Path Mage — REJECTED

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eafkcv
Posts: 69
Joined: Thu Sep 24, 2020 8:11 am

Path Mage — REJECTED

Post by eafkcv »

A Mage with low health and attack but with a very powerful ability that has a long recharge...which may result in disaster.
Stats
Cost 7
Hp 11
Attack 0
Speed 2
Sight 4
Range 1
Resistance 100%
Ability Walk the Path Recharge 15 turns
50% successful, with +10/10 armour, +100 Hp, +3 power range, +50 attack, +3 range for 5 turns
50% failure, destroys itself with any friendly unit within 3 range
Techs may improve the success rate.
Bonuses 300% Buildings, 700% Fortified Buildings, 2000% Mega Buildings
Categories Arcane Infantry, Humans
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Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Path Mage

Post by Alexander82 »

I think it is not possible to do that kind of effect at the moment (unless @Stratego (dev) knows a way to do that).

We can, though, make spells that use sacrifice (even the caster's health can be used as such).

We are also planning to give arcane casters the ability to charge over time to increase their spells' power.
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eafkcv
Posts: 69
Joined: Thu Sep 24, 2020 8:11 am

Re: Path Mage

Post by eafkcv »

Will the sacrifice still be consumed if the spell fails? (If the spell has a chance of not succeeding)
Midonik
Posts: 5325
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Path Mage

Post by Midonik »

It won't (see: pain by sacrifice of whatever that was called)
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Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Path Mage

Post by Alexander82 »

I confirm that spells consume sacrifices only when they work.
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makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Path Mage

Post by makazuwr32 »

Too random, too costly, too unreliable.
Will not be used in normal games. It is not a gambling.

Rejected.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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