"Some Bugs"

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makazuwr32
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Re: "Some Bugs" - SOLVED

Post by makazuwr32 »

Stratego (dev) wrote: Fri Mar 06, 2020 6:32 am sorry from the quoted text i dont undestand what is the problem what was the expected working.
please tell me what is the bug and what should happen in what case.

thanks!

daniel
Alexander82 wrote: Fri Mar 06, 2020 12:33 am
EldenLigna wrote: Tue Feb 04, 2020 8:27 am 2 ) Yes. For example, i decided to make a graveyard tower, but something went wrong, so what appeared was a blood fountain, i decided to erase it, then made a graveyard tower to the original plan, but when i kicked it up it appeared a gargoyle. I thought it was just a misstake and then i tried to practice it deliberalety, it turned out the same result.
@Stratego (dev) I think I can't solve that one
Decryption from random english to normal english:
1. Player starts construction of blood fountain;
2. Player decides to delete under construction blood fountain;
3. Player is kicked from the game (?, not sure, i was not kicked here);
4. Free gargoyle appears in place of fountain. Even if fountain had 1 hp and under construction.

Problem: under construction blood fountains must not drop gargoyles, only when they are completed they must be able to drop gargoyles.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Stratego (dev)
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Re: "Some Bugs"

Post by Stratego (dev) »

i see but why it is dropping gargoyle? is that a "corpse" of the fountain?
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makazuwr32
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Re: "Some Bugs"

Post by makazuwr32 »

Yes it is.
It was planned to be that way.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Stratego (dev)
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Re: "Some Bugs"

Post by Stratego (dev) »

ok i have fixed it - so transformation will not execute if the dying unit is still under construction.
will be in in next update
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Alexander82
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Re: "Some Bugs"

Post by Alexander82 »

great!
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Alexander82
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Re: "Some Bugs"

Post by Alexander82 »

Stratego (dev) wrote: Fri Mar 06, 2020 12:09 pm i see but why it is dropping gargoyle? is that a "corpse" of the fountain?
yes, we thought it was a nice addition cause it has a statue on top and was fit for the race
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Savra
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Re: "Some Bugs"

Post by Savra »

The treasure ship doesn't seem to be able to speed production up, at least not in the skull cove.

Also, troll axe thrower is apparently throwing fireballs instead of axes.
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desatixix
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Re: "Some Bugs"

Post by desatixix »

An error occurred in which my equestrian archer, sitting in a transport ship, lost the upper part of his image and could not get out of the boat.
To solve the problem, I killed him) For the rest so far no errors have been observed.
haha,the orcs do BAM BAM
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makazuwr32
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Re: "Some Bugs"

Post by makazuwr32 »

desatixix wrote: Sun Mar 08, 2020 7:50 am ... equestrian archer...
What?
Is this actually related to aof? I do not remember any "Equestrian archer" units.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Midonik
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Re: "Some Bugs"

Post by Midonik »

I guess he means dryad or centaur?
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desatixix
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Re: "Some Bugs"

Post by desatixix »

I meant an archer on a horse in a race of people
haha,the orcs do BAM BAM
Midonik
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Re: "Some Bugs"

Post by Midonik »

Horse archer
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desatixix
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Re: "Some Bugs"

Post by desatixix »

I said so
haha,the orcs do BAM BAM
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Alexander82
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Re: "Some Bugs"

Post by Alexander82 »

I think we can consider this one as solved.
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