Elementalist — ARCHIVED
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Elementalist — ARCHIVED
Conjures on the battlefield elementals to help in fight.
Cost 7 turns, Trainable at Arcane Sanctum only.
Hp - 20
Attack - 0 (can't attack).
Armor - 0/2.
Actions/turn - 1.
Speed - 3.
Sight - 5.
Abilities:
Summon Fire elemental, cooldown 6 turns.
Summon Water elemental, cooldown 6 turns.
Summon Earth elemental, cooldown 6 turns.
Summon Air elemental, cooldown 6 turns.
Renovation (heal for 15 hp).
Cost 7 turns, Trainable at Arcane Sanctum only.
Hp - 20
Attack - 0 (can't attack).
Armor - 0/2.
Actions/turn - 1.
Speed - 3.
Sight - 5.
Abilities:
Summon Fire elemental, cooldown 6 turns.
Summon Water elemental, cooldown 6 turns.
Summon Earth elemental, cooldown 6 turns.
Summon Air elemental, cooldown 6 turns.
Renovation (heal for 15 hp).
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Elementalist
I'm guessing this is inspired by the Kobold Conjurer?
Wise, Might, Loyalty. Forever stands Warfell.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Elementalist
Not really. From Elementalist unit on one of WC3 maps.
Also this one is NOT unique unit like Kobold Conjurer
Also this one is NOT unique unit like Kobold Conjurer
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Elementalist
Like a mage but without hood and with 4 elements flying around him.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Elementalist
Tech icon..
- Attachments
-
- elemental tech icon 1.png (698 Bytes) Viewed 2222 times
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Re: Elementalist
Sooo, fire, water, earth, wind, and light.
Re: Elementalist
Im guessing Light and possibly dark elements will be something else for another unit
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Elementalist
5.Thunder /lightning.
The Rest will be different entity
The Rest will be different entity
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Elementalist
Archived.
We decided to make 6 elementalist units — 1 per each corresponding element.
We decided to make 6 elementalist units — 1 per each corresponding element.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.