Undead Update Part 2. Zombie update. — ARCHIVED

User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Undead Update Part 2. Zombie update.

Post by Savra »

......, I kinda wanna make a zombie cavalier.
We could give it a club, sword, axe or stick.
User avatar
Lynx Shafir
Posts: 1563
Joined: Mon May 28, 2018 4:24 am

Re: Undead Update Part 2. Zombie update.

Post by Lynx Shafir »

Short answer :No

Zombie cavalry is the oddest of all.
And fail rider is planned as sceleton.


NO need to push in one pack evry category of unit what comes in mind.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
User avatar
StormSaint373
Posts: 1801
Joined: Mon Nov 27, 2017 5:35 pm
Location: USA, East Ohio

Re: Undead Update Part 2. Zombie update.

Post by StormSaint373 »

Can ghouls be expanded here? Or does that need a topic of it's own.
Beware the calm before the Tempest. . .
User avatar
Lynx Shafir
Posts: 1563
Joined: Mon May 28, 2018 4:24 am

Re: Undead Update Part 2. Zombie update.

Post by Lynx Shafir »

Own.
But for the demons shake don't add them weapons.
(the aquatic one I make myself)
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Undead Update Part 2. Zombie update.

Post by Savra »

Actually, since zombies have only bonus to pea shooter, this units main purpose would be poisoning, but then again we also have the zombie runner to consider so, if anything it could at least be a mounted skirmisher.
Undead may take less damage from arrows but they can still be picked off by archers easily considering they have no anti archer unit, plus it could be useful in taking out dragons, but if no then whatever, it was just a suggestion so they get a cavalry unit out of a cavalier corpse rather then a sword zombie.

Btw, I really think we should update the game so that fighters with swords actually drop corpses with swords rather then the corpse with sword having no use at all, other then decor.
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Undead Update Part 2. Zombie update.

Post by makazuwr32 »

Soon i will add techs for zombies.
In short zombies will gain 3 tech trees:
Damage (2-3 levels with each increasing attack of zombies)
Health (same amount of levels, will increase hp of zombies)
Special (one of them will be unlockable veteraning ability to gain +attack per each kill for all zombies)
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Undead Update Part 2. Zombie update.

Post by Savra »

So final all zombies gain vetraning?
...., You know, I actually don't mind that idea considering all goblins can get the goblin gernade. (Goblins, not hobgoblins and bugbears.)
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Undead Update Part 2. Zombie update.

Post by makazuwr32 »

Exept of their caster and dragon.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Undead Update Part 2. Zombie update.

Post by Savra »

So dragon and cemetery reaper are omitted from vetran ability, alright.
Gargantuan zombies effected too?
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Undead Update Part 2. Zombie update.

Post by makazuwr32 »

I am thinking but for now yes.
Also techs i won't publish before i'll test all zombies and skeleton changes in the game.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
StormSaint373
Posts: 1801
Joined: Mon Nov 27, 2017 5:35 pm
Location: USA, East Ohio

Re: Undead Update Part 2. Zombie update.

Post by StormSaint373 »

Bump...

Can this be done?
Beware the calm before the Tempest. . .
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Undead Update Part 2. Zombie update.

Post by Alexander82 »

You know what I have in mind for zombies
Age of Fantasy design leader
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Undead Update Part 2. Zombie update.

Post by Savra »

I dont, it looks as if you started to say something but didn't finish.
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Undead Update Part 2. Zombie update.

Post by Alexander82 »

It was an answer for @StormSaint373
Age of Fantasy design leader
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Undead Update Part 2. Zombie update.

Post by Savra »

Oh, ok then just ignore my previous post.
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Undead Update Part 2. Zombie update.

Post by makazuwr32 »

Archived
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
Post Reply

Return to “Archived - Undead Units, Buildings”