Elemental Skeletons — REJECTED

Post Reply
User avatar
LordOfAles
Posts: 3694
Joined: Tue Jul 18, 2017 12:27 pm
Location: Balkans, Montenegro

Elemental Skeletons — REJECTED

Post by LordOfAles »

Elemental Skeleton Swordsman
Hp: 38
Range: 1
Attack: 12
Speed: 3
Action/turn: 1
Sight: 5
Armor: 2/6
Cost: 4
Spell resist: 40%
Power Range: 2
Abilities:
Flame Weapon (always active)
Spark Spin (spins like sword dancer, doesnt hurt anything, but applies burning to all nearby burnable units)
Cast Flame Weapon (Target melee ally gains Flame Sword effect, duration 1, cooldown 2)

Builders: Summoning Altar
Bonuses: Buildings(100%)
Desc: Earlier they were just ordinary skeleton swordsmen. They survived thousands of battles. Some of these skeletons became aware of themselves, and even got out of lichs control! Hovewer, they will always return to battlefield whenever they are really needed...
Elemental Skeleton Spearman
Cost: 4
Hp: 31
Attack: 13
Action/turn: 1
Speed: 3
Sight: 4
Armor: 1/5
Range: 1
Bonuses: Cavalry(150%)
Spell resistance: 40%
Power Range: 2
Abilities:
Lightning Weapon (always active)
Cast Lightning Weapon (Target melee ally gains Lightning Weapon effect, duration 1, cooldown 3)

Builders: Summoning Altar
Desc: Earlier they were just ordinary skeleton spearmen. They survived thousands of battles. Some of these skeletons became aware of themselves, and even got out of lichs control! Hovewer, they will always return to battlefield whenever they are really needed...
Elemental Skeleton Archer
Hp: 28
Attack: 8
Cost: 4
Range: 6
Spell resist: 40%
Armor: 0/4
Speed: 3
Sight: 7
Abilities:
Poison Arrow (always active)
Cast Poison Arrow (target ranged ally gains Poison Arrow effect, duration 1, no cooldown)

Bonuses: Infantry(100%)
Builders: Summoning Altar
Desc:Earlier they were just ordinary skeleton archers. They survived thousands of battles. Some of these skeletons became aware of themselves, and even got out of lichs control! Hovewer, they will always return to battlefield whenever they are really needed...
Attachments
Veteran Skeleton Spearman.gif
Veteran Skeleton Spearman.gif (1.14 KiB) Viewed 3089 times
Veteran Skeleton Archer.png
Veteran Skeleton Archer.png (1.32 KiB) Viewed 3089 times
qer.gif
qer.gif (2.5 KiB) Viewed 3089 times
Last edited by LordOfAles on Sun Apr 08, 2018 2:23 pm, edited 8 times in total.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
User avatar
LordOfAles
Posts: 3694
Joined: Tue Jul 18, 2017 12:27 pm
Location: Balkans, Montenegro

Re: Veteran Skeleton Pack

Post by LordOfAles »

Just to summarize them all

Also changed their stats to be more balanced
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
User avatar
Puss_in_Boots
Posts: 3209
Joined: Fri Apr 21, 2017 1:23 am
Location: New Jersey

Re: Veteran Skeleton Pack

Post by Puss_in_Boots »

These units are a nice mix of infantry and mage units. They can play an offensive role of seiging even. An ability that most infantry units in the Undead race lack currently. I would like to see these units added in soon for the benefit of the Undead army!
OLÉ
Midonik
Posts: 5325
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Veteran Skeleton Pack

Post by Midonik »

Swordmen sounds like good to fire sige,spearmen is needed becouse undeads lacks anty-cav,but the attack of this archer is kind of terrifying.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
User avatar
LordOfAles
Posts: 3694
Joined: Tue Jul 18, 2017 12:27 pm
Location: Balkans, Montenegro

Re: Veteran Skeleton Pack

Post by LordOfAles »

Well, dmg needs to be like that imho, its a 4 turn expensive unit :)
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
User avatar
Sunrise Samurai
Posts: 2678
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: Veteran Skeleton Pack

Post by Sunrise Samurai »

Attack on the archer aside (I'd say 8, since undead really are expected to be weaker at range)

