Human wall revamp — ARCHIVED

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Savra
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Human wall revamp — ARCHIVED

Post by Savra »

You remember the Orcs old wall, and how you could stick units in it but they couldn't get out of fight?
Well I was thinking for your wall addition you could take your archer ideas and make it like this
If the archer has human wall in his/her movement rng you could put them in it. Getting out of the wall takes one action and they can only move 1 space for the wall. The gate should be garrisonable by any unit because when you build a gate and have siege units on one side and their destination is on the other side and the fact that many of them only move 1 space.
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General Brave
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Re: Human wall revamp

Post by General Brave »

That would be good, units that move one space should be able to use the gate, perhaps we should allow it to act as a entrance to the walls and exit.
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Savra
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Re: Human wall revamp

Post by Savra »

That could work and it would make more sense.
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Sunrise Samurai
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Re: Human wall revamp

Post by Sunrise Samurai »

Might be hard to make walls walkable like that. Perhaps an easier option is for a wall and unit to combine (like eagle riders) into one unit. I'd say use archers to start, and maybe expand the idea later.
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godOfKings
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Re: Human wall revamp

Post by godOfKings »

How about give walls a 1 tile radius aura that adds +1 (or more) p armor to adjacent allied units
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General Brave
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Re: Human wall revamp

Post by General Brave »

Maybe that would be better.
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makazuwr32
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Re: Human wall revamp

Post by makazuwr32 »

Archived
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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