Elephants skins on ships category IMPLEMENTED
Elephants skins on ships category IMPLEMENTED
Why are the elephant cosmetics on the ship category? Is it intentional? They cant walk on water
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Re: Elephants skins on ships category ?
Maybe they can walk through canal or moat I havent tested tho
I am Pat :>
I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
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Re: Elephants skins on ships category ?
cosmetics have no sch category - where do u see it?
Re: Elephants skins on ships category ?
At map editor unit list and help section unit list it shows all elephant types at ships section
I am Pat :>
I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
Re: Elephants skins on ships category ?
Also when buying skins
Its on Cosmetic-units-ships
Its on Cosmetic-units-ships
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Re: Elephants skins on ships category ?
i see, that is because it is set to walk on water, at least onyl watetrwalking ones should appear there.
Re: Elephants skins on ships category ?
But it's movement definition is not very different from other units - the only major difference is setting :
{"terrainType":"TERRAINS_ROUGHWALKABLE", "modifier":0.8},
{"terrainType":"TERRAIN_ICE_WATER", "modifier":0},
It's to make it so elephants can travel through rough terrains, like trenches and any possible future rough terrains, but not through specifically icewater.
Could it read 0 movement terrains like something it can move through?
{"terrainType":"TERRAINS_ROUGHWALKABLE", "modifier":0.8},
{"terrainType":"TERRAIN_ICE_WATER", "modifier":0},
It's to make it so elephants can travel through rough terrains, like trenches and any possible future rough terrains, but not through specifically icewater.
Could it read 0 movement terrains like something it can move through?
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Re: Elephants skins on ships category ?
0 means can not "move" but can "step on it (eg. in case of a building it can be built on it)
so yes that is the reason
so yes that is the reason
Re: Elephants skins on ships category ?
So - is there some other way to exclude on terrain from a group? Or do I have to make another group?
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Re: Elephants skins on ships category ?
email me please about it
Re: Elephants skins on ships category ?
The topic can be concluded, that it was a mistake on my side. I'll correct it.
Age of Strategy design leader