This is really necessary. I'm getting tired of all undead elite units being weak to spearman​ type units, which don't even spawn back as very effective soldiers, since skeleton spearmen aren't​ good against anything but cavalry. We need some undead elites that aren't cavalry, and this seems to be the best idea for the job.
The glorious sun rises again
User avatar
LordOfAles
Posts: 3694
Joined: Tue Jul 18, 2017 12:27 pm
Location: Balkans, Montenegro

Re: Veteran Skeleton Pack

Post by LordOfAles »

Ok, i lowered the power in first post to 8! :)
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
User avatar
LordOfAles
Posts: 3694
Joined: Tue Jul 18, 2017 12:27 pm
Location: Balkans, Montenegro

Re: Veteran Skeleton Pack

Post by LordOfAles »

Hope this will be ready for voting soon
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Veteran Skeleton Pack

Post by Alexander82 »

Can you stop spamming please on those posts please?
Age of Fantasy design leader
User avatar
LordOfAles
Posts: 3694
Joined: Tue Jul 18, 2017 12:27 pm
Location: Balkans, Montenegro

Re: Veteran Skeleton Pack

Post by LordOfAles »

Those posts r closed, you might want to delete them anyway
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Veteran Skeleton Pack

Post by Alexander82 »

:|
Age of Fantasy design leader
User avatar
LordOfAles
Posts: 3694
Joined: Tue Jul 18, 2017 12:27 pm
Location: Balkans, Montenegro

Re: Veteran Skeleton Pack

Post by LordOfAles »

All three veterans are now in this big post, the posts wich seperately show them, you can delete them. Also i need you to tell if the stats is ok
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Veteran Skeleton Pack

Post by Alexander82 »

No, they are too strong.
Age of Fantasy design leader
User avatar
Puss_in_Boots
Posts: 3209
Joined: Fri Apr 21, 2017 1:23 am
Location: New Jersey

Re: Veteran Skeleton Pack

Post by Puss_in_Boots »

Maintain the support effects doctrine.

Try to dock down the amount of hitpoints to more ghoul like hp levels. They will atleast survive a hit without "skeletal power" tech.

@Alexander, if you came to the AoS discord server it might be easier to discuss fair stats there.
OLÉ
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Veteran Skeleton Pack

Post by Alexander82 »

What is discord?

Anyway...

Let's put it simple:

1) i don't like much the design
2) skeletons are generally weak units and aren't spellcasters cause they are controlled, also, being mindless, I can't see them becoming veterans
3) they seems a bit of everything in a single unit (good stats for undead units, extra attacks, special effects, trample in a range 2, buff other units with the same effects, bonus and other stuff).

So I'm not satisfied with that proposal on nearly any point of view...
Age of Fantasy design leader
User avatar
Puss_in_Boots
Posts: 3209
Joined: Fri Apr 21, 2017 1:23 am
Location: New Jersey

Re: Veteran Skeleton Pack

Post by Puss_in_Boots »

This where discussions go quickly in real time without refreashing. Though hardly organized.
https://discord.gg/UyUE9
OLÉ
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Veteran Skeleton Pack

Post by Alexander82 »

I prefer the board for that kind of things but i installed discord too
Age of Fantasy design leader
User avatar
Puss_in_Boots
Posts: 3209
Joined: Fri Apr 21, 2017 1:23 am
Location: New Jersey

Re: Veteran Skeleton Pack

Post by Puss_in_Boots »

Now that we have more attention here I'd like to get somewhere.
Okay time to knock off point 2 by renaming them, "Elemental Skeletons." A more fitting name. I've see some examples of basic enemies being given some elemental powers to help them gain the advantage.

Then we slow down the swordsman to one attack. Skeletons generally don't rely on dexterity, so he strikes with two swords at once to cause as much damage to the opponent as he can.

As for design, maybe we can just make them white skeletons with glowing eyes and elemental weapons, perhaps a cool cape with elemental color too?
They might just look something like the koopa bros from paper mario when put together.
OLÉ
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Veteran Skeleton Pack

Post by Alexander82 »

Skeletons might be ok with 2 actions but less with trample (something originally used for elephants).
Age of Fantasy design leader
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Veteran Skeleton Pack

Post by makazuwr32 »

Sound intrestiong for undeads.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Elemental Skeletons

Post by makazuwr32 »

Rejected.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
Post Reply

Return to “Archived - Undead Units, Buildings”