Mounted undead Flail rider — IMPLEMENTED

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Tankhead
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Mounted undead Flail rider — IMPLEMENTED

Post by Tankhead »

Remember the old designs to undead knights?
Lets make that its own unit.
Last edited by Tankhead on Wed Aug 22, 2018 5:53 am, edited 1 time in total.
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Re: Mounted undead mace rider

Post by makazuwr32 »

More cavalry to undeads... even more.
They already weak to pikes like hell.

My ideas (butcher, harbringer of death) at least are not mounted.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Mounted undead mace rider

Post by Tankhead »

makazuwr32 wrote: Wed Aug 22, 2018 5:35 am More cavalry to undeads... even more.
They already weak to pikes like hell.

My ideas (butcher, harbringer of death) at least are not mounted.
I was trying to make use of that old image since i personally thought it looked good to be forgotten
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Re: Mounted undead mace rider

Post by makazuwr32 »

Uhm.... which one? Can you show?
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Mounted undead flail rider

Post by Tankhead »

That's the thing, idk were it went. Before i joined forums i notice it was replaced and wonder where that image went
It was a skeleton on a horse with him appears to be him swinging around a flail.

Note: i mess title up, it wasn't a mace but a flail
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Re: Mounted undead Flail rider

Post by General Brave »

Image

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Savra
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Re: Mounted undead Flail rider

Post by Savra »

Still missing first one.
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Re: Mounted undead Flail rider

Post by Tankhead »

I believe that was it or something similar to that.
Just a change of stats and its already ready to go in
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Re: Mounted undead Flail rider

Post by Typhoon »

I suggest
+bonus to buildings
+higher attack than undead knight
+heavier armor than undead knight
-slow
-can be only trained at rotting stable
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-less sight
Stats
No upgrade
Cost 5
Hp 28
Attack power 15
Armor 1
Pierce armor 5
Speed 3
Sight 4
Spell resist 0%
First upgrade
Hp 33
Attack power 18
Armor 2
Pierce armor 6
Speed 3
Sight 4
Spell resist 25%
Second upgrade
Hp 39
Attack power 21
Armor 3
Pierce armor 7
Speed 3
Sight 4
Spell resist 50%
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Re: Mounted undead Flail rider

Post by Alexander82 »

I've made these before because the original skeleton rider had a flail (so i basically increase the balls).

Daniel preferred them to have swords and no helmets, so I gave them their blades instead and changed the heads.

I might remive the helmets here too but keep the flails.

I think we might have different solutions for the stats like giving a lower damage but ignore armor or lower damage and trample
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Re: Mounted undead Flail rider

Post by Alexander82 »

images
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3 gold flail knight.png
3 gold flail knight.png (19.18 KiB) Viewed 4365 times
2 armored flail knight.png
2 armored flail knight.png (19.09 KiB) Viewed 4365 times
1 flail knight.png
1 flail knight.png (18.43 KiB) Viewed 4365 times
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Re: Mounted undead Flail rider

Post by Tankhead »

There they are and sounds goods.
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Re: Mounted undead Flail rider

Post by General Brave »

I would support some new Undead units.
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Re: Mounted undead Flail rider

Post by Tankhead »

All this needs are proper stats and This can get in
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Re: Mounted undead Flail rider

Post by Savra »

Well speed could probably be raised to normal speed considering it is now as fast as a normal skeleton. Other then that stats are fine.

This, the undead knight, and the undead lancer would make rotting stables far more capable of getting in. We just need an image for the stables.
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Re: Mounted undead Flail rider

Post by Tankhead »

Savra wrote: Mon Oct 01, 2018 4:36 am Well speed could probably be raised to normal speed considering it is now as fast as a normal skeleton. Other then that stats are fine.

This, the undead knight, and the undead lancer would make rotting stables far more capable of getting in. We just need an image for the stables.
You forgot headless horseman
That would make 4 units for the rotting stables
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Re: Mounted undead Flail rider

Post by Tankhead »

Flail and Lancer unit can Probably should been in fast considering they don't require coding
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Re: Mounted undead Flail rider

Post by Dagravian »

All what it would not have from basic non-mounted units would be a mounted archer, and mounted mage... But for undeads i think those would be hard to pass...
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Re: Mounted undead Flail rider

Post by Tankhead »

DoomsdayDragonfire wrote: Mon Oct 01, 2018 6:55 am All what it would not have from basic non-mounted units would be a mounted archer, and mounted mage... But for undeads i think those would be hard to pass...
Skeleton archer sucks really so I can't see it being on a horse ( it would still suck but now its on a horse which makes 0 difference for its usefulness)

Mounted undead mage I can see working out
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Re: Mounted undead Flail rider

Post by Savra »

Spectral rider technically is a mage but if you wanted the actual skeletal mage to be mounted to then I don't see much problem.
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Re: Mounted undead Flail rider

Post by General Brave »

????
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Re: Mounted undead Flail rider

Post by Tankhead »

Savra wrote: Mon Oct 01, 2018 2:27 pm Spectral rider technically is a mage but if you wanted the actual skeletal mage to be mounted to then I don't see much problem.
Technically? It does one thing and That's raise dead. O wouldn't consider that a mage
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Re: Mounted undead Flail rider

Post by StormSaint373 »

More like a 1 trick horse.

Mages need at least 3 spells;

1. Offense
2. Defense
3. Utility
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Re: Mounted undead Flail rider

Post by Tankhead »

Yup

So a mounted mage it is?
Is it going to be skeleton mage or a different type?
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Re: Mounted undead Flail rider

Post by Savra »

Probably skeleton mage. That way it would be like the missionaries and preists.
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Re: Mounted undead Flail rider

Post by Tankhead »

That's for different topic
For now is flail rider accepted and will it have its own tech or will it be attach to undead horseman tech?
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Re: Mounted undead Flail rider

Post by Typhoon »

Imagine charge of those knights bringing chaos in enemy formations armor ignoring may be especially helpfull against heavily armored units like dwarven defender or imperial shielder
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Re: Mounted undead Flail rider

Post by Tankhead »

Own upgrade tech or no?
Same question applies to the lancer
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Re: Mounted undead Flail rider

Post by General Brave »

I just say put them in the skeleton upgrades.
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Re: Mounted undead Flail rider

Post by Tankhead »

Wait, Just realized I can't json this

1. Idea not complete
2. No stats
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