Corpse Flinger — IMPLEMENTED
Corpse Flinger — IMPLEMENTED
A crude catapult that relies on nearby corpses and bones for ammunition. With a crash, bones scatter everywhere, causing fear and minimal damage to multiple enemies.
This unit has two upgrades, flaming bones/skulls, which causes fire damage and more severe fear or mabey something called terror. The second upgrade is called Disease Ridden, which causes poisen or perhaps something deadlier, keep in mind all these additional effects, affect multiple targets.
Cost 6
hp 30
Attack 7
Range 7
Armor 0/5
Speed 2
Sight 10
Action turn 1/1
Spell resistence -
And of course the posibity of a flaming and poisen attack if the certain techs are reaserched.
Also, the actual catapult attack, i think , would have to be an ability because of fear, which woul need the stats to be modified a bit.
This unit has two upgrades, flaming bones/skulls, which causes fire damage and more severe fear or mabey something called terror. The second upgrade is called Disease Ridden, which causes poisen or perhaps something deadlier, keep in mind all these additional effects, affect multiple targets.
Cost 6
hp 30
Attack 7
Range 7
Armor 0/5
Speed 2
Sight 10
Action turn 1/1
Spell resistence -
And of course the posibity of a flaming and poisen attack if the certain techs are reaserched.
Also, the actual catapult attack, i think , would have to be an ability because of fear, which woul need the stats to be modified a bit.
Last edited by Pyro on Thu Nov 23, 2017 7:36 pm, edited 1 time in total.
"You want that on fire? Yes yes on fire. On fire it is."
- LordOfAles
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Re: Corpse Flinger
I guess it would but would that make it to simmular to the goblin cannon?
"You want that on fire? Yes yes on fire. On fire it is."
- LordOfAles
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Re: Corpse Flinger
You know you can always use grave digger and use those skeletons with low hp for some attacks
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- Puss_in_Boots
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Re: Corpse Flinger
This might make it similar.Pyro wrote:I guess it would but would that make it to simmular to the goblin cannon?
Cost:30?
Too high!
Use cost: 6 instead.
Maybe make it have a regular stone shot, but the skeletal shots ignore armor and are given AoE!
OLÉ
Re: Corpse Flinger
Oops I meant cost 6 definitely not the 30
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Re: Corpse Flinger
I also want to stick to this only using skeleton as ammo just to stay true to the name corpse flinger.
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- General Brave
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Re: Corpse Flinger
No no no no no, nein nein. No flaming or poison. That would be extremely difficult to deal with as everyone would be using it all the time when they play as the undead.
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Re: Corpse Flinger
I only accept it if the range is tone down, no poison or flaming. or it's only could be built by skeleton workers and it is stationary.
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- Alexander82
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Re: Corpse Flinger
It is very similar to the old proposal of the orc cannon. Anyway an undead catapult might be nice
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- Puss_in_Boots
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Re: Corpse Flinger
Ahem.General Brave wrote:Those are the two options.
Puss_in_Boots wrote:Maybe make it have a regular stone shot, but the skeletal shots ignore armor and are given AoE!
OLÉ
- Puss_in_Boots
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Re: Corpse Flinger
I think flames are acceptable, or you could make them catapults loaded with bones as sharpnel.
Poison might be too much of an advantage.
Poison might be too much of an advantage.
OLÉ
- General Brave
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Re: Corpse Flinger
I accept the bone shrapnel, able to pierce melee units but not flying or riding enemies.
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Re: Corpse Flinger
Combining flaming attacks and poison does seem like overkill so maybe making it so one cant exist with the other per game would be cool, or just getting rid of the poison tech altogether because i believe the skeletal dragon already has an AoE poison ability and that the skull thrower isnt much of a sufficient siege weapon in my opinion.
"You want that on fire? Yes yes on fire. On fire it is."
Re: Corpse Flinger
I think a stone based attack with bone shrapenels is cool so it would have a higher attack but would it still require skeletons or corpses as ammo in order to maintain flavor.
"You want that on fire? Yes yes on fire. On fire it is."
Re: Corpse Flinger
How about making it non moving buildable unit. That you can use as tower
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Re: Corpse Flinger
No the undead faction already has the spirit tower, which was already a really good improvement, so I think a mobile flesh killing unit would be better than a stationary tower
"You want that on fire? Yes yes on fire. On fire it is."
Re: Corpse Flinger
Id like to try to make an image but i dont know what app to use for pixel art
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- Puss_in_Boots
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Re: Corpse Flinger
You can always try to edit trebuchet image
http://www.ageofstrategy.net/viewtopic. ... b89#p10384
http://www.ageofstrategy.net/viewtopic. ... b89#p10384
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- General Brave
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Re: Corpse Flinger
That would be terrible? If the undead had trebuchet.
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Re: Corpse Flinger
Thanks ill try when i get time
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- LordOfAles
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Re: Corpse Flinger
Can we have this? Undead critically need some siege.
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Re: Corpse Flinger
So is it ready?
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