Stealth troops and traps are visible in the player's turn view. UN-IMPLEMENTED

Issues in the game itself, so no crash report but anything that works badly / or other way it should- but without a crash.
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Anchar
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Stealth troops and traps are visible in the player's turn view. UN-IMPLEMENTED

Post by Anchar »

When I watch my opponent's move before making my move, I see stealthy troops and traps enemy.
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Savra
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Re: Stealth troops and traps are visible in the player's turn view.

Post by Savra »

This online matches or local matches? I know this happens in local matches, however I'm not sure it happens in online matches.
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Anchar
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Re: Stealth troops and traps are visible in the player's turn view.

Post by Anchar »

Online.
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Savra
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Re: Stealth troops and traps are visible in the player's turn view.

Post by Savra »

Ok, @Stratego (dev) I think this is an issue that only you can solve.
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Re: Stealth troops and traps are visible in the player's turn view.

Post by Stratego (dev) »

yes
Jasondunkel
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Re: Stealth troops and traps are visible in the player's turn view.

Post by Jasondunkel »

the problem has been known to stratego for a while and it still needs time to fix it. please be patient.
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makazuwr32
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Re: Stealth troops and traps are visible in the player's turn view.

Post by makazuwr32 »

Is this fixed?
@Stratego (dev) ?
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Stealth troops and traps are visible in the player's turn view.

Post by Stratego (dev) »

i dont really remember, maybe, please confirm.
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Replays reveals moved invisible units

Post by coyote »

Hi,

posted the same in wrong forum (AOS, not AOS WW II). So here is my question again:

Is it by design that the submarines are visible in the replay - even if they are dived all the time?

I find this is an issue, as it renders the diving almost useless, you only have to remember where you've seen your opponents sub in the replay and then can send you subs or destroyers to kill it.

Regards
Coy
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Badnorth
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Replays reveals moved invisible units

Post by Badnorth »

@Stratego (dev)

Replaying in AoF multiplayer games will reveal invisible units that were moved by the player.

This is especially troubling when using e.g. Scaledfolk race, who has invisibilty on most foot kobold units they have on their group. The opponent player can simply replay the game to see where and what the invisible units are.
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Re: Replays reveals moved invisible units

Post by Stratego (dev) »

in latest verison? i have fixed about 1 month ago - i it again buggy?
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Re: Replays reveals moved invisible units

Post by Badnorth »

Stratego (dev) wrote: Fri Aug 13, 2021 8:58 am in latest verison? i have fixed about 1 month ago - i it again buggy?
Yes, i have been seeing human skarns being revealed when they are moving on replay just recently.

And a friend said to me that he can see invisible kobold units being revealed when they are moved in replay. Then disappears when it is his turn.
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Badnorth
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Re: Replays reveals moved invisible units

Post by Badnorth »

@Stratego (dev) what will happen to this? is it going to be fixed?
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Re: Replays reveals moved invisible units

Post by Endru1241 »

@Stratego (dev) - I recall quite the opposite problem, that some units disappeared in hotseat games after deleting a unit, being fixed recently.
This one seems unrelated.
@Badnorth - did it happen long before ir only started like in last few weeks?

If it's recent, then it's possible, that last change caused current issue involutarily.
If not, then it must be some unrelated problem.
Maybe with conditions if game is ended or owner.
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Badnorth
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Re: Replays reveals moved invisible units

Post by Badnorth »

I'm not sure. I just started seeing the invisible units on replay when i'm playing active games. So i can't really give a firm answer.

But i remember, Ai in skirmish before when i started playing AoS and AoF when using invisible units (e.g. Amazon Dart or Human Skarn), they can be seen moving when Ai is taking it's turn. The same as the replay issue in multiplayer. It might be related.
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Re: Replays reveals moved invisible units

Post by Stratego (dev) »

I recall quite the opposite problem, that some units disappeared in hotseat games after deleting a unit, being fixed recently.
This one seems unrelated.
units disappeared? ...
i remember which referring to: no, that was a "hotseat" problem, a different one.

now it is the multipalyer reveal problem on enemy "replay" there were fixed - that was about AOW submarine movements. i assume that fix does not work again (so u see enemy player submerged-submarine moves)
there was a topic about it too - i will try find
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Re: Replays reveals moved invisible units

Post by Stratego (dev) »

i have found an old topic, merged here (from AOW)
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Re: Replays reveals moved invisible units

Post by Stratego (dev) »

also another merged here (this was from AOF)
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Re: Replays reveals moved invisible units

Post by Stratego (dev) »

i started to check in code - i have not found anything where i would put it now (however there are several playcit could have been put)

i am a little confused,

ok move should not be visible

but
Q1: what about torpedoes, arrows shot by this unit - should that be visible? (also spells)


also
Which dev version should i post a possible fix where someone can help me test it?
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Re: Replays reveals moved invisible units

Post by makazuwr32 »

Q1: no they should also be invisible unless invisibility breaks when unit attacks/uses ability.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Replays reveals moved invisible units

Post by Stratego (dev) »

ok, now i made that (in theory) in any action the stealth unit makes it will be only visible if it is owned by an ally.

(unfortunately - or luckily - it wil lall affect all kind of games not only multiplayer - eg. if AI has invisible units it will not shown either - as i think that was also buggy - so u saw invisible enemy ai units moving)

lets see how this goes.

any testers, in which alternative?
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Re: Replays reveals moved invisible units

Post by makazuwr32 »

Tomorrow i can test in aof.
It is fine for ai invisible units to be permanently hidden as well.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Replays reveals moved invisible units

Post by Stratego (dev) »

uos in aof
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Re: Stealth troops and traps are visible in the player's turn view. IMPLEMENTED

Post by Stratego (dev) »

i tested it in AOF with a mapdraft with AI (i assume same will happen in multplayer)

AI has 5 assassins
me having few pikes.

and i still see AI asssassing flasshing up here and there after AI moves it so i am still making changes (as i see i just ruining how hotseat games work - so maybe i make more mass than any good lol :))
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Re: Stealth troops and traps are visible in the player's turn view. IMPLEMENTED

Post by makazuwr32 »

That flashing up after movement is one of problems with invisible units right now.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Stealth troops and traps are visible in the player's turn view. IMPLEMENTED

Post by Stratego (dev) »

actually worth trying the current AOF DEV version in multiplayer reply - as i see the local AI is a different logic(s).
-----------------
actually i spent 3 hours on this, i modified 12 places and AI still shows movements....
and i about to give up - my whole day (time on games) is lost in this single problem and other emailings/postings... :(

but maybe the multiplayer works i have not tested.
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Re: Stealth troops and traps are visible in the player's turn view. IMPLEMENTED

Post by makazuwr32 »

Try to update aof dev version tomorrow — me and north will check this.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Stealth troops and traps are visible in the player's turn view. IMPLEMENTED

Post by Stratego (dev) »

it is already updated.

i will not update further as i messed up the whole code - i will have to rollback all my 3 hours work to get where i was.

but it would be a good info if the change already in is working, so please try.
(also i think the new map updates are also in that version)
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Re: Stealth troops and traps are visible in the player's turn view. IMPLEMENTED

Post by Stratego (dev) »

this is totally not working - also current working ir wrse than was before :(

so i undid everything for now.
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