Sergeant - IMPLEMENTED
- General Brave
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Sergeant - IMPLEMENTED
I think the human should have a unit like the Zurgo. A Sergeant perhaps that's get stronger for each kills and wounds he acquired.
Last edited by General Brave on Mon Dec 04, 2017 2:32 pm, edited 1 time in total.
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- LordOfAles
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Re: A unit like the Zurgo for human.
I dunno, segeant sounds more like a leader or something
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- General Brave
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Re: A unit like the Zurgo for human.
Yeah he get stronger for each kills and inspires other when he kills them.
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- LordOfAles
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Re: A unit like the Zurgo for human.
Maybe sergeant would gain +1 attack and armor for each unit in certain radius? Like giving him morale to fight
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- General Brave
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Re: A unit like the Zurgo for human.
So the more units around him make him stronger. that sounds perfect.
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- LordOfAles
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Re: A unit like the Zurgo for human.
However i'd say only human units should affect him(e.g. not dragons or drake riders)
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- General Brave
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Re: A unit like the Zurgo for human.
Understandable. And also or the place you could get him it's from the barrack.
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- LordOfAles
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Re: A unit like the Zurgo for human.
Or castle
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- General Brave
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Re: A unit like the Zurgo for human.
Either one works.
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- General Brave
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Re: A unit like the Zurgo for human.
But what would be his starting stats and his cost?
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- LordOfAles
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Re: A unit like the Zurgo for human.
Stats:
Cost: 4
Power: 10
Armor: 1/0
Range: 1
Spell resistance: 50%
Speed: 3
Builders: Castle
Bonuses: Same bonuses as warrior
Sight: 4
Hp: 28
Abilities:
Morale(gets +1 attack and +1/+1 armor for each human unit in radius of 4)
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- LordOfAles
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Re: A unit like the Zurgo for human.
Rename topic to "Sergeant"
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- General Brave
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- StormSaint373
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Re: Sergeant
A couple of questions...
Why does Seargent cost 4 turns whereas, Zurgo costs only 3?
Could it be built in the barracks as well?
I like this idea!
I would like to see it in the game personally.
I will help in any way I can.
Why does Seargent cost 4 turns whereas, Zurgo costs only 3?
Could it be built in the barracks as well?
I like this idea!
I would like to see it in the game personally.
I will help in any way I can.
Beware the calm before the Tempest. . .
- General Brave
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Re: Sergeant
Try to write a description.StormSaint373 wrote:A couple of questions...
Why does Seargent cost 4 turns whereas, Zurgo costs only 3?
Could it be built in the barracks as well?
I like this idea!
I would like to see it in the game personally.
I will help in any way I can.
Wise, Might, Loyalty. Forever stands Warfell.
- General Brave
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Re: A unit like the Zurgo for human.
The stats seems great, who else agrees.LordOfAles wrote:Stats:Cost: 4
Power: 10
Armor: 1/0
Range: 1
Spell resistance: 50%
Speed: 3
Builders: Castle
Bonuses: Same bonuses as warrior
Sight: 4
Hp: 28
Abilities:
Morale(gets +1 attack and +1/+1 armor for each human unit in radius of 4)
Wise, Might, Loyalty. Forever stands Warfell.
- StormSaint373
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- StormSaint373
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Re: Sergeant
Who better to lead the king's men into battle than the Seargent! A leader of his battalion, he provides morale to his men, no matter the odds! Wielding a hand and a half Sword, and equipped in kingsmail chain. He is well armored and mobile. His experience in the field is vast, and it grows with each successful kill. His sword is larger than the longsword, but not as large as a two handed sword,( thus he may have a shield if you choose) therefore dealing more damage. He is a beacon of hope on the battlefield. Insomuch that his soldiers will take heart and press on to victory!
Thoughts?
Thoughts?
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- General Brave
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Re: Sergeant
Sounds good, now we need someone to make it a image.
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- General Brave
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- StormSaint373
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Re: Sergeant
I have zero experience regarding the situation but personally, I think that it's an excellent start...
And a good finish if it is approved by the big guys!
It matches the descriptions exactly, I, StormSaint373, like it.
"I would like to see it in the Google Play Version ASAP. "
And a good finish if it is approved by the big guys!
It matches the descriptions exactly, I, StormSaint373, like it.
"I would like to see it in the Google Play Version ASAP. "
Beware the calm before the Tempest. . .
- DoomCarrot
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Re: Sergeant
I am torn.
On one hand I think turn cost of 4 is way too much. 2 swordsmen could easily bring him down.
On the other hand it could be wildly OP if cost was 2-3. Imagine just making 8 of these guys and having them all buff each other, for ridiculous attacks and crazy armor rating. A low turn cost might make such a strategy too easy.
On one hand I think turn cost of 4 is way too much. 2 swordsmen could easily bring him down.
On the other hand it could be wildly OP if cost was 2-3. Imagine just making 8 of these guys and having them all buff each other, for ridiculous attacks and crazy armor rating. A low turn cost might make such a strategy too easy.
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- StormSaint373
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Re: Sergeant
I see where you are coming from... But I suggest that we leave it at 4.
Zurgo costs only 3 for veteran effect.
Sergeant costs 4 for veteran effect and unit buffs to enhance performance in combat.
I daresay that the Sargeant is balanced already!
Zurgo costs only 3 for veteran effect.
Sergeant costs 4 for veteran effect and unit buffs to enhance performance in combat.
I daresay that the Sargeant is balanced already!
Beware the calm before the Tempest. . .
- General Brave
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Re: Sergeant
It just going to take a while when you have only one Castle. And you have to choose, do you want the sergeant or do you want a Dragon Knight.
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- Alexander82
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- General Brave
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Re: Sergeant
What would happen?Alexander82 wrote:Guy I wouldn't mix both veteraning and buffs
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- Alexander82
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- General Brave
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Re: Sergeant
So we should only need one?Alexander82 wrote:I would simply create 2 different units.
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- General Brave
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Re: Sergeant
So do you mean one unit for the other ability and another for the other?Alexander82 wrote:I would simply create 2 different units.
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- General Brave
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Re: Sergeant
Now I understand, so the sergeant give aura boost and a recruit or major will have veteraning power. Is that right Alexander?
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