Beacons — ARCHIVED

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Lawrence
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Beacons — ARCHIVED

Post by Lawrence »

Building with great siht and a fire aura, nice against siege engines, ornicopters and ents
Random guy: "Lets use goblins."
Me: "GOBLINS? THIS IS LAWRENCIAAAAA!"
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Puss_in_Boots
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Location: New Jersey

Re: Beacons

Post by Puss_in_Boots »

Sounds awesome, maybe it will have an ability to shoot up an 64 pixels high beam of light that activates the Aura. Just, so it doesn't become OP.

The abilities should differenciate upon race.
Humans:Fire
Orcs: Strength
Elves: Thunder
Undeads: Poison
OLÉ
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Lawrence
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Location: On my way...

Re: Beacons

Post by Lawrence »

Good idea! Now the stats and textures
Random guy: "Lets use goblins."
Me: "GOBLINS? THIS IS LAWRENCIAAAAA!"
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Sunrise Samurai
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Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: Beacons

Post by Sunrise Samurai »

Try this:

Each one gives a "weapon aura" effect, for the aforementioned elements. Example: human beacon gives all allies in radius 4 the flame weapon effect. Orc simply gives strengthen in the same radius.
The glorious sun rises again
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makazuwr32
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Location: Moscow, Russia

Re: Beacons

Post by makazuwr32 »

Archived.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
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