Sergeant - IMPLEMENTED

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General Brave
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Re: Sergeant

Post by General Brave »

Also one more thing, how would the speed go with the units upgrade.
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makazuwr32
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Re: Sergeant

Post by makazuwr32 »

Uhm. Because speed will affect only infantries (not archers or cavalry) and i think human infantries will not get more speed with upgrades it is fine.

Also right now i have for example in my game with midonik big tc disadvantage and i just can't allow myself produce in any tc wagon. Because i need to produce knights and other units to hold off.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Alexander82
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Re: Sergeant

Post by Alexander82 »

So my suggestion about auras is

Level 1:
+1 attack to everyone
+1 for throwers and melee infantry
+1 for melee infantry

Level 2:
+1 attack to everyone
+1 for throwers and melee infantry
+1 for melee infantry
+10% spell resistance
+10% dodge counter for infantry melee

Level 2:
+1 attack to everyone
+1 for throwers and melee infantry
+1 for melee infantry
+20% spell resistance
+20% dodge counter for infantry melee
+1 speed for infantry units
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Ayush Tiwari
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Re: Sergeant

Post by Ayush Tiwari »

makazuwr32 wrote: Tue Aug 14, 2018 5:23 am Sometimes you don't have extra tc or workers for making a wagon.
Thats dependable
Alexander82 wrote: Tue Aug 14, 2018 8:50 am So my suggestion about auras is

Level 1:
+1 attack to everyone
+1 for throwers and melee infantry
+1 for melee infantry

Level 2:
+1 attack to everyone
+1 for throwers and melee infantry
+1 for melee infantry
+10% spell resistance
+10% dodge counter for infantry melee

Level 2:
+1 attack to everyone
+1 for throwers and melee infantry
+1 for melee infantry
+20% spell resistance
+20% dodge counter for infantry melee
+1 speed for infantry units
Sounds sensible,but might be much with cost 4
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Lynx Shafir
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Re: Sergeant

Post by Lynx Shafir »

Whit Speed and spell res. boost sounds good.

But I say recruit it either Tc or barrack too.
Like ork leader

And how works the Aura levels. It needs some kind research?
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makazuwr32
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Re: Sergeant

Post by makazuwr32 »

Not exactly. They will upgrade with unit upgrade, like orc leader's aura.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Lynx Shafir
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Re: Sergeant

Post by Lynx Shafir »

I see
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
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Alexander82
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Re: Sergeant

Post by Alexander82 »

Since the aura is stronger I think we might bring the cost up (it gives a +3 to infantry already from the first level).

Another progression might be this one:

Level 1:
+1 for melee infantry
+10% spell resistance
+10% dodge counter for infantry melee

Level 2:
+1 for throwers and melee infantry
+1 for melee infantry
+15% spell resistance
+15% dodge counter for infantry melee

Level 2:
+1 attack to everyone
+1 for throwers and melee infantry
+1 for melee infantry
+20% spell resistance
+20% dodge counter for infantry melee
+1 speed for infantry units
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Alexander82
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Re: Sergeant

Post by Alexander82 »

images
Attachments
sergeant_2.png
sergeant_2.png (19.44 KiB) Viewed 5020 times
sergeant_1.png
sergeant_1.png (19.12 KiB) Viewed 5020 times
Sergeant.png
Sergeant.png (18.74 KiB) Viewed 5020 times
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General Brave
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Re: Sergeant

Post by General Brave »

It seems like he's already start better that the rest, like it.
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makazuwr32
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Re: Sergeant

Post by makazuwr32 »

I like this.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Alexander82
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Re: Sergeant

Post by Alexander82 »

@Stratego (dev)

Stats:

Base
Image
Cost: 5
Hp: 28
Power: 10
Armor: 2
Penetrating Armor 2
Range: 1
Speed: 3
Spell resistance: 50%
Builders: Castle
Bonuses: like swordsman
Sight: 4
Abilities: Leadership level 1
Stats:

upgrade 1
Image
Cost: 5
Hp: 31
Power: 13
Armor: 2
Penetrating Armor 2
Range: 1
Speed: 3
Spell resistance: 50%
Builders: Castle
Bonuses: like swordsman
Sight: 4
Abilities: Leadership level 2
upgrade 2
Image
Cost: 5
Hp: 34
Power: 16
Armor: 2
Penetrating Armor 2
Range: 1
Speed: 3
Spell resistance: 50%
Builders: Castle
Bonuses: like swordsman
Sight: 4
Abilities: Leadership level 3
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Alexander82
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Re: Sergeant - FINALIZED

Post by Alexander82 »

