Dwarves
Re: Dwarves! Revived!
Look like viking,but its ok.
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- Alexander82
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Re: Dwarves! Revived!
Hey guys i'm working with daniel to implement the dwarven race. I will make a rework of all images to improve it and i'll prepare jsons and images for putting in. I think we should decide what we want to put in and the stats.
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Re: Dwarves! Revived!
I believe everything should be implemented! all the units are good, including the runes.
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- Alexander82
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Re: Dwarves! Revived!
Yes, but given the time required to make everything we will have things that shall be needed more (and before others)
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- Alexander82
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Re: Dwarves! Revived!
This is what i collected from the old topic
Race Symbol:
Buildings:
Tavern:
Shooting Stand:
Mountain Stronghold [Mega Mansion]:
Kingdom under the mountain[Mega Mansion]:
Rune Mason:
Units
Worker:
Standard Worker Unit
Axeman:
Strong infantrist, should need 4 turns
Dwarven Crossbowman
Main ranged unit
Musketeer:
Good distance fighter
best version: a shot is very strong but the musketeer has to reload his weapon the thurn after
when this isn't possible: good infantrist, shoult need 4 turns also
Beserk:
Axe fighter with double-strike ability and a better armor then the Axeman
Dwarven Slayer:
Slayer are particularly adept at killing giants, ogres, trolls, dragon, demons, big stuff!
Dwarven Defender:
Something like a panzer with an axe, really hard to kill and strong
Bear Rider:
Dwarven cavalry, 1 movement slower then normal riders but hard lance attack, bonus against cavalry
Boar Rider:
Dwarven Cavalry. Great against any non-mounted unit
Heavy Board Rider:
Dwarven Cavalry. Upgrade for the Boar Rider. Even greater against any non-mounted unit and pretty sturdy
Bombarde:
Unit from the Mountain Stronghold, cannon
Rune Master:
Dwarven caster. We can research new runes at the rune master to make it use more spell-like abilities
Priest:
Dwarven warrior healer
Cleric:
Upgrade for the priest. Stronger and with a wider range
War Smith:
Unit that works both as fighter and worker
Dwarf Monk:
Expert in martial arts; his fists are hard as rocks and can heal by himself by regenerating every turn or by using his action to fully heal
Age of Fantasy design leader
Re: Dwarves! Revived!
Axeman:
Strong infantrist
Is it okay?Cost 4
HP 24
Attack 18
Range 1
Armor 0
Pierce 0
Speed 3
Sight 4
Action 1
Spell resistance 0%
- Alexander82
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Re: Dwarves! Revived!
edited the hammer fighter
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- Dwarf Hammer Fighter.png (20.7 KiB) Viewed 7443 times
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- Alexander82
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Re: Dwarves! Revived!
I've got a suggestion for dwarven units stats:
dwarven should rival orcs as melee warriors
Orcs should be more attack oriented while dwarves should have more defense
I also suggest that we need some 2 turns unit as other races have (speed is important in this game)
dwarven should rival orcs as melee warriors
Orcs should be more attack oriented while dwarves should have more defense
I also suggest that we need some 2 turns unit as other races have (speed is important in this game)
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Re: Dwarves! Revived!
I agree with alexander.
I thought of a Dwarf Defender which has a huge defense bonus and has a mighty War axe
I thought of a Dwarf Defender which has a huge defense bonus and has a mighty War axe
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- Alexander82
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Re: Dwarves! Revived!
How about now?samuelch wrote:Axeman:
Strong infantristCost 4
HP 30
Attack 10
Range 1
Armor 4
Pierce 4
Speed 3
Sight 4
Action 1
Spell resistance 0%
- Alexander82
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Re: Dwarves! Revived!
Dwarven barracks for training of war units
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- Alexander82
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Re: Dwarves! Revived!
Samuel it is to weak for a 4 turns unit
I think we might make it 3 turns, like the armored orc warrior
Also i suggest we use a different image (just my personal opinion)
I think we might make it 3 turns, like the armored orc warrior
Also i suggest we use a different image (just my personal opinion)
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- DoomCarrot
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Re: Dwarves! Revived!
Alexander, on page 1 of this topic hardeep has a list of all the dwarf units up to the new ones made this week. I think the 2-3 turn units are:
dwarf warrior
dwarf billman
dwarf monk
dwarf war smith
And the barracks is cool, but I am confused as to what the difference is between barracks and tavern?
dwarf warrior
dwarf billman
dwarf monk
dwarf war smith
And the barracks is cool, but I am confused as to what the difference is between barracks and tavern?
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- Alexander82
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Re: Dwarves! Revived!
Lighter arc
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Re: Dwarves! Revived!
Dwarf miner=a dwarf that can move underground with a small damage form his trusty pickaxe but good against buildings (building destroyer). Cost=3 turns
- Alexander82
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Re: Dwarves! Revived!
I didn't remember that the tavern was for melee units. I made the barracks cause i tought we needed one xD
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Re: Dwarves! Revived!
The barrack wall looks good for walls.
- Alexander82
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Re: Dwarves! Revived!
reshaded my slayer
The slayer shall have a high bonus against U_GIANTS, U_PLANT and U_DRAGONS
The slayer shall have a high bonus against U_GIANTS, U_PLANT and U_DRAGONS
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- DoomCarrot
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Re: Dwarves! Revived!
Guys, check the OP of this topic pleeeeeaaaaseeee. We already have a blunderbuss (well, abus gun).
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Re: Dwarves! Revived!
oh I had no clue what a abus gun was sorry
What about a Hand cannon, or a musketman (delete this reply if there already are some units)
What about a Hand cannon, or a musketman (delete this reply if there already are some units)
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Re: Dwarves! Revived!
I got question about drafnes: What is their weaknes? Big cost of units?
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Re: Dwarves! Revived!
And have you make techs for them?
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- DoomCarrot
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Re: Dwarves! Revived!
Their speed probably imo. I imagine most dwarf units as having 2 move, unless mounted. Which makes them stronger at defense rather than offense.
After all, most dwarfs have awfully short legs.
After all, most dwarfs have awfully short legs.
The day is coming when a single carrot, freshly observed, will set off a revolution.
Re: Dwarves! Revived!
Oh ok.
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Re: Dwarves! Revived!
We need a Thunderer like unit (Got this idea from Total War War hammer) How about it Hardeep?
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- DoomCarrot
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Re: Dwarves! Revived!
I don't think Hardeep manages this topic anymore.
However, what is a thunderer?
However, what is a thunderer?
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- Alexander82
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Re: Dwarves! Revived!
An army with units with 2 speed would be unplayable unless those units are the strongest in game...
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