undead siege — ARCHIVED

User avatar
patroid
Posts: 1202
Joined: Fri Aug 08, 2014 10:58 am
Location: Germany, Berlin

undead siege — ARCHIVED

Post by patroid »

Hi
We need a undead siege unit.

Please post ideas images and stats here.

Patroid
User avatar
patroid
Posts: 1202
Joined: Fri Aug 08, 2014 10:58 am
Location: Germany, Berlin

Re: undead siege

Post by patroid »

Hi
I think we dont need any new unit for siege.
Undead arent these great builders.
I think we should use mummy as siege.

The design is there i think mummy should shoot fireballs to burn
Down buildings. Itbalready has a red stuff and is still unused in battles..

Patroid
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: undead siege

Post by Stratego (dev) »

the mummy fireball idea is not bad - should they?

and i made an undead siege sample image - i twisted my mind to get this becasuse i had no good idea.

it is called: "skull spitter" :)
Attachments
64_unit_undead_catapult.png
64_unit_undead_catapult.png (1.31 KiB) Viewed 8176 times
User avatar
patroid
Posts: 1202
Joined: Fri Aug 08, 2014 10:58 am
Location: Germany, Berlin

Re: undead siege

Post by patroid »

Looks funny.

What about a vote between

1.something like a catapult
2.the mummy variant

Patroid
draakjee
Posts: 108
Joined: Mon Jul 07, 2014 11:27 am

Re: undead siege

Post by draakjee »

no one is using mummy now, so i also think it would be better that mummy will be siege
User avatar
balint
Posts: 1268
Joined: Mon Apr 28, 2014 6:38 pm
Location: Hungary

Re: undead siege

Post by balint »

Daniel's image can be used too!

Flying skull!

the undead air force!
:)
This is Hungary and winter is coming.
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: undead siege

Post by Stratego (dev) »

ok, i had an idea how undead could have siege weapon, in the case they basically should not have (according to my friend who knows much about it) :)
i had a tricky solution:
- undead will not have a special siege unit ever! (or only some units with considerable bonus against structures)
- but undead will have a special spell that INACTIVATES the building for a few turns - called "Curse", the building will not be able to produce and attack!
what do you think?
i have the new spell on the mummy
User avatar
balint
Posts: 1268
Joined: Mon Apr 28, 2014 6:38 pm
Location: Hungary

Re: undead siege - IMPLEMENTED

Post by balint »

I think this is a good idea, but it would be good, if some units were kmmune for this.
This is Hungary and winter is coming.
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: undead siege - IMPLEMENTED

Post by Stratego (dev) »

such as?
or making it a non 100% probability spell?
User avatar
balint
Posts: 1268
Joined: Mon Apr 28, 2014 6:38 pm
Location: Hungary

Re: undead siege - IMPLEMENTED

Post by balint »

non 100% spell...

sorry my bad
This is Hungary and winter is coming.
User avatar
patroid
Posts: 1202
Joined: Fri Aug 08, 2014 10:58 am
Location: Germany, Berlin

Re: undead siege - IMPLEMENTED

Post by patroid »

Hi
Whyever Daniel removed the fire spell of
Mummy, so they have no siege.

Here a SkullRam or however it could be named.
(Its without details cause im still not allowed to use
My phone much)

I would be happy if someone complete (if daniel accept it)

Patroid
Attachments
undead_ram.png
undead_ram.png (1.24 KiB) Viewed 7764 times
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: undead siege - IMPLEMENTED

Post by Stratego (dev) »

i like the image concept, however i am not decided to give a mechanical vehicle to undeads - they are not so good mechs.
lets try thinking into other directions, a spell or a ghost like unit that can pass tru walls and towers and can do something inside, or with the towers... i am not sure.
User avatar
patroid
Posts: 1202
Joined: Fri Aug 08, 2014 10:58 am
Location: Germany, Berlin

Re: undead siege - IMPLEMENTED

Post by patroid »

Hi!
We rlly need a Siege.
Im playin a match with doomcarrot and 2 others.
Ive overrun The Elf Army in a few turns and am now with orcs against Humans.

The Problem[quote][/quote] is he has made a castle wich prevent my
Units to come thruh. He has catapults shooting Form behind. But even if i use all my Undeads against the Castle... The worker repair fast er then my Units are damaging it. Means he has a Undestroyable Wall killin my Undeads. On the other Hand i cant pass thruh the Castle or cant convert enemys there caus they are not in range.

