Corpse Flinger — IMPLEMENTED

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Alexander82
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Re: Corpse Flinger

Post by Alexander82 »

Savra wrote: Thu May 21, 2020 5:13 pm Alright then how's this?

Fling plagued corpse: rng:7, requires corpse, dmg:8, aoe:2, applies zombie infection, no bonuses.

Fling burning corpse: rng:7, requires unit, dmg:=units health, applies burning, might limit this to just undead. No aoe. Applies small bonus to structures.

One is meant for groups of enemy's, the other is meant for structures.
I think in both cases "ammo" should be restricted to zombies and the likes for the first effect and skeletons for the second (I suppose that the first uses a zombie to spread its curse and the other use the well known ability of our skeletons to take fire to burn enemy buildings).
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Savra
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Re: Corpse Flinger

Post by Savra »

That works, can we do that now though? I remember the cannon fodder had a problem with not being restricted to using goblins with its abilities.
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makazuwr32
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Re: Corpse Flinger

Post by makazuwr32 »

That was a bug i think. Someone forgot when jsoned it to add goblins as only possible sacrifices.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Alexander82
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Re: Corpse Flinger

Post by Alexander82 »

It was changed a lot of time ago to use goblins (probably more than a year)

initially we couldn't define the sacrifice category but now we can
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Savra
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Re: Corpse Flinger

Post by Savra »

Good to hear, so are stats and abilities good?
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Savra
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Re: Corpse Flinger

Post by Savra »

Savra wrote: Mon May 18, 2020 4:43 pm Summonable by necromancer
Requires 4 corpses. Requires research.
Corpse flinger:
Image
Hp:18
Atk:12
Rng:3-7
Sight:7
Spd:2, water:1
Arm:0
P.arm:8
Res:0%
Abilities:
Image
Fling burning corpse: requires skeleton, rng:7, dmg:=units health, burning weapon, +100% buildings, +350% fortifications, +700% megas.
Image
Fling bloated zombie: requires zombie, rng:7, aoe:2, dmg:8, infection weapon, no bonuses

Bonuses:
200% buildings
500% fortifications
1500% megas


Techs:
Image
Corpse flinger:
Cost:6
Researched at crypt.

Image
Fling burning skeleton:
Cost:5
Researched:crypt or graveyard

Image
Fling bloated zombie:
Cost:5
Requires infectios bite.
Researched:crypt or graveyard

Upgrades:
Skeleton upgrades.
Last edited by Savra on Fri May 22, 2020 5:27 pm, edited 1 time in total.
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Savra
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Re: Corpse Flinger

Post by Savra »

Updated.
Attachments
fling corpse.png
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makazuwr32
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Re: Corpse Flinger

Post by makazuwr32 »

I'd say add 100% to bonuses against buildings and fortifications and 200% against megas and it will be perfect.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Alexander82
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Re: Corpse Flinger

Post by Alexander82 »

I'd give it the same bonus of catapult, 150%/450%/900%

About the ability bonuses I think they should be fine I guess

2nd ability depends much on @Stratego (dev) coding infection but it is fine

The unit itself won't be summoned but trainable or built (its tech might be used in place of ballistics)

I also noticed that this unit has waterwalking but it seems more like some sort of construct so maybe just land movement could be better.

About cost what about 6?
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makazuwr32
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Re: Corpse Flinger

Post by makazuwr32 »

The thing why i want to give it better than catapult bonuses is because it is unupgradable and has no aoe.

Agreed on tech and cost.

2nd ability can be implemented later.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Alexander82
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Re: Corpse Flinger

Post by Alexander82 »

makazuwr32 wrote: Sat May 23, 2020 5:06 am The thing why i want to give it better than catapult bonuses is because it is unupgradable and has no aoe.
Yes but that's why it is also cheaper, moreover at base it would end up being much better than catapult

also it has 2 abilities that catapult haven't

We can also give it the eat up a corpse (even if not literally eating we can use corpses to repair it), so what it loose in terms of power it gains in survailability
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makazuwr32
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Re: Corpse Flinger

Post by makazuwr32 »

Implemented
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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