Elemental Skeleton SpearmanHp: 38
Range: 1
Attack: 12
Speed: 3
Action/turn: 1
Sight: 5
Armor: 2/6
Cost: 4
Spell resist: 40%
Power Range: 2
Abilities:
Flame Weapon (always active)
Spark Spin (spins like sword dancer, doesnt hurt anything, but applies burning to all nearby burnable units)
Cast Flame Weapon (Target melee ally gains Flame Sword effect, duration 1, cooldown 2)
Builders: Summoning Altar
Bonuses: Buildings(100%)
Desc: Earlier they were just ordinary skeleton swordsmen. They survived thousands of battles. Some of these skeletons became aware of themselves, and even got out of lichs control! Hovewer, they will always return to battlefield whenever they are really needed...
Elemental Skeleton ArcherCost: 4
Hp: 31
Attack: 13
Action/turn: 1
Speed: 3
Sight: 4
Armor: 1/5
Range: 1
Bonuses: Cavalry(150%)
Spell resistance: 40%
Power Range: 2
Abilities:
Lightning Weapon (always active)
Cast Lightning Weapon (Target melee ally gains Lightning Weapon effect, duration 1, cooldown 3)
Builders: Summoning Altar
Desc: Earlier they were just ordinary skeleton spearmen. They survived thousands of battles. Some of these skeletons became aware of themselves, and even got out of lichs control! Hovewer, they will always return to battlefield whenever they are really needed...
Hp: 28
Attack: 8
Cost: 4
Range: 6
Spell resist: 40%
Armor: 0/4
Speed: 3
Sight: 7
Abilities:
Poison Arrow (always active)
Cast Poison Arrow (target ranged ally gains Poison Arrow effect, duration 1, no cooldown)
Bonuses: Infantry(100%)
Builders: Summoning Altar
Desc:Earlier they were just ordinary skeleton archers. They survived thousands of battles. Some of these skeletons became aware of themselves, and even got out of lichs control! Hovewer, they will always return to battlefield whenever they are really needed...