Megaship — REJECTED
Megaship — REJECTED
Ultimate Late-Game vessel produced at docks.
Requires ultimate shipfounder tech (9 turns)
Has the same storage space as transports.
The Megaship can produce 1 fast fireship per turn.
Fireships deals medium damage at range.
Fireships self destruct after 3 turns. This theoretically means that one megaship can have at most 3 fireships, as long as production is not blocked.
The megaship itself has 4 speed and fireships have 7. Fireships have 5 range.
9 turns
40 HP
0 ATK
1 Action per turn
1 storage space
4/4 armor
Buildable by workers and in docks
Fireship:
10 ATK
Vanishing(3)
15 ATK
1 Action
0/4 Armor
Requires ultimate shipfounder tech (9 turns)
Has the same storage space as transports.
The Megaship can produce 1 fast fireship per turn.
Fireships deals medium damage at range.
Fireships self destruct after 3 turns. This theoretically means that one megaship can have at most 3 fireships, as long as production is not blocked.
The megaship itself has 4 speed and fireships have 7. Fireships have 5 range.
9 turns
40 HP
0 ATK
1 Action per turn
1 storage space
4/4 armor
Buildable by workers and in docks
Fireship:
10 ATK
Vanishing(3)
15 ATK
1 Action
0/4 Armor
Last edited by wang870 on Mon May 14, 2018 1:05 pm, edited 1 time in total.
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- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Megaship
Uhm... no.
1. Training + attack + transport is way too op.
2. Spawning EACH turn is even more op. It will annihilate all units on water. Even with vanishing 3.
3. No for buildable by workers.
4. It must be either damaging unit or utility unit (transport + production).
I suggest remove attack, lower capacity to 1 but increase hp, armor (i think 50-60 hp and 4/8 armor will be good). Also change producing to normal warships for 3 turns without vanishing. Can't be occupied by non-aquatic units.
This way it will become warship mobile dock. Warships have desent range and moderate damage to fight with merlocks and few more mobile docks for normal warships will be nice addition for humans.
Also i suggest another name - Mothership.
1. Training + attack + transport is way too op.
2. Spawning EACH turn is even more op. It will annihilate all units on water. Even with vanishing 3.
3. No for buildable by workers.
4. It must be either damaging unit or utility unit (transport + production).
I suggest remove attack, lower capacity to 1 but increase hp, armor (i think 50-60 hp and 4/8 armor will be good). Also change producing to normal warships for 3 turns without vanishing. Can't be occupied by non-aquatic units.
This way it will become warship mobile dock. Warships have desent range and moderate damage to fight with merlocks and few more mobile docks for normal warships will be nice addition for humans.
Also i suggest another name - Mothership.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Megaship
Bumping this up:
Mother ship:
Cost:9
Trains: docks
Hp:56
Atk:0
S.Rng:1
Sight:6
Spd:3
Cap:1
Arm:4
P.arm:8
Res:60%
Abilities:
Summon warship: cool:3, rng:1
Needs image.
Mother ship:
Cost:9
Trains: docks
Hp:56
Atk:0
S.Rng:1
Sight:6
Spd:3
Cap:1
Arm:4
P.arm:8
Res:60%
Abilities:
Summon warship: cool:3, rng:1
Needs image.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Megaship
This would seem fun, let's find out the best way to make it good, first is it for normal humans or Imperials.
Wise, Might, Loyalty. Forever stands Warfell.
Re: Megaship
Normal, Makazuwru already supplied the correct stats.
Now it just needs image.
Now it just needs image.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Megaship
Yes. But I believe it would require a tech first.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Megaship
And what would that be and do you have any images that can show us what it can be like.
Wise, Might, Loyalty. Forever stands Warfell.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Megaship
I could imagine a big battleship or almost titanic size wooden ship.
Wise, Might, Loyalty. Forever stands Warfell.
Re: Megaship
Yes, problem is, how we gonna fit that on 32-64?
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Megaship
Well, it doesn't have to be that large. It just have to look a large on a 32x64 canvas. It could be front-facing or something else.
Wise, Might, Loyalty. Forever stands Warfell.
Re: Megaship
Front facing ship would be interesting if it doesn't look flat.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Megaship
Rejected. Mothership will be a thing for dwarves but not humans. Humans will get different big ships alas.
Name is bad.
Name is bad.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.