Summary... I cant beat the Human.
User avatar
DoomCarrot
Posts: 3096
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: undead siege - IMPLEMENTED

Post by DoomCarrot »

Patorid is right. He has twice my production capability, and is basically swarming my defenses, but he is completely unable to get through my castle with ambidextrious workers to repair it.

As of now, undead's bane is fortifications of any kind.
The day is coming when a single carrot, freshly observed, will set off a revolution.
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: undead siege

Post by Stratego (dev) »

ok, than i reopen the topic and we need a siege unit here.
User avatar
Hardeep
Posts: 1121
Joined: Mon May 05, 2014 11:06 pm
Location: Isengard, middle earth

Re: undead siege

Post by Hardeep »

New tech upgrade for bone wagon
Name: ? Golem wagon?
Effect once researched: gets a transform into golem wagon upgrade, only 2 carry capacity, -1 speed. Only effects wagon used to research (which means only one at a time)
Golem is very effective against fortifications but very slow
Is this Idea good?
There never was much hope... just a fool's hope
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: undead siege

Post by Stratego (dev) »

nice idea, but i dont understand this part:
Effect once researched: gets a transform into golem wagon upgrade, only 2 carry capacity, -1 speed. Only effects wagon used to research (which means only one at a time)
User avatar
Hardeep
Posts: 1121
Joined: Mon May 05, 2014 11:06 pm
Location: Isengard, middle earth

Re: undead siege

Post by Hardeep »

Same as church to cathedral
To be clear, the golem wagon is able to Transform into a golem
There never was much hope... just a fool's hope
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: undead siege

Post by Stratego (dev) »

i see, so:
- the current undead wagon
- has a "tech research" button in it
- and that button can "upgrade" the wagon to a new wagon type that can transform itself to a golem?
User avatar
DoomCarrot
Posts: 3096
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: undead siege

Post by DoomCarrot »

This is way to complicated imo. I like the skull splitter, and a bone battering ram would be good. :)
The day is coming when a single carrot, freshly observed, will set off a revolution.
User avatar
patroid
Posts: 1202
Joined: Fri Aug 08, 2014 10:58 am
Location: Germany, Berlin

Re: undead siege

Post by patroid »

Hi,

my solution : a Gargoyle

Hes made of Stone and a Undeead Magic Fantasy Creature.
He can yust fly against walls and break them.

Hes slow in flying since hes made of STone.

Open new topic for it.

patroid
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: undead siege

Post by Alexander82 »

I made this flesh golem some times ago. What about something likethat as a siege unit?
Attachments
Flesh Golem 2.png
Flesh Golem 2.png (22.86 KiB) Viewed 6559 times
Age of Fantasy design leader
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: undead siege

Post by Stratego (dev) »

cool! - but how it is casted?/produced?
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: undead siege

Post by Stratego (dev) »

idea1: what about all these golems be siege kind units? so bone golem would also get +4-500% percent on buildigns?
idea2: also these golems might all get timeout like bone golem has - so what about a spell for eg. monk, that can extend the "vanish" time of golems (like the moneyman does in AOS).
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: undead siege

Post by Alexander82 »

We might make bone golem raised from corpses with a more powerful spell, or we might make it a normal unit made in a factory
Age of Fantasy design leader
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: undead siege

Post by Stratego (dev) »

I try go avoid removing existing tricks like transforming a tower to golem.
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: undead siege

Post by Alexander82 »

I meant flesh golem xD
Age of Fantasy design leader
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: undead siege

Post by Alexander82 »

I think that a flesh golem should be made on purpose by a necromancer, or at least a special unit that tailor together different corpses pieces (we might take as an example frankenstein). what if we make a unit called "gravedigger" or "mad scientist/doctor" that can build permanent (without vanishing) flesh and bone golems like a worker would do with ballistas or carts?
Age of Fantasy design leader
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: undead siege

Post by Stratego (dev) »

ok! we can do that.

it can work like this:
- instead of current summoning it "summons" an "under summon" thing using a new action,
- and every turn it can
a) "heal" or
b) we can make an other action: "summon more" that increases summon status and finally if HP is full it is ready (like when constructing)

If you like it, i suggest opening a new unit suggestion that is a necromancer, and putting this concept there, AND we need at least 1 extra spell for the necromancer (maybe the current "animation"?) so it will not be the "i can only summon golems, that is all" unit.
User avatar
Typhoon
Posts: 532
Joined: Thu Mar 16, 2017 3:28 pm

Re: undead siege

Post by Typhoon »

first drawing called skull spitter sounds like interesting idea imho
that could help undead dealing with volcano towers and fortresses
Im not coming. Im impending
Post Reply

Return to “Archived - Undead Units, Buildings”