Vampire Half-Blood - ARCHIVED

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StormSaint373
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Vampire Half-Blood - ARCHIVED

Post by StormSaint373 »

Born of one Vampire parent and the other, a mortal, these creatures are rare to behold!
While not true vampires, they hold some of their ancestor's power, but the other magic that they amass is by their own violation. While not as physically powerful, they more than make up for it with their Magical Arsenal!

Cost:7
Hp: 30
Attack: 13
Range: 1
Armor: 3
Pierce Armor: 5
Sight: 4
Action/Turn: 1
Dodge counter: 30%
Dodge Melee: 30%
Dodge Ranged: 30%
Spell Resistance: 100%

Passive Effect: lifelink, Wounding Weapons ( flesh and blood units suffer an effect like unto burning, losing hit points per round for 5 turns, the effects stack)

Spells:
Dominate (1 unit in a range of 3 serve the Vampire Half-Blood permanently, Cooldown 2)
Mist form (Miss chance increases to 50%, Attack Power=0, Speed=2, Flying Effect)
Arcane bolt (10 points of damage to a single target, ignore armor and Pierce armor, Range 5)
Animate Dead (Area =5)
Hell of Pain by Sacrifice
Death Coil: Heals undead 20 hps
Last edited by StormSaint373 on Wed Sep 05, 2018 7:33 pm, edited 7 times in total.
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StormSaint373
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Re: Vampire Half-Blood

Post by StormSaint373 »

OK, @General Brave here is an idea..? Took quite a bit of thought too.
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Tankhead
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Re: Vampire Half-Blood

Post by Tankhead »

The is a unique unit right?
Im not so good with stats but if this isn't a unique unit then the stats are too op If its not a unique unit
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StormSaint373
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Re: Vampire Half-Blood

Post by StormSaint373 »

It is unique. Balanced off of vampire and warmage and Kobold Lady
StormSaint373 wrote: Wed Sep 05, 2018 6:01 pm Born of one Vampire parent and the other, a mortal, these creatures are rare to behold!
While not true vampires, they hold some of their ancestor's power, but the other magic that they amass is by their own violation. While not as physically powerful, they more than make up for it with their Magical Arsenal!
Only 1 per faction. You would be more likely to encounter a true vampire than a Half-Blood.
Last edited by StormSaint373 on Wed Sep 05, 2018 6:34 pm, edited 1 time in total.
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makazuwr32
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Re: Vampire Half-Blood

Post by makazuwr32 »

Stats are not so op. Op are spells.
Only lower actions/turn to 1.

Kobold lady is unbalanced.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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makazuwr32
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Re: Vampire Half-Blood

Post by makazuwr32 »

Dominate, mist form and slay living is too op spells.even with cooldown.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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StormSaint373
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Re: Vampire Half-Blood

Post by StormSaint373 »

makazuwr32 wrote: Wed Sep 05, 2018 6:33 pm Stats are not so op. Op are spells.
Only lower actions/turn to 1.

Kobold lady is unbalanced.
Noted and edited. Now down to 5 spells.
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StormSaint373
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Re: Vampire Half-Blood

Post by StormSaint373 »

makazuwr32 wrote: Wed Sep 05, 2018 6:35 pm Dominate, mist form and slay living is too op spells.even with cooldown.
Changed stats to be more amiable.
Dominate now affects 1 unit
Replaced Slay living with Hell of Pain by Sacrifice
Mist form now has 50% miss chance instead of 100%
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makazuwr32
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Re: Vampire Half-Blood

Post by makazuwr32 »

Now dominate is useless. Lower cooldown to 2 turns. It will be more powerful convert with 100% chance (lowered by spell resist only).
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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StormSaint373
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Re: Vampire Half-Blood

Post by StormSaint373 »

makazuwr32 wrote: Wed Sep 05, 2018 6:43 pm Now dominate is useless. Lower cooldown to 2 turns. It will be more powerful convert with 100% chance (lowered by spell resist only).
Fixed. Makes sense.
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General Brave
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Re: Vampire Half-Blood

Post by General Brave »

What's going on here.
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StormSaint373
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Re: Vampire Half-Blood

Post by StormSaint373 »

StormSaint373 wrote: Wed Sep 05, 2018 6:01 pm Born of one Vampire parent and the other, a mortal, these creatures are rare to behold!
While not true vampires, they hold some of their ancestor's power, but the other magic that they amass is by their own violation. While not as physically powerful, they more than make up for it with their Magical Arsenal!

Cost:7
Hp: 30
Attack: 13
Range: 1
Armor: 3
Pierce Armor: 5
Sight: 4
Action/Turn: 1
Dodge counter: 30%
Dodge Melee: 30%
Dodge Ranged: 30%
Spell Resistance: 100%

Passive Effect: lifelink, Wounding Weapons ( flesh and blood units suffer an effect like unto burning, losing hit points per round for 5 turns, the effects stack)

Spells:
Dominate (1 unit in a range of 3 serve the Vampire Half-Blood permanently, Cooldown 2)
Mist form (Miss chance increases to 50%, Attack Power=0, Speed=2, Flying Effect)
Arcane bolt (10 points of damage to a single target, ignore armor and Pierce armor, Range 5)
Animate Dead (Area =5)
Hell of Pain by Sacrifice
Death Coil: Heals undead 20hp
StormSaint373 wrote: Wed Sep 05, 2018 6:03 pm OK, @General Brave here is an idea..? Took quite a bit of thought too.
General Brave wrote: Wed Sep 05, 2018 7:22 pm What's going on here.
Working on a project that I think you can help with, a spellcasting counterpart for the vampire.
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General Brave
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Re: Vampire Half-Blood

Post by General Brave »

Looks quite strong and powerful, definitely a good spellcaster.
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StormSaint373
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Re: Vampire Half-Blood

Post by StormSaint373 »

Unique Undead unit. :D

If that's what the forum decides
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makazuwr32
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Re: Vampire Half-Blood

Post by makazuwr32 »

Archived

Doesn't fit.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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