Prodigy squire or merc — ARCHIVED

Post Reply
User avatar
General Brave
Posts: 4662
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Prodigy squire or merc — ARCHIVED

Post by General Brave »

Cost 3-4
Hp 22/22
Attack power 9-10
Range 1
Armor 1-2
Pierce Armor 1
Speed 3
Sight 4
Action /turn 1/1
Spell resistance 10%+

Active effects: Veteran power,
The Squire/merc will grow in strength and power when an enemy is killed by his hand. Increasing his willpower (spell resistance) and his damage will increase by 1+.

Money courier could also buy him better armor. +1-2 hp, and +1 / +1 armors. Or maybe he gets it by killing the enemy.

The sergeant will be a Aura boost.
Wise, Might, Loyalty. Forever stands Warfell.
Midonik
Posts: 5325
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Prodigy squire or merc

Post by Midonik »

Its sounds like turning humans into orcs . They will get orc leader and Zurgo-like units lol.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
User avatar
General Brave
Posts: 4662
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Prodigy squire or merc

Post by General Brave »

Midonik wrote:Its sounds like turning humans into orcs . They will get orc leader and Zurgo-like units lol.
They won't be as strong as them, but if you keep them alive for a while. This increase your chance of survive.
Wise, Might, Loyalty. Forever stands Warfell.
User avatar
General Brave
Posts: 4662
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Prodigy squire or merc

Post by General Brave »

So what are you guys think?
Wise, Might, Loyalty. Forever stands Warfell.
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Prodigy squire or merc

Post by makazuwr32 »

i don't like this idea. Leave this thing exlusive to orcs.
I prefer the idea of arena where human melee units can train gaining additional damage and armor each 1-2 turns.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
General Brave
Posts: 4662
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Prodigy squire or merc

Post by General Brave »

makazuwr32 wrote:i don't like this idea. Leave this thing exlusive to orcs.
I prefer the idea of arena where human melee units can train gaining additional damage and armor each 1-2 turns.
It's right here.
http://www.ageofstrategy.net/viewtopic.php?f=86&t=5030
Wise, Might, Loyalty. Forever stands Warfell.
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Prodigy squire or merc

Post by makazuwr32 »

that thing is much better.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
StormSaint373
Posts: 1801
Joined: Mon Nov 27, 2017 5:35 pm
Location: USA, East Ohio

Re: Prodigy squire or merc

Post by StormSaint373 »

In all fantasy games, humans were the most adaptable of all the races, taking a few qualities of the others and implementing some of their own. It is what makes humankind powerful and unique.

The special units and upgrades are what make the humans strong, not the raw basic units themselves.
Beware the calm before the Tempest. . .
User avatar
General Brave
Posts: 4662
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Prodigy squire or merc

Post by General Brave »

Yes the humans strength is to improve themselves to be better and overcome their adversaries.
Wise, Might, Loyalty. Forever stands Warfell.
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Prodigy squire or merc

Post by Alexander82 »

makazuwr32 wrote:i don't like this idea. Leave this thing exlusive to orcs.
I prefer the idea of arena where human melee units can train gaining additional damage and armor each 1-2 turns.
That effect is because Zurgo is inspired to a Magic the Cathering card with a similar effect.

Anyway it is for special units only and not something related to training.

Humans train already obtaining upgrades for their units and they also improve their technology (thanks to smith techs).

Every race has its own way to grow and zurgo is a crappy unit anyway.
Age of Fantasy design leader
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Prodigy squire or merc

Post by makazuwr32 »

Similar to myrmidon.
Archived.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
Post Reply

Return to “Archived - Human Units, Buildings”