Units with 0 speed visual issue? IMPLEMENTED

Issues in the game itself, so no crash report but anything that works badly / or other way it should- but without a crash.
Post Reply
User avatar
b2198
Posts: 798
Joined: Mon Aug 30, 2021 5:48 pm
Location: Brazil

Units with 0 speed visual issue? IMPLEMENTED

Post by b2198 »

Since the 1.159 update, units with 0 speed that had actions to perform and finished performing them don't get darker anymore, making it seem like they still have something they can do in that turn. When you have a lot of trebuchets, towers and things like that in the map, it starts to get really confusing to know which of them you've already fired and which you haven't yet.
Green is the correct color, other colors are "less correct".
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: Units with 0 speed visual issue?

Post by Stratego (dev) »

i believe i have not touched these.
sure only on this update?

also if the unit has some ability he can cast than maybe it will be like that.

or maybe it is since trebuchet can not walk after shooting? (so not code changed but the unit maybe?)
User avatar
b2198
Posts: 798
Joined: Mon Aug 30, 2021 5:48 pm
Location: Brazil

Re: Units with 0 speed visual issue?

Post by b2198 »

Stratego (dev) wrote: Sat Jun 25, 2022 7:05 am i believe i have not touched these.
sure only on this update?
Yeah, I'm pretty sure it was only on this update.
Stratego (dev) wrote: Sat Jun 25, 2022 7:05 am also if the unit has some ability he can cast than maybe it will be like that.

or maybe it is since trebuchet can not walk after shooting? (so not code changed but the unit maybe?)
But none of the units involved have changed afaik. Trebuchets have that spec since March or February, and only started showing this issue since the 1.159 update.

Maybe something changed between April and now that affected this? Will check to see if it also happens in AoF.
Green is the correct color, other colors are "less correct".
User avatar
b2198
Posts: 798
Joined: Mon Aug 30, 2021 5:48 pm
Location: Brazil

Re: Units with 0 speed visual issue?

Post by b2198 »

Just checked, and it does seem to be the case in AoF too:
Image
Image
Image
Green is the correct color, other colors are "less correct".
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: Units with 0 speed visual issue?

Post by Stratego (dev) »

buildings intentionally not greyed as i remember - as they mostly would be grey - looking bad as most of the time they can not even shoot.
i think i did it about 8 years ago lol :)

i thought you mean normal units.
User avatar
b2198
Posts: 798
Joined: Mon Aug 30, 2021 5:48 pm
Location: Brazil

Re: Units with 0 speed visual issue?

Post by b2198 »

Stratego (dev) wrote: Sat Jun 25, 2022 8:18 pm buildings intentionally not greyed as i remember - as they mostly would be grey - looking bad as most of the time they can not even shoot.
i think i did it about 8 years ago lol :)
But they did become grey afer firing until the last update... Or am I going crazy here? o.O

@Foxious You noticed that too, right?
Stratego (dev) wrote: Sat Jun 25, 2022 8:18 pm i thought you mean normal units.
Normal units too, trebuchets in stand mode also show this behavior (at least in AoS, haven't tested that in AoF)
Green is the correct color, other colors are "less correct".
User avatar
Endru1241
Posts: 2717
Joined: Fri Sep 11, 2015 8:43 am
Location: Poland

Re: Units with 0 speed visual issue?

Post by Endru1241 »

Stratego (dev) wrote: Sat Jun 25, 2022 8:18 pm buildings intentionally not greyed as i remember - as they mostly would be grey - looking bad as most of the time they can not even shoot.
i think i did it about 8 years ago lol :)

i thought you mean normal units.
I am pretty sure buildings with no action were excluded, but towers did get greyed out.
This is from version 1.110 from my 2nd emulator:
Image
I followed later versions and up to 1.157 from 19.03 it worked like that.

And dev version 1.158 from 19.05 already have those towers not get greyed out.
Age of Strategy design leader
User avatar
Foxious
Posts: 15
Joined: Tue Aug 31, 2021 1:49 pm

Re: Units with 0 speed visual issue?

Post by Foxious »

b2198 wrote: Sat Jun 25, 2022 9:09 pm
@Foxious You noticed that too, right?
Yeah.
Up until the last update, every shooting building (towers, castles, Forts, etc) would go grey if either, the unit shooting turns would finish (0 shooting remaining) Or if there were no enemies in the range.
But with the previous update, it just doesn't work that way and even after finishing shooting, they're not greyed out which is a pain in the head.
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: Units with 0 speed visual issue?

Post by Stratego (dev) »

Endru1241 wrote: Sat Jun 25, 2022 10:10 pm
Stratego (dev) wrote: Sat Jun 25, 2022 8:18 pm buildings intentionally not greyed as i remember - as they mostly would be grey - looking bad as most of the time they can not even shoot.
i think i did it about 8 years ago lol :)

i thought you mean normal units.
I am pretty sure buildings with no action were excluded, but towers did get greyed out.
This is from version 1.110 from my 2nd emulator:
Image
I followed later versions and up to 1.157 from 19.03 it worked like that.

And dev version 1.158 from 19.05 already have those towers not get greyed out.
thx, helped to find, i ruined it when i implemented the ATTACK_NEEDS_OPERATOR feature

i hope i undid the bug, so will work well on next update.
User avatar
b2198
Posts: 798
Joined: Mon Aug 30, 2021 5:48 pm
Location: Brazil

Re: Units with 0 speed visual issue? IMPLEMENTED

Post by b2198 »

Nice :ok_hand:
Green is the correct color, other colors are "less correct".
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: Units with 0 speed visual issue? IMPLEMENTED

Post by Stratego (dev) »

it is uos already in aos if anyone can check, thx.
User avatar
b2198
Posts: 798
Joined: Mon Aug 30, 2021 5:48 pm
Location: Brazil

Re: Units with 0 speed visual issue? IMPLEMENTED

Post by b2198 »

Tested, seems to be working properly :)
Green is the correct color, other colors are "less correct".
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: Units with 0 speed visual issue? IMPLEMENTED

Post by Stratego (dev) »

thanks!
Post Reply

Return to “Game”