Sergeant - IMPLEMENTED
- General Brave
- Posts: 4662
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- Location: The Four Point Military Academy.
Re: Sergeant
Also one more thing, how would the speed go with the units upgrade.
Wise, Might, Loyalty. Forever stands Warfell.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Sergeant
Uhm. Because speed will affect only infantries (not archers or cavalry) and i think human infantries will not get more speed with upgrades it is fine.
Also right now i have for example in my game with midonik big tc disadvantage and i just can't allow myself produce in any tc wagon. Because i need to produce knights and other units to hold off.
Also right now i have for example in my game with midonik big tc disadvantage and i just can't allow myself produce in any tc wagon. Because i need to produce knights and other units to hold off.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Sergeant
So my suggestion about auras is
Level 1:
+1 attack to everyone
+1 for throwers and melee infantry
+1 for melee infantry
Level 2:
+1 attack to everyone
+1 for throwers and melee infantry
+1 for melee infantry
+10% spell resistance
+10% dodge counter for infantry melee
Level 2:
+1 attack to everyone
+1 for throwers and melee infantry
+1 for melee infantry
+20% spell resistance
+20% dodge counter for infantry melee
+1 speed for infantry units
Level 1:
+1 attack to everyone
+1 for throwers and melee infantry
+1 for melee infantry
Level 2:
+1 attack to everyone
+1 for throwers and melee infantry
+1 for melee infantry
+10% spell resistance
+10% dodge counter for infantry melee
Level 2:
+1 attack to everyone
+1 for throwers and melee infantry
+1 for melee infantry
+20% spell resistance
+20% dodge counter for infantry melee
+1 speed for infantry units
Age of Fantasy design leader
- Ayush Tiwari
- Posts: 1221
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Re: Sergeant
Thats dependablemakazuwr32 wrote: ↑Tue Aug 14, 2018 5:23 am Sometimes you don't have extra tc or workers for making a wagon.
Sounds sensible,but might be much with cost 4Alexander82 wrote: ↑Tue Aug 14, 2018 8:50 am So my suggestion about auras is
Level 1:
+1 attack to everyone
+1 for throwers and melee infantry
+1 for melee infantry
Level 2:
+1 attack to everyone
+1 for throwers and melee infantry
+1 for melee infantry
+10% spell resistance
+10% dodge counter for infantry melee
Level 2:
+1 attack to everyone
+1 for throwers and melee infantry
+1 for melee infantry
+20% spell resistance
+20% dodge counter for infantry melee
+1 speed for infantry units
Homo homini lupus
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Sergeant
Whit Speed and spell res. boost sounds good.
But I say recruit it either Tc or barrack too.
Like ork leader
And how works the Aura levels. It needs some kind research?
But I say recruit it either Tc or barrack too.
Like ork leader
And how works the Aura levels. It needs some kind research?
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Sergeant
Not exactly. They will upgrade with unit upgrade, like orc leader's aura.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Sergeant
I see
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Sergeant
Since the aura is stronger I think we might bring the cost up (it gives a +3 to infantry already from the first level).
Another progression might be this one:
Level 1:
+1 for melee infantry
+10% spell resistance
+10% dodge counter for infantry melee
Level 2:
+1 for throwers and melee infantry
+1 for melee infantry
+15% spell resistance
+15% dodge counter for infantry melee
Level 2:
+1 attack to everyone
+1 for throwers and melee infantry
+1 for melee infantry
+20% spell resistance
+20% dodge counter for infantry melee
+1 speed for infantry units
Another progression might be this one:
Level 1:
+1 for melee infantry
+10% spell resistance
+10% dodge counter for infantry melee
Level 2:
+1 for throwers and melee infantry
+1 for melee infantry
+15% spell resistance
+15% dodge counter for infantry melee
Level 2:
+1 attack to everyone
+1 for throwers and melee infantry
+1 for melee infantry
+20% spell resistance
+20% dodge counter for infantry melee
+1 speed for infantry units
Age of Fantasy design leader
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Sergeant
images
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- Sergeant.png (18.74 KiB) Viewed 5020 times
Age of Fantasy design leader
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Sergeant
It seems like he's already start better that the rest, like it.
