We all know that scout dog is the cheapest defender for humans. Also humans are supposed to be the most all rounder race. Now, it's time to stop with scout dog animal cruelty and bring it to the humans! In order to do that I'll suggest this!
MILITIA
Cost:1
Health: 8 (bigger than scout, more focus on defending)
Atk: 4 (same as wolf)
Armor and R armor: 0
Speed: 2 (2 so it wouldn't be used for something else)
LOL
New Cheap Defender - IMPLEMENTED
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: New Cheap Defender
I agree with that.
I want to add 1 turn units on a similar level to all races.
Stats are fine for me although, being a base human unit, it must be tiered.
I suggest these:
I want to add 1 turn units on a similar level to all races.
Stats are fine for me although, being a base human unit, it must be tiered.
I suggest these:
Cost: 1
Hp: 8/10/12 (half of swordsman)
Attack: 4/5/6 (affected by melee weapons techs that at max is half of swordsman)
Speed 3 (2 is too low for a light unit)
Armor: 0 (affected by armor techs)
P.Armor: 0 (affected by armor techs)
Age of Fantasy design leader
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: New Cheap Defender
Btw I guess it might looks like an unshielded swordsman with a small weapon like a short sword or a small mace.
Age of Fantasy design leader
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: New Cheap Defender
images
- Attachments
-
- Militia.png (4.47 KiB) Viewed 1645 times
-
- Militia up 2.png (4.71 KiB) Viewed 1645 times
-
- Militia up 1.png (4.67 KiB) Viewed 1645 times
Age of Fantasy design leader
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: New Cheap Defender - IMPLEMENTED
Wow, just like how I imagined. A guy with a torch and a long stick.
Though the tiers look to awesome for a militia.
Though the tiers look to awesome for a militia.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: New Cheap Defender - IMPLEMENTED
I'm glad you like it!
I thought the same thing about awesomeness but in the end is fine after various upgrades.
Btw as you will see its sight value is 6 (it has a torch) and I'm planning, for late game, to add a tech to provide him the ability to see invisibile units.
I thought the same thing about awesomeness but in the end is fine after various upgrades.
Btw as you will see its sight value is 6 (it has a torch) and I'm planning, for late game, to add a tech to provide him the ability to see invisibile units.
Age of Fantasy design leader