Blue dragon hits itself with fireball
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Blue dragon hits itself with fireball
The blue dragon that is used in quite some scenarios hits himself with his own fireball spell. Technically, it's the same spell than that of the mage but with lower range.
I don't think a unit should self-hit itself with an ability every time.
I don't think a unit should self-hit itself with an ability every time.
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Re: Blue dragon hits itself with fireball
Do you mean the one used only in map editor or the one available for multiplayer and random games?
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Re: Blue dragon hits itself with fireball
He means old one, for campains only.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Blue dragon hits itself with fireball
I mean the old one, used for campaigns and scenarios.
My Name is Trior in age of Modern wars (second most multiplayer wins)
Re: Blue dragon hits itself with fireball
By the way, the imperial rider on the drake sets fire and gives fireball damage to human aircraft (those that are in 5 turns)
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Re: Blue dragon hits itself with fireball
I have kind of more understanding of friendly fire of long range fireballs. In dnd, its similar. But of course, it would be easier to handle without.
I just hope the self hit is a bug and not a feature.
I just hope the self hit is a bug and not a feature.
My Name is Trior in age of Modern wars (second most multiplayer wins)
Re: Blue dragon hits itself with fireball
Does he have 3 range on that ability, that also has 2 aoe? If you drag it as far as possible and keep the area of two tiles around the tile you drag it to there shouldn't be any friendly fire.
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Re: Blue dragon hits itself with fireball
Yes, range 3, aoe2
The blue dragon however has range one for his fireball.
The blue dragon however has range one for his fireball.
My Name is Trior in age of Modern wars (second most multiplayer wins)
- makazuwr32
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Re: Blue dragon hits itself with fireball
Oh. He than just need higher spell range.
Maybe 2 or even 3 spell range..
Maybe 2 or even 3 spell range..
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Re: Blue dragon hits itself with fireball
That would be awesome. Three is required for him not to hit himself.
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Re: Blue dragon hits itself with fireball
Yes, it is a bug. We need to add 1 casting range to the dragonHuttensohn wrote: ↑Sun Nov 08, 2020 11:49 am I have kind of more understanding of friendly fire of long range fireballs. In dnd, its similar. But of course, it would be easier to handle without.
I just hope the self hit is a bug and not a feature.
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Re: Blue dragon hits itself with fireball
But if it has range 1 and aoe2, it needs range 3, right?
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Re: Blue dragon hits itself with fireball
Can you post a screen of how far the fireball can move from the unit?
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Re: Blue dragon hits itself with fireball
Right now it has 1 range (melee range). Blue dragon needs at least +2 spell range (better to give it +3) in order to make its breath far from unit.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Blue dragon hits itself with fireball
I can't attach the screenshots here. email?
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Re: Blue dragon hits itself with fireball
I would prefer more a lower range that force the unit to have the breath adjacent to its tile.makazuwr32 wrote: ↑Wed Nov 11, 2020 2:02 pm Right now it has 1 range (melee range). Blue dragon needs at least +2 spell range (better to give it +3) in order to make its breath far from unit.
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Re: Blue dragon hits itself with fireball
I must remind, alex, that this is map editor blue dragon, not producable in breeding keep blue dragon.
And thus this doesn't matter that much for it.
Anyway +2 spell range will make it as you want (just barely out of hitting range).
And thus this doesn't matter that much for it.
Anyway +2 spell range will make it as you want (just barely out of hitting range).
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Re: Blue dragon hits itself with fireball
I think it would be thematic this way. Aoe 2, without self hit and range one or two. In dnd 4 there are blasts, aoes that only face one direction, like a 3*3 area in front of the caster.
My Name is Trior in age of Modern wars (second most multiplayer wins)
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Re: Blue dragon hits itself with fireball
doesn't it need a range of 3 if the aoe is 2 to avoid the self hit?
My Name is Trior in age of Modern wars (second most multiplayer wins)
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Re: Blue dragon hits itself with fireball
Spell of that dragon itself has range +1 (base) so we need only add +2 for that effect.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.