Wise, Might, Loyalty. Forever stands Warfell.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Sergeant
I like this.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Sergeant
@Stratego (dev)
Stats:
Base
upgrade 1
Stats:
Base
Stats:Cost: 5
Hp: 28
Power: 10
Armor: 2
Penetrating Armor 2
Range: 1
Speed: 3
Spell resistance: 50%
Builders: Castle
Bonuses: like swordsman
Sight: 4
Abilities: Leadership level 1
upgrade 1
upgrade 2Cost: 5
Hp: 31
Power: 13
Armor: 2
Penetrating Armor 2
Range: 1
Speed: 3
Spell resistance: 50%
Builders: Castle
Bonuses: like swordsman
Sight: 4
Abilities: Leadership level 2
Cost: 5
Hp: 34
Power: 16
Armor: 2
Penetrating Armor 2
Range: 1
Speed: 3
Spell resistance: 50%
Builders: Castle
Bonuses: like swordsman
Sight: 4
Abilities: Leadership level 3
Age of Fantasy design leader
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Sergeant - FINALIZED
Guys so let's choose about progression 1 and 2
progression 1
progression 1
Progression 2Level 1:
+1 attack to everyone
+1 for throwers and melee infantry
+1 for melee infantry
Level 2:
+1 attack to everyone
+1 for throwers and melee infantry
+1 for melee infantry
+10% spell resistance
+10% dodge counter for infantry melee
Level 2:
+1 attack to everyone
+1 for throwers and melee infantry
+1 for melee infantry
+20% spell resistance
+20% dodge counter for infantry melee
+1 speed for infantry units
Level 1:
+1 for melee infantry
+10% spell resistance
+10% dodge counter for infantry melee
Level 2:
+1 for throwers and melee infantry
+1 for melee infantry
+15% spell resistance
+15% dodge counter for infantry melee
Level 2:
+1 attack to everyone
+1 for throwers and melee infantry
+1 for melee infantry
+20% spell resistance
+20% dodge counter for infantry melee
+1 speed for infantry units
Age of Fantasy design leader
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Sergeant - FINALIZED
Definately №2 progression. also please fix already x2 "level 2" in abilities progressions.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Sergeant - FINALIZED
@Stratego (dev)
Stats:
Base
upgrade 1
Stats:
Base
Stats:Cost: 5
Hp: 28
Power: 10
Armor: 2
Penetrating Armor 2
Range: 1
Speed: 3
Spell resistance: 50%
Builders: Castle
Bonuses: like swordsman
Sight: 4
Abilities: Leadership level 1
upgrade 1
upgrade 2Cost: 5
Hp: 31
Power: 13
Armor: 2
Penetrating Armor 2
Range: 1
Speed: 3
Spell resistance: 50%
Builders: Castle
Bonuses: like swordsman
Sight: 4
Abilities: Leadership level 2
Leadership auraCost: 5
Hp: 34
Power: 16
Armor: 2
Penetrating Armor 2
Range: 1
Speed: 3
Spell resistance: 50%
Builders: Castle
Bonuses: like swordsman
Sight: 4
Abilities: Leadership level 3
Level 1:
+1 for melee infantry
+10% spell resistance
+10% dodge counter for infantry melee
Level 2:
+1 for throwers and melee infantry
+1 for melee infantry
+15% spell resistance
+15% dodge counter for infantry melee
Level 2:
+1 attack to everyone
+1 for throwers and melee infantry
+1 for melee infantry
+20% spell resistance
+20% dodge counter for infantry melee
+1 speed for infantry units
Age of Fantasy design leader
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Sergeant - FINALIZED
Spell resist is for everyone? And what range is of all effects?
1 tile? 10? 200?
1 tile? 10? 200?
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Sergeant - FINALIZED
I remember it was 4 in the proposal
I think it is fair
It is a pretty useful aura and it is mostly for infantry units
I think it is fair
It is a pretty useful aura and it is mostly for infantry units
Age of Fantasy design leader
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Sergeant - FINALIZED
Also spell resistance is for everyone (it is basically a morale bonus)
Age of Fantasy design leader
- Sunrise Samurai
- Posts: 2678
- Joined: Thu Jun 18, 2015 11:21 pm
- Location: Florida, U.S.
Re: Sergeant - FINALIZED
Looks ready to me. Spell resistance and dodge counter are good to add for most units, and +3 power at maximum is fine.
The glorious sun rises again
- StormSaint373
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- General Brave
- Posts: 4662
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- Location: The Four Point Military Academy.
Re: Sergeant - FINALIZED
Are you assuming you are back.
Wise, Might, Loyalty. Forever stands Warfell.
Re: Sergeant - FINALIZED
I notice the finalize status is not mentioned in the rules topic.
What does it exactly mean
What does it exactly mean
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Sergeant - FINALIZED
It means that Topic is ready for accepting (or rejecting if unlucky) by Stratego.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Sergeant - FINALIZED
Can this be added to the ready list?
Beware the calm before the Tempest. . .
- General Brave
- Posts: 4662
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- Location: The Four Point Military Academy.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Sergeant - FINALIZED
He has not but we can make it.
Wise, Might, Loyalty. Forever stands Warfell.