Sergeant - IMPLEMENTED

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General Brave
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Sergeant - IMPLEMENTED

Post by General Brave »

I think the human should have a unit like the Zurgo. A Sergeant perhaps that's get stronger for each kills and wounds he acquired.
Last edited by General Brave on Mon Dec 04, 2017 2:32 pm, edited 1 time in total.
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LordOfAles
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Re: A unit like the Zurgo for human.

Post by LordOfAles »

I dunno, segeant sounds more like a leader or something
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Re: A unit like the Zurgo for human.

Post by General Brave »

Yeah he get stronger for each kills and inspires other when he kills them.
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Re: A unit like the Zurgo for human.

Post by LordOfAles »

Maybe sergeant would gain +1 attack and armor for each unit in certain radius? Like giving him morale to fight
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Re: A unit like the Zurgo for human.

Post by General Brave »

So the more units around him make him stronger. that sounds perfect.
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Re: A unit like the Zurgo for human.

Post by LordOfAles »

However i'd say only human units should affect him(e.g. not dragons or drake riders)
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Re: A unit like the Zurgo for human.

Post by General Brave »

Understandable. And also or the place you could get him it's from the barrack.
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Re: A unit like the Zurgo for human.

Post by LordOfAles »

Or castle
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Re: A unit like the Zurgo for human.

Post by General Brave »

Either one works.
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Re: A unit like the Zurgo for human.

Post by General Brave »

But what would be his starting stats and his cost?
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Re: A unit like the Zurgo for human.

Post by LordOfAles »

Stats:
Cost: 4
Power: 10
Armor: 1/0
Range: 1
Spell resistance: 50%
Speed: 3
Builders: Castle
Bonuses: Same bonuses as warrior
Sight: 4
Hp: 28
Abilities:
Morale(gets +1 attack and +1/+1 armor for each human unit in radius of 4)
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Re: A unit like the Zurgo for human.

Post by LordOfAles »

Rename topic to "Sergeant"
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Re: Sergeant

Post by General Brave »

Done.
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Re: Sergeant

Post by StormSaint373 »

A couple of questions...

Why does Seargent cost 4 turns whereas, Zurgo costs only 3?

Could it be built in the barracks as well?

I like this idea!
I would like to see it in the game personally.

I will help in any way I can.
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Re: Sergeant

Post by General Brave »

StormSaint373 wrote:A couple of questions...

Why does Seargent cost 4 turns whereas, Zurgo costs only 3?

Could it be built in the barracks as well?

I like this idea!
I would like to see it in the game personally.

I will help in any way I can.
Try to write a description.
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General Brave
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Re: A unit like the Zurgo for human.

Post by General Brave »

LordOfAles wrote:Stats:
Cost: 4
Power: 10
Armor: 1/0
Range: 1
Spell resistance: 50%
Speed: 3
Builders: Castle
Bonuses: Same bonuses as warrior
Sight: 4
Hp: 28
Abilities:
Morale(gets +1 attack and +1/+1 armor for each human unit in radius of 4)
The stats seems great, who else agrees.
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Re: Sergeant

Post by StormSaint373 »

I do!!!
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Re: Sergeant

Post by StormSaint373 »

Who better to lead the king's men into battle than the Seargent! A leader of his battalion, he provides morale to his men, no matter the odds! Wielding a hand and a half Sword, and equipped in kingsmail chain. He is well armored and mobile. His experience in the field is vast, and it grows with each successful kill. His sword is larger than the longsword, but not as large as a two handed sword,( thus he may have a shield if you choose) therefore dealing more damage. He is a beacon of hope on the battlefield. Insomuch that his soldiers will take heart and press on to victory!

Thoughts?
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General Brave
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Re: Sergeant

Post by General Brave »

Sounds good, now we need someone to make it a image.
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Re: Sergeant

Post by General Brave »

Is this a good picture to start with?
2017_12_13_090245.png
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Re: Sergeant

Post by StormSaint373 »

I have zero experience regarding the situation but personally, I think that it's an excellent start...

And a good finish if it is approved by the big guys!

It matches the descriptions exactly, I, StormSaint373, like it.

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Re: Sergeant

Post by DoomCarrot »

I am torn.

On one hand I think turn cost of 4 is way too much. 2 swordsmen could easily bring him down.

On the other hand it could be wildly OP if cost was 2-3. Imagine just making 8 of these guys and having them all buff each other, for ridiculous attacks and crazy armor rating. A low turn cost might make such a strategy too easy.
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Re: Sergeant

Post by StormSaint373 »

I see where you are coming from... But I suggest that we leave it at 4.

Zurgo costs only 3 for veteran effect.
Sergeant costs 4 for veteran effect and unit buffs to enhance performance in combat.

I daresay that the Sargeant is balanced already!
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Re: Sergeant

Post by General Brave »

It just going to take a while when you have only one Castle. And you have to choose, do you want the sergeant or do you want a Dragon Knight.
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Alexander82
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Re: Sergeant

Post by Alexander82 »

Guy I wouldn't mix both veteraning and buffs
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Re: Sergeant

Post by General Brave »

Alexander82 wrote:Guy I wouldn't mix both veteraning and buffs
What would happen?
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Re: Sergeant

Post by Alexander82 »

I would simply create 2 different units.
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Re: Sergeant

Post by General Brave »

Alexander82 wrote:I would simply create 2 different units.
So we should only need one?
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Re: Sergeant

Post by General Brave »

Alexander82 wrote:I would simply create 2 different units.
So do you mean one unit for the other ability and another for the other?
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Re: Sergeant

Post by General Brave »

Now I understand, so the sergeant give aura boost and a recruit or major will have veteraning power. Is that right Alexander?
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