Stone Golem — ARCHIVED

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Typhoon
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Stone Golem — ARCHIVED

Post by Typhoon »

Stone golem
Stone.Golem.png
Stone.Golem.png (533 Bytes) Viewed 2563 times
Cheap and plentiful, stone is an excellent material to animate into durable golems that can take a great deal of abuse in battle.
Stats
Cost 5 (mages hut)
Hp 35
Armor 5/6
Power 10
Speed 2
Spell resistance 100%
Sight 4
100% bonus vs buildings
(active effect trample)
Last edited by Typhoon on Sun Apr 22, 2018 6:54 am, edited 4 times in total.
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makazuwr32
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Re: Stone Golem

Post by makazuwr32 »

i think this one will fit better for dwarves.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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StormSaint373
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Re: Stone Golem

Post by StormSaint373 »

Technically, Golems are immune to any and all magic, even healing. But an excellent idea indeed.
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Typhoon
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Re: Stone Golem

Post by Typhoon »

makazuwr32 wrote:i think this one will fit better for dwarves.
You might be right dwarves will more likely make statues, golems
I wouldn't mind if topic was moved
StormSaint373 wrote:Technically, Golems are immune to any and all magic, even healing. But an excellent idea indeed.
I'll raise it a bit but not completely so it can be stopped
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StormSaint373
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Re: Stone Golem

Post by StormSaint373 »

Golems are potent constructs and siege units, yet they are vulnerable to enemy swordsmen and siege!

Make spell Resistance 100, immune to fire, they'll receive enough problems concerning siege units and swordsmen,
especially with low hp count
Beware the calm before the Tempest. . .
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Typhoon
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Re: Stone Golem

Post by Typhoon »

StormSaint373 wrote:Golems are potent constructs and siege units, yet they are vulnerable to enemy swordsmen and siege!

Make spell Resistance 100, immune to fire, they'll receive enough problems concerning siege units and swordsmen,
especially with low hp count
To be honest with speed 2 is pretty slow
and with 100% resistance he'll be great siege as defender
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Typhoon
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Re: Stone Golem

Post by Typhoon »

StormSaint373 wrote:Golems are potent constructs and siege units, yet they are vulnerable to enemy swordsmen and siege!

Make spell Resistance 100, immune to fire, they'll receive enough problems concerning siege units and swordsmen,
especially with low hp count
To be honest with speed 2 is pretty slow
and with 100% resistance he'll be great siege as defender
Im not coming. Im impending
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makazuwr32
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Re: Stone Golem

Post by makazuwr32 »

I'm looking through all aof forums and soon i will suggest my version of stats for this unit.
He will be weaker but more viable.

And remember that he will be for dwarves.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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General Brave
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Re: Stone Golem

Post by General Brave »

dwarves?
Wise, Might, Loyalty. Forever stands Warfell.
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StormSaint373
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Re: Stone Golem

Post by StormSaint373 »

You know that dwarves aren't out yet. Who knows if they ever will?

Whilest eager to see... I doubt seeing them will happen, it has been in discussion for quite some time.
Beware the calm before the Tempest. . .
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godOfKings
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Re: Stone Golem

Post by godOfKings »

That also gives me idea for sand golem... he will b able to use slow spell (mostly he slows them with a sandstorm) and get high chance to dodge ranged attacks, his atk should b low and bonus should only b against infantry and other 'soft flesh and bones' units
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Tankhead
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Re: Stone Golem

Post by Tankhead »

Well the dwarves are out so what's gonna happen now?
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General Brave
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Re: Stone Golem

Post by General Brave »

Trying to figure them out.
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makazuwr32
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Re: Stone Golem

Post by makazuwr32 »

This one is archived to avoid confusion.

If we will make one that will be a new topic.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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