Game Over miscalculation - on Garrison IMPLEMENTED

Issues in the game itself, so no crash report but anything that works badly / or other way it should- but without a crash.
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Puss_in_Boots
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Game Over miscalculation - on Garrison IMPLEMENTED

Post by Puss_in_Boots »

The problem is:
When unit is inside nuetral garrison (like house). The game checks for units on the first layer and this results in a loss. What I want is for the game to check inside buildings for playable units before concluding a victory.

Reason this report exists:
I had this map planned out where a single peasant in a desperate situation is backed into his house. Problem is, that I can't allow him to be directed there or else I and anyone else who plays that map will fail before the game begins where the main units come out after a dramatic moment seasoned by the description.

I hope this is not too much coding, Stratego.
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Stratego (dev)
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Re: Game Failure on Garrison

Post by Stratego (dev) »

how can u put a worker into a neutral house?
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makazuwr32
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Re: Game Failure on Garrison

Post by makazuwr32 »

Not a neutral but an owned by player house.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Puss_in_Boots
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Re: Game Failure on Garrison

Post by Puss_in_Boots »

I set it to be owned by player1. If every last owned unit is placed inside a house, then the owner of those units will lose as if they disappeared from the face of the Earth.
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Re: Game Over miscalculation - on Garrison

Post by Stratego (dev) »

ok i have fixed it - please chek i next update.
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