Guys so let's choose about progression 1 and 2



progression 1
Level 1:
+1 attack to everyone
+1 for throwers and melee infantry
+1 for melee infantry

Level 2:
+1 attack to everyone
+1 for throwers and melee infantry
+1 for melee infantry
+10% spell resistance
+10% dodge counter for infantry melee

Level 2:
+1 attack to everyone
+1 for throwers and melee infantry
+1 for melee infantry
+20% spell resistance
+20% dodge counter for infantry melee
+1 speed for infantry units
Progression 2
Level 1:
+1 for melee infantry
+10% spell resistance
+10% dodge counter for infantry melee

Level 2:
+1 for throwers and melee infantry
+1 for melee infantry
+15% spell resistance
+15% dodge counter for infantry melee

Level 2:
+1 attack to everyone
+1 for throwers and melee infantry
+1 for melee infantry
+20% spell resistance
+20% dodge counter for infantry melee
+1 speed for infantry units
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getfreur
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Re: Sergeant - FINALIZED

Post by getfreur »

Love it and I'm excited to use it!!
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makazuwr32
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Re: Sergeant - FINALIZED

Post by makazuwr32 »

Definately №2 progression. also please fix already x2 "level 2" in abilities progressions.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Alexander82
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Re: Sergeant - FINALIZED

Post by Alexander82 »

@Stratego (dev)

Stats:

Base
Image
Cost: 5
Hp: 28
Power: 10
Armor: 2
Penetrating Armor 2
Range: 1
Speed: 3
Spell resistance: 50%
Builders: Castle
Bonuses: like swordsman
Sight: 4
Abilities: Leadership level 1
Stats:

upgrade 1
Image
Cost: 5
Hp: 31
Power: 13
Armor: 2
Penetrating Armor 2
Range: 1
Speed: 3
Spell resistance: 50%
Builders: Castle
Bonuses: like swordsman
Sight: 4
Abilities: Leadership level 2
upgrade 2
Image
Cost: 5
Hp: 34
Power: 16
Armor: 2
Penetrating Armor 2
Range: 1
Speed: 3
Spell resistance: 50%
Builders: Castle
Bonuses: like swordsman
Sight: 4
Abilities: Leadership level 3
Leadership aura
Level 1:
+1 for melee infantry
+10% spell resistance
+10% dodge counter for infantry melee

Level 2:
+1 for throwers and melee infantry
+1 for melee infantry
+15% spell resistance
+15% dodge counter for infantry melee

Level 2:
+1 attack to everyone
+1 for throwers and melee infantry
+1 for melee infantry
+20% spell resistance
+20% dodge counter for infantry melee
+1 speed for infantry units
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makazuwr32
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Location: Moscow, Russia

Re: Sergeant - FINALIZED

Post by makazuwr32 »

Spell resist is for everyone? And what range is of all effects?
1 tile? 10? 200?
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Alexander82
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Re: Sergeant - FINALIZED

Post by Alexander82 »

I remember it was 4 in the proposal

I think it is fair

It is a pretty useful aura and it is mostly for infantry units
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Alexander82
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Re: Sergeant - FINALIZED

Post by Alexander82 »

Also spell resistance is for everyone (it is basically a morale bonus)
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Sunrise Samurai
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Re: Sergeant - FINALIZED

Post by Sunrise Samurai »

Looks ready to me. Spell resistance and dodge counter are good to add for most units, and +3 power at maximum is fine.
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StormSaint373
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Re: Sergeant - FINALIZED

Post by StormSaint373 »

Nice! It seems good to me.
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General Brave
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Re: Sergeant - FINALIZED

Post by General Brave »

Are you assuming you are back.
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Tankhead
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Re: Sergeant - FINALIZED

Post by Tankhead »

I notice the finalize status is not mentioned in the rules topic.
What does it exactly mean
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makazuwr32
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Re: Sergeant - FINALIZED

Post by makazuwr32 »

It means that Topic is ready for accepting (or rejecting if unlucky) by Stratego.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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StormSaint373
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Re: Sergeant - FINALIZED

Post by StormSaint373 »

I believe so, General.
Beware the calm before the Tempest. . .
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StormSaint373
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Re: Sergeant - FINALIZED

Post by StormSaint373 »

Can this be added to the ready list?
Beware the calm before the Tempest. . .
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General Brave
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Re: Sergeant - FINALIZED

Post by General Brave »

It OK.
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Savra
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Re: Sergeant - FINALIZED

Post by Savra »

Added.
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Alexander82
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Re: Sergeant - FINALIZED

Post by Alexander82 »

Did stratego set it as accepted?
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General Brave
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Re: Sergeant - FINALIZED

Post by General Brave »

He has not but we can make it.
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