-Poison

Image
L maceman:
Cost: 2
Hp: 21
Attack power: 9
Armor:0
Peirce armor: 1
Speed:3
Sight:4
Spell Resist:0
Bonus against infantry units 75%, Structures 220%

Image
L Elite maceman:
Cost: 2
Hp: 28
Attack power: 10
Armor:1
Peirce armor: 2
Speed:3
Sight:4
Spell Resist:20
Bonus against infantry units 75%, Structures 220%

Image
L spear thrower
Cost:2
Hp:15
Attack power: 5
Range: 3
Armor:0
Peirce armor: 0
Speed:3
Sight:4
Spell resist:0
50% bonus againist archers

Image
Ankylosaur
Cost 5
Hp 40
Atk 9 (trample)
Arm/p.arm 3/6
Speed 2
Sight 4
(500% + against buidings, 2300% + against mega
buildings.)

Image
Iguana Rider
Land unit
Speed 6
cost 3
Similar to light cavalry in AoS
It might also have a move 2 on mountains (since
lizards can climb)

Image
Psychic Dragon
he can convert with a higher chance, maybe 50%
rather than 30%. Also has some resistance
against spells.)
cost 4
hp 31
Atk 6
Arm/p.arm 1/1
Speed 4
Sight 5
spell resist 60%

Image
Lizard spearman to Lizard phalanx
Cost:6

Image
Lizard maceman to Elite maceman
Cost:6

Image Image
Swamp Barracks
Cost:3
(Same Barracks Humans)

Image Image
Hunters Hut (Archery
Cost:3
Hp: (same on human archery)com/30jpt1d

Image Image
Spike Tower
Cost:3
Hp:30
Armor:0
Pierce:2
Sight:4
Last edited by MightyGuy on Sun Oct 09, 2016 7:21 am, edited 7 times in total.
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MightyGuy
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by MightyGuy »

Midonik wrote:If lizardfolks shaman will got albitly to summon rain and make water tile,it would be best defense,becouse most lizardfolks can swim,and most of other units cant,and make brigde is near to impassible if enemy got his units near. Anyway,I later write about posion mashrom tower.
Sorry,dont post too much abilities to Shaman, Daniel will be difficult to do that.
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MightyGuy
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by MightyGuy »

Midonik wrote:If lizardfolks shaman will got albitly to summon rain and make water tile,it would be best defense,becouse most lizardfolks can swim,and most of other units cant,and make brigde is near to impassible if enemy got his units near. Anyway,I later write about posion mashrom tower.
Sorry,dont post too much abilities for the lizard Shaman, Daniel will be difficult to do that.
Midonik
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Midonik »

Ok.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
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Alpha
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Alpha »

HOLY CRAP THIS IS IN THE RACES! :mrgreen: :mrgreen: :mrgreen: :mrgreen:
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Midonik
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Midonik »

Now,its in units too.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
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Alexander82
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Alexander82 »

Guys i've created the forums for dwarf and scalefolk (they are both confirmed, especially dwarves that shall be in asap) so i think it shall be better to post ideas there (also existing) so we can have everything under our attention
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Alpha
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Alpha »

Also this is the most talked topic on this forum! Congrats! :)
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MightyGuy
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by MightyGuy »

nice! :D :D :D :) :) :P
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MightyGuy
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by MightyGuy »

There are units not posted

-Snakeman warrior (alexander's image) - i cant see the stats of it
-Serpent Archer
-Serpent Warrior
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MightyGuy
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by MightyGuy »

This Race is officially now in Races. Visit page » www.androidutils.com/forum/viewforum.php?f=119 …btw "snakeman warrior or what else, serpent archer and warrior" not posted. Let those units continue on the official page of the race.
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Skelegonsans
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Skelegonsans »

Hey, you forgot about white dragon and snakeman shaman. Sprites and stats back there.
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
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MightyGuy
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by MightyGuy »

Im tired to draw White Dragon. Serpent Shama will be out there after Dwarves races Implemented and published in game.
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Skelegonsans
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Skelegonsans »

The sprite for white dragon is ready already, no?... u said u finished it before.
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
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MightyGuy
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by MightyGuy »

you like that white dragon image? ;) after dwarves implemented, we continue this topic
Aweguy
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Aweguy »

Also we could add Draconians as a sub faction in the Scaledfolk. They are humanoid dragons. We could move the dragons to this subfaction.
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Alexander82
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Alexander82 »

Yes. Draconians would definitely belong to scalefolks.
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