Zombie Rebalancing - Vote
- LordOfAles
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Zombie Rebalancing - Vote
Question is:
Should zombies have ability to spawn another zombie after killing a living target?
If yes:
1)It would have 50% to spawn a zombie
2)It would have 75% to spawn a zombie
3)It would have 100% to spawn a zombie
Vote is closing on 29 August 2017
Should zombies have ability to spawn another zombie after killing a living target?
If yes:
1)It would have 50% to spawn a zombie
2)It would have 75% to spawn a zombie
3)It would have 100% to spawn a zombie
Vote is closing on 29 August 2017
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- Sunrise Samurai
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Re: Zombie Rebalancing - Vote
I think this belongsin the main vote I'm sad to say. Otherwise, 100% to spawn works best.
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- Puss_in_Boots
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- Sunrise Samurai
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Re: Zombie Rebalancing - Vote
Lol different topic. And I think it's a human only virus. Let them just have skeleton versions only.
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Re: Zombie Rebalancing - Vote
Yes. 100%
- Alexander82
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- LordOfAles
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Re: Zombie Rebalancing - Vote
Results:
1) 100%
2) ...
3) ...
1) 100%
2) ...
3) ...
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- Sunrise Samurai
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Re: Zombie Rebalancing - Vote
Otherwise meaning, I don't think there was a single person who didn't want this, as full as it gets, to happen.
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- LordOfAles
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Re: Zombie Rebalancing - Vote
we just need to make sure lol,thats all
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- Sunrise Samurai
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Re: Zombie Rebalancing - Vote
It seems some of the initial design for undead is being revised, in view of some oversights that slipped through the development. This and the poison immunity being part of that.
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- LordOfAles
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Re: Zombie Rebalancing - Vote
Great job me
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
Re: Zombie Rebalancing - Vote
We need more zombies
100% of course we need more walking dead
100% of course we need more walking dead
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- Sunrise Samurai
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Re: Zombie Rebalancing - Vote
I think this vote is done. The real question is when it will be implemented
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Re: Zombie Rebalancing - Vote
How about making this additional effect for poisonous bite tech
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- StormSaint373
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Re: Zombie Rebalancing - Vote
I agree. I've always liked the idea of an apocalypse, that hides an even greater Undead. it makes for a good campaign and thrilling skirmishes! I LOVE IT!!!
Beware the calm before the Tempest. . .
Re: Zombie Rebalancing - Vote
Since zombies have poisonous bite I would lower chance to 50%
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- DoomCarrot
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Re: Zombie Rebalancing - Vote
You also forget that zombies are very weak compared to even normal skeletons.Typhoon wrote:Since zombies have poisonous bite I would lower chance to 50%
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- StormSaint373
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Re: Zombie Rebalancing - Vote
Needs more Zombies!
That is what makes them more terrifying.
Correct me if I'm wrong... But, I have heard mention that the Undead are the weakest race. (Lord of Ales)
That is what makes them more terrifying.
Correct me if I'm wrong... But, I have heard mention that the Undead are the weakest race. (Lord of Ales)
Beware the calm before the Tempest. . .
- LordOfAles
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Re: Zombie Rebalancing - Vote
It Is true. MAYBE Phantoms will balance them a bit
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- StormSaint373
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Re: Zombie Rebalancing - Vote
Perhaps, but we'll need to wait and see. They have yet to come out on Google Play.
. . .
Zombies are supposed to be the bulk of any Undead Army. That's what I use, even though they are slightly less than adequate.
Something to fix that...
100% chance of spawning another zombie after killing another target.
Come on people! This has been this way since Night of the Living Dead!!!
I mean, why not?
. . .
Zombies are supposed to be the bulk of any Undead Army. That's what I use, even though they are slightly less than adequate.
Something to fix that...
100% chance of spawning another zombie after killing another target.
Come on people! This has been this way since Night of the Living Dead!!!
I mean, why not?
Beware the calm before the Tempest. . .
- Sunrise Samurai
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Re: Zombie Rebalancing - Vote
Im not so sure undead are very weak these days, but the playstyle is a pain. Gravediggers allow making dragons and golems in large numbers, while mummies and banshees are effective against tough units with low spell resistance. (read: many of the best orc units) death knights are pretty much unbeatable when using them against elves. Humans, however, can use reach halberdiers to wipe out the elite cavalry and healers with exorcism to crush anything else big, and their elite units all have extremely high spell resistance. (if not 100%)
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- makazuwr32
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Re: Zombie Rebalancing - Vote
All imperials have 100% spell resist.
But dragon spam and golem spam are really hard to counter for elves and orcs from my experience with Constantin as undead. (I played as elf with orc ally)
But dragon spam and golem spam are really hard to counter for elves and orcs from my experience with Constantin as undead. (I played as elf with orc ally)
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- StormSaint373
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Re: Zombie Rebalancing - Vote
Beg to differ Makazuwr, but Orcs have crusher who literally crushes dragons, not to mention you can spam fodder cannons which are also good vs Dragons. Golems are slow, and can be countered easily via arrows, and their own leaving effects.
Beware the calm before the Tempest. . .
- StormSaint373
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Re: Zombie Rebalancing - Vote
Elf poison will wreck havoc on dragons, use archers with ents and Sentinels as tanks.
Beware the calm before the Tempest. . .
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Re: Zombie Rebalancing - Vote
@Alexander82
@Stratego (dev)
What you think of this?
@Stratego (dev)
What you think of this?
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
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- Site Admin
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- Alexander82
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Re: Zombie Rebalancing - Vote
I always liked that idea. I support this if @Stratego (dev) can implement it
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- StormSaint373
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Re: Zombie Rebalancing - Vote
True, each undead unit has a unique purpose for a given situation. Thus is my reason for playing undead while not in the mood to play humans, but I think I can do much more with zombie that creates more zombies. They are now the weakest undead unit by far... Except skeleton spearmen. But this would make them unique in terms of purpose of undead. Twould make them something to be afraid of. Skeletons get upgrades, Phantoms are elite, spellcasters are complementary, zombies are currently obsolete in the undead army. Who, besides me, uses them still? I just do it for flavor! This will set them apart and open up new possibilities for gameplay.
Beware the calm before the Tempest. . .