Headless Horseman - IMPLEMENTED

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Puss_in_Boots
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Headless Horseman - IMPLEMENTED

Post by Puss_in_Boots »

This will be like undead's light cavalry units.
Image
Cost:3
Hp:19
Attack:7
Armor: 1
Pierce: 4
Movement: 6
Spell resistance: 20%
Sight: 8
-Detects 8 tiles away and even spot stealth units.
-Ultimate scout unit.
Last edited by Puss_in_Boots on Wed Nov 22, 2017 5:36 pm, edited 8 times in total.
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Alexander82
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Re: Headless Horseman

Post by Alexander82 »

what about a fast but weak explorer? What undeads really lack is something to help them in their expansion at the beginning of the game.
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Typhoon
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Re: Headless Horseman

Post by Typhoon »

Honestly it would be good for some halloween map/campaign and since soon it's halloween It's good idea for unit
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Re: Headless Horseman

Post by Sunrise Samurai »

Yeah, they really need something cheap and fast. Although, I've been thinking maybe a 1 cost, speed 3 unit that can capture tcs might be interesting for early expansion. Might be op though
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Re: Headless Horseman

Post by LordOfAles »

Or a bat with flying, move 6, hp 1 no attack cant capture tcs and 1 cost for explorer( but this is going OT a bit)? And keep this as individual idea
Last edited by LordOfAles on Sun Oct 29, 2017 3:29 pm, edited 1 time in total.
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Re: Headless Horseman

Post by Puss_in_Boots »

Alexander82 wrote:what about a fast but weak explorer? What undeads really lack is something to help them in their expansion at the beginning of the game.
You know what? This might actually make it appear as much as an actual light cavalry unit. Causing the unit to be seen rarely instead of overused.
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Typhoon
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Re: Headless Horseman

Post by Typhoon »

I would prefer some kind of spooky ghost rider that is like light cavalry
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Re: Headless Horseman

Post by Puss_in_Boots »

Wow this post is actually causing lots of ideas to burst. :shock:
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Re: Headless Horseman

Post by Typhoon »

:? Headless horseman is already spooky rider
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Re: Headless Horseman

Post by Puss_in_Boots »

Oh, okay. :)
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Re: Headless Horseman

Post by Puss_in_Boots »

How are these stats:
cost:3
Hp:19
Attack:6
Armor:1
Pierce:2
Sight:8
Movement:6
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Re: Headless Horseman

Post by Sunrise Samurai »

Sounds about right. It fits the bill for light cavalry.
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Re: Headless Horseman

Post by LordOfAles »

Actions 1 right?
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Re: Headless Horseman

Post by General Brave »

That seems great, it should be implemented.
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Re: Headless Horseman

Post by General Brave »

I will try to draw something.
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Re: Headless Horseman

Post by Lawrence »

I think a headless horseman is more an elite horseman, and a bat, or a ghost a scout.
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Re: Headless Horseman

Post by Typhoon »

The problem is we already have 2 elite cavalry
But I agree Headless Horseman should be stronger
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Re: Headless Horseman

Post by Sunrise Samurai »

I really don't think undead need yet another elite cavalry unit.
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Re: Headless Horseman

Post by Alexander82 »

Sunrise Samurai wrote:I really don't think undead need yet another elite cavalry unit.
I totally agree.

Undeads are, at the moment, too exposed to spear users. Another cavalry elite is not needed (we already have death knight, spectral rider and upgradable knights).

What undeads really lack are fast units to explore the map in the early game.
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Re: Headless Horseman

Post by Sunrise Samurai »

The only two cavalry units I'll vote for undead are 1. A scout cavalry and 2. A cavalry archer.

I honestly wasn't much of a fan of the knight upgrades, for this reason. Their best units are either casters or cavalry, making them rather weak to halberdiers, sentinels, and even goblin/uruk pikemen.
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Re: Headless Horseman

Post by Dan301002 »

It is more like dullahan i thinks.
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Re: Headless Horseman

Post by LordOfAles »

We have dullahan at Phantoms topic as a hero
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Re: Headless Horseman

Post by Typhoon »

Now I see how much undeads need light cavalry
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Re: Headless Horseman

Post by Alexander82 »

Image

I like the concept for a fast unit
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Re: Headless Horseman

Post by Alexander82 »

2 versions
Attachments
Headless Horseman 2.png
Headless Horseman 2.png (19.64 KiB) Viewed 3775 times
Headless Horseman.png
Headless Horseman.png (19.65 KiB) Viewed 3775 times
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Re: Headless Horseman

Post by Puss_in_Boots »

Version 2 looks more fitting for the concept.

I edited the first post with new stats.
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Re: Headless Horseman

Post by Alexander82 »

I don't understand part of the description lol

Anyway i was thinking... Since all explorers have a special ability (raptor riders are anti cavalry and human light cavalry has double attack) what about something special for that too? I was thinking the ability to see invisible units (it has no head so no eyes. It sees in a different way). What do you think?
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Re: Headless Horseman

Post by LordOfAles »

Agreed, currently undeads have no "revealing" units
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Re: Headless Horseman

Post by Midonik »

They have shades.
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Re: Headless Horseman

Post by LordOfAles »

I didnt mean stealth units, but the units that can reveal stealthed ones
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