Orc Javelineer's Burning Weapon Removed - Implemented

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AgentA
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Orc Javelineer's Burning Weapon Removed - Implemented

Post by AgentA »

The Burning Weapon effect disappeared after applying Poison Weapon then expired. Not sure if it's intentional to be that way.
Midonik
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Re: Orc Javelineer's Burning Weapon Removed

Post by Midonik »

Well two weapon effects can't coexist on a single unit it seems.
I propose the poison weapon ability is removed from the javeliner then.
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Alexander82
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Re: Orc Javelineer's Burning Weapon Removed

Post by Alexander82 »

No, it is not intentional. Poison weapon worked before jsoning anyway.

I think this should be fixed by @Stratego (dev)
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Re: Orc Javelineer's Burning Weapon Removed

Post by Stratego (dev) »

i think there is some setting is an efect removed the other.
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Dagravian
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Re: Orc Javelineer's Burning Weapon Removed

Post by Dagravian »

Yes, but the issue is that 2 weapon enchant effects can't coexist. So one will always overlap the other...

Solutions:
- Make weapon enchant effects coexist. (Coding)
- Remove poison ability from javelineer. (Jsoning)
- Remove passive fire enchant but add it back as weapon enchant ability. (Jsoning)
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Alexander82
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Re: Orc Javelineer's Burning Weapon Removed

Post by Alexander82 »

There are already other units that should already be affected by 2 weapons at once (e.g. warmage) or that could potentially affect other units with additional on hit abilities (e.g. plague knight) so I think the best way is to make both abilities work at once.

so if @Stratego (dev) could code a solution it would be great.

I could also try making a specific ability for that unit that apply both poison and a burning effect together (to simulate the same result) but I think it is a more general issue that, if not corrected, could present more issue later (for example the warmage was not corrected only cause currently its on-hit abilities are pretty weak and needed a revamp)
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Re: Orc Javelineer's Burning Weapon Removed

Post by Stratego (dev) »

i think you can chain effects already uring trnRefefecffectdefID or something, please try it.
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Alexander82
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Re: Orc Javelineer's Burning Weapon Removed

Post by Alexander82 »

@Stratego (dev) The problem here is that the unit has a constant effect already on (burning weapon) and the poison weapon one is overlapping that

Even If I try creating a ability that chains 2 effect it wouldn't solve the problem for other units (e.g. warmage can't use both of its buff together and if plague knight cast poison weapon on a unit that already has burning weapon it will have the same problem)

I could create an ability that is specific for that and only that unit but I can't do the same for effects cast on others.
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makazuwr32
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Re: Orc Javelineer's Burning Weapon Removed

Post by makazuwr32 »

Also we were planning to give for some casters castable onto others temporary on-hit effects (Burning weapon, poison weapon, lighting weapon, etc...) and in this case they also could overlap.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Orc Javelineer's Burning Weapon Removed

Post by Stratego (dev) »

i think idont understand clearly.
i sugest email or discord.
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Alexander82
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Re: Orc Javelineer's Burning Weapon Removed

Post by Alexander82 »

Yes, if you log on discord we can talk there.
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Alexander82
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Re: Orc Javelineer's Burning Weapon Removed

Post by Alexander82 »

Is that bug still present?
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makazuwr32
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Re: Orc Javelineer's Burning Weapon Removed

Post by makazuwr32 »

coexisting of multiple on-hit effects is done. Set as Implemented.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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