Headless Horseman - IMPLEMENTED

Midonik
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Re: Headless Horseman

Post by Midonik »

Yeah... Shades can.
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LordOfAles
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Re: Headless Horseman

Post by LordOfAles »

Ouch
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Alexander82
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Re: Headless Horseman

Post by Alexander82 »

Let's go back on topic. Is vision ok for you or do you have other ideas?
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Re: Headless Horseman

Post by LordOfAles »

Vision is ok!
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Midonik
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Re: Headless Horseman

Post by Midonik »

With this sight it will be good alternative to shades.
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Puss_in_Boots
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Re: Headless Horseman

Post by Puss_in_Boots »

Alexander82 wrote:I don't understand part of the description lol

Anyway i was thinking... Since all explorers have a special ability (raptor riders are anti cavalry and human light cavalry has double attack) what about something special for that too? I was thinking the ability to see invisible units (it has no head so no eyes. It sees in a different way). What do you think?
Okay the description is made easier to understand.
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Alexander82
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Re: Headless Horseman

Post by Alexander82 »

Why not flammable?
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Puss_in_Boots
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Re: Headless Horseman

Post by Puss_in_Boots »

That was mistake, before I thought he would be holding a jack-o-lantern. Then I thought he couldn't possibly get himself burned.


...I guess that's just the rule with Undeads.
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LordOfAles
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Re: Headless Horseman

Post by LordOfAles »

But dont let this one get poisoned for god's sake he doesnt even have a head :lol:
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Puss_in_Boots
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Re: Headless Horseman

Post by Puss_in_Boots »

Looks finished, I will set this to finalized and edit the first post.
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Alexander82
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Re: Headless Horseman -FINALIZED

Post by Alexander82 »

As i've said before you shouldn't make FINALIZED on your own...

Anyway let's wait for Daniel's opinion and see if it is accepted
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Re: Headless Horseman - FINALIZED

Post by Stratego (dev) »

undead has explorer already - the shade. however i think we should let it to be built i n tc too.
imho it is a little too similar to humans races having a light cavalry to scout...
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Puss_in_Boots
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Re: Headless Horseman - FINALIZED

Post by Puss_in_Boots »

The shade can't occupy TCs, and Undead Horsemen are too slow for capturing enough TCs to defend itselves.
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Alexander82
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Re: Headless Horseman - FINALIZED

Post by Alexander82 »

Puss_in_Boots wrote:The shade can't occupy TCs, and Undead Horsemen are too slow for capturing enough TCs to defend itselves.
I agree
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Typhoon
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Re: Headless Horseman - FINALIZED

Post by Typhoon »

Maybe let's take ability to see invisible units and give him pumpkin throw
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Puss_in_Boots
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Re: Headless Horseman - FINALIZED

Post by Puss_in_Boots »

I still think it should have the ability to detect invisible units.
Pumkin throw was an OP spell for the Phantom hero unit.
It may need a revamp for this unit.
Attack:4
Range:2
Gives the unit inflicted with the spell, "Fear."
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Typhoon
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Re: Headless Horseman - FINALIZED

Post by Typhoon »

With fear it can be a nice combo:
inflict fear and in next turn finish target off
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Alexander82
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Re: Headless Horseman - FINALIZED

Post by Alexander82 »

Is it ok with see invisible units?
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KingslyTheGreat
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Re: Headless Horseman - FINALIZED

Post by KingslyTheGreat »

Alexander82 wrote:Is it ok with see invisible units?
I'm not sure that the undead race currently has any buildings or units to detect invisible units.
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KingslyTheGreat
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Re: Headless Horseman

Post by KingslyTheGreat »

KingslyTheGreat wrote:
Alexander82 wrote:Is it ok with see invisible units?
I'm not sure that the undead race currently has any buildings or units to detect invisible units.
Midonik wrote:They have shades.
Nevermind
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General Brave
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Re: Headless Horseman - FINALIZED

Post by General Brave »

Is this going to be accepting? I'm waiting for something to annoying me on the battlefield.
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Re: Headless Horseman - FINALIZED

Post by Stratego (dev) »

please with finalized point out where is the final stat - now in first post?
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Alexander82
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Re: Headless Horseman - FINALIZED

Post by Alexander82 »

Puss_in_Boots wrote:This will be like undead's light cavalry units.
Image
Cost:3
Hp:19
Attack:7
Armor: 1
Pierce: 4
Movement: 6
Spell resistance: 20%
Sight: 8
-Detects 8 tiles away and even spot stealth units.
-Ultimate scout unit.
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Re: Headless Horseman - ACCEPTED

Post by Stratego (dev) »

thx, ACCEPTED!
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Alexander82
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Re: Headless Horseman - FINALIZED

Post by Alexander82 »

Headless Horseman
Image
Stats:
Cost:3
Hp:19
Attack:7
Armor: 1
Pierce: 4
Movement: 6
Spell resistance: 20%
Sight: 8
Special: Detects 8 tiles away and even spot stealth units.
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makazuwr32
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Re: Headless Horseman - IMPLEMENTED

Post by makazuwr32 »

Implemented.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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