Water Skeleton - skeleton pirate - IMPLEMENTED

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LordOfAles
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Water Skeleton - skeleton pirate - IMPLEMENTED

Post by LordOfAles »

Im making this unit mainly because merlocks are starting to piss me off whenever i play undead vs orcs on water maps

Water Skeleton

Same stats(json) as skeleton swordsman but speed not lowered while in water(yea i know hes holding a spear but its because of aerodynamics)
Cost:3
Bonuses:Merclock and its upgrades(200%),Sea Serpent(300%)
On land -1 speed
Attachments
Floating bones.png
Floating bones.png (384 Bytes) Viewed 5736 times
Water skeleton.png
Water skeleton.png (1.02 KiB) Viewed 5759 times
Last edited by LordOfAles on Sat Aug 26, 2017 10:00 pm, edited 6 times in total.
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Re: Water Skeleton

Post by Puss_in_Boots »

If only Cthulu could be used for the Undead army... :evil:
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Re: Water Skeleton

Post by Puss_in_Boots »

Oh hey! Maybe we can have aquatic corpses appear just like this. Including the ones for serpents, if you would like to create images for them.

Then they can be reanimated in serpent or water skeleton form.






...Aqua Skeleton.
Jk it's whatever you like it to be. :lol:
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Re: Water Skeleton

Post by Midonik »

What "jk" means?
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Re: Water Skeleton

Post by Puss_in_Boots »

Just. Kidding. :)
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Re: Water Skeleton

Post by LordOfAles »

I have another idea,when skeletal creature dies in water,bones will float.It can be reanimated to this.

Stats updated
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Re: Water Skeleton

Post by LordOfAles »

Floating bones,when on water,should look similar to this
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Floating bones.png
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Alexander82
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Re: Water Skeleton

Post by Alexander82 »

Before complaining try using the ghost ship :D

Anyway being a "sea infantry" unit i wouldn't have it have a bonus against other unit of the same king (like a skirmisher having bonus against other skirmishers). It is probably bertter treat it with similar bonuses like merman and merlocks and create those speific corpses for mermen merlocks and sea animals

You'll end up having more than you need.
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Re: Water Skeleton

Post by Typhoon »

How about invisibility when in water it would good in making ambush
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Re: Water Skeleton

Post by Puss_in_Boots »

Invisibility doesn't sound right. Just like you would still see Merlocks in the water.

Some floating Dragon bone would be awesome, wouldn't want to let some good skeletal Dragon bones go to waste if they were in the water.
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Re: Water Skeleton

Post by LordOfAles »

Alexander82 wrote:Before complaining try using the ghost ship :D

Anyway being a "sea infantry" unit i wouldn't have it have a bonus against other unit of the same king (like a skirmisher having bonus against other skirmishers). It is probably bertter treat it with similar bonuses like merman and merlocks and create those speific corpses for mermen merlocks and sea animals

You'll end up having more than you need.
Ghost ship cant be trained fast enough for meh lol,and it cant beat swarm of elite merlocks
I made this unit so undeads could have SOME kind of defense there.Currently merlocks just keep dodging me in that stupid water,my undeads r too slow,and when they r ready they just hack n slash
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Re: Water Skeleton

Post by Typhoon »

:lol: I thought you will see bones when this unit is in water but they are when unit dies in water
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Re: Water Skeleton

Post by Typhoon »

So every type of corpses in water excluding sea serpent will look same and spawn one type of skeleton?
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Re: Water Skeleton

Post by Alexander82 »

Only merlocks and mermen corpses
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Re: Water Skeleton DISCUSSING

Post by Alexander82 »

In these days i was planning to make a skeleton pirate that was more or less the same thing of the water skeleton (reanimated from water creature)
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Skeleton pirate.png
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Re: Water Skeleton DISCUSSING

Post by LordOfAles »

Now THAT i need for meh campaign
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Re: Water Skeleton DISCUSSING

Post by LordOfAles »

Does it look better with outlines?In my opinion it does
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Skeleton pirate.png
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Re: Water Skeleton DISCUSSING

Post by Alexander82 »

I think not (I didn't add them on purpose). Once you see it with team color it should be good without
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Re: Water Skeleton DISCUSSING

Post by LordOfAles »

Maybe you are right
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Re: Water Skeleton DISCUSSING

Post by LordOfAles »

But how comes ur image is so big? 17 kb lol
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Re: Water Skeleton DISCUSSING

Post by Alexander82 »

I don't know. I'm compressing the file as always but lately it gives me bigger files
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Re: Water Skeleton DISCUSSING

Post by LordOfAles »

Are you using online converter to compress files?
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Re: Water Skeleton DISCUSSING

Post by Alexander82 »

No, i do everything with photoshop
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Re: Water Skeleton DISCUSSING

Post by LordOfAles »

OHHHHH....
Puss_in_Boots animated with photoshop.The Soul Dealer topic can show u the results
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Re: Water Skeleton DISCUSSING

Post by Puss_in_Boots »

Uh no, I animated with the basic photo editor app which goes with gallery app made for taking pictures.
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Re: Water Skeleton DISCUSSING

Post by LordOfAles »

Ohh..i thought you said photoshop lol.Btw ur animation was a "little" oversized :lol:
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Re: Water Skeleton DISCUSSING

Post by Alexander82 »

corpse
Attachments
Water corpse.png
Water corpse.png (16.45 KiB) Viewed 5674 times
terrain_v2.png
terrain_v2.png (21.41 KiB) Viewed 5674 times
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Re: Water Skeleton DISCUSSING

Post by LordOfAles »

Match their down sides of fingers,to look like amphibians
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Re: Water Skeleton

Post by Alexander82 »

Corrected the shadow and added the upgraded version
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Skeleton pirate.png
Skeleton pirate.png (17.72 KiB) Viewed 5662 times
Skeleton pirate armored.png
Skeleton pirate armored.png (18.13 KiB) Viewed 5662 times
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Re: Water Skeleton

Post by Alexander82 »

Skeleton pirate + upgrade:

Skeleton pirate
Image
Stats:
Cost: 2
Hp: 15
Attack: 7
Range: 1
Armor: 0
Pierce: 1
Speed: 3 (both land and water)
Sight: 4
Action: 1
Spell resistance: 0
Armored skeleton pirate
Image
Stats:
Cost: 2
Hp: 18
Attack: 10
Range: 1
Armor: 0
Pierce: 2
Speed: 3 (both land and water)
Sight: 4
Action: 1
Spell resistance: 0
Water corpse
Image
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