Some current issues

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Savra
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Re: Some current issues

Post by Savra »

Ok, never mind, I guess considering the material they would just reflect the attacks with no harm to the wielder.
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makazuwr32
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Re: Some current issues

Post by makazuwr32 »

This effect (+5% dodge melee/ranged, 10% maxed) probably will be changed later if we will implement that upscaling of stats.

The reasons why we made last 2 tiers to give dodges are:
1. To avoid too high armors for dwarven units — 8/8 armor on normal swordman and 12/12 armor on shielder is overkill with current stats, especially against such races as elves or undeads;
2. We were thinking that these upgrades do not give dodge as "dodge" itself but as chance to fully block enemy's attack by shield.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Alexander82
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Re: Some current issues

Post by Alexander82 »

Exactly, in that case dodge was more like a deflection.
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Savra
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Re: Some current issues

Post by Savra »

I can't find were I mentioned this before, but the elite Merblin looter and master Merblin looter can't cross water.
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Alexander82
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Re: Some current issues

Post by Alexander82 »

I think that everything here have been fixed, if so I'd archive the topic (you can open a new one when you find other issues).
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