Human naval fleet update — ARCHIVED

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makazuwr32
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Human naval fleet update — ARCHIVED

Post by makazuwr32 »

1. Add mending ship. Same stats as in aos, can't be affected by ambidextria.
2.1. Add to warship +2 melee armor (increase armor to 2/6).
2.2. Add to destroyer +2 melee armor and +1 piercing armor (increase armor to 2/5). Lower training cost to 6 turns.
3. Add several blacksmith-based upgrades (all researchable at docks) to human ships:
3.1. Sail upgrade: all ships with sails will gain +1 speed, cost 8 turns. (Affected ships: warship, great transport, transport ship, mending ship, destroyer)
3.2. Deck upgrade: all ships (literally all human ships!) gain +6 hp, +1/+1 armor. Cost 7 turns.
3.3. Ballista upgrade: warship gains +1 damage and +1 action/turn. Cost 6 turns.
3.4. Ocean ships: allows of training and costruction of great transports and (later) some even bigger ships of humans. Cost 7 turns.

@Savra this needs tech icons.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Savra
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Re: Human naval fleet update

Post by Savra »

I thought @Lynx Shafir has some of these already done? Or Alexander did.
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makazuwr32
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Re: Human naval fleet update

Post by makazuwr32 »

You mean images? I didn't find any yet.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
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Savra
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Re: Human naval fleet update

Post by Savra »

Lynx had them somewhere, I remember her and I believe Alexander talking about it.
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makazuwr32
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Re: Human naval fleet update

Post by makazuwr32 »

In some way but it is implemented.
Archived.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
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