Skeleton monster problems - IMPLEMENTED

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Savra
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Skeleton monster problems - IMPLEMENTED

Post by Savra »

After you upgrade the undeads reanimation to the last 2, rather then getting other skeleton monsters, you only get the old skeleton monster.

E.g. A horse archer corpse reanimates into a skeleton monster, instead of a skeleton monster ballista.

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Alexander82
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Re: Skeleton monster problems

Post by Alexander82 »

I checked the transform.json file but here it seems to be set correctly. I think it is better if @Stratego (dev) takes a look into it.
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makazuwr32
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Re: Skeleton monster problems

Post by makazuwr32 »

Could it be because tech itself is used the one that was hard coded?
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Skeleton monster problems

Post by Savra »

Well, I decided to check it a bit further and it seems that yes you can still get the other skeleton monsters still, but your just more likely to get the original instead.
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Re: Skeleton monster problems

Post by Alexander82 »

That is odd cause it was left out in transform.json

Maybe it is just hardcoded in the reanimation spell.
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Re: Skeleton monster problems

Post by Savra »

Probably, you could just adjust it so that skeleton monster has a chance to spawn from the corpse with no weapons. (The one the ghouls spawn from)
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Re: Skeleton monster problems

Post by Alexander82 »

Yes, I could do that, but that wouldn't solve anything if it is already hardcoded as an option for reanimating any corpse.
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Re: Skeleton monster problems

Post by makazuwr32 »

@Stratego (dev) can you solve this?
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Skeleton monster problems

Post by Stratego (dev) »

please tell me the requested feature in this last post/or in email - thanks!
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Re: Skeleton monster problems

Post by Alexander82 »

Can you remove current skeleton monster reanimation from random corpses? Later I will make it resurrected by generic corpses.
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Re: Skeleton monster problems

Post by Alexander82 »

@Stratego (dev) just to remind you about this when you can do it ;)
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Re: Skeleton monster problems

Post by Stratego (dev) »

sorry i think i can not follow the many things to do :)

please put into the feature need list or something.

thanks!
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Re: Skeleton monster problems

Post by makazuwr32 »

Stratego (dev) wrote: Mon Sep 14, 2020 10:08 am sorry i think i can not follow the many things to do :)

please put into the feature need list or something.

thanks!
Alexander82 wrote: Thu Sep 10, 2020 3:11 pm Can you remove current skeleton monster reanimation from random corpses? Later I will make it resurrected by generic corpses.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Alexander82
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Re: Skeleton monster problems

Post by Alexander82 »

Stratego (dev) wrote: Mon Sep 14, 2020 10:08 am sorry i think i can not follow the many things to do :)

please put into the feature need list or something.

thanks!
I think that it is not a problem of actual coding. It is just that the old skeleton monster unit is still reanimated, even though I didn't set it in the transform.json.

It is just something you have to remove from code (maybe it is something that remained after jsoning animation mastery).
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Re: Skeleton monster problems

Post by Alexander82 »

Savra wrote: Wed Sep 09, 2020 3:52 pm Well, I decided to check it a bit further and it seems that yes you can still get the other skeleton monsters still, but your just more likely to get the original instead.
Can you try reproducing this bug?

Consider that notevery monster is implemented yet, and thus the old monsters are still in their place. Later they will be replaced with the proper unit.
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Re: Skeleton monster problems

Post by Savra »

I'll try it.
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Re: Skeleton monster problems

Post by makazuwr32 »

fixed?
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Savra
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Re: Skeleton monster problems

Post by Savra »

Yes.
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