Water Skeleton - skeleton pirate - IMPLEMENTED
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Water Skeleton
Those stats are exactly the same of the swordsman but he traded in the shield (pierce armor) for the ability to walk water at land speed.
Being made to face melee units like merlocks and mermen it should work fine.
Being made to face melee units like merlocks and mermen it should work fine.
Age of Fantasy design leader
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Water Skeleton
I also think we should give the ghost ship a spell that can reanimate pirates from body.
I would like the ghost ship to have some space (as a transport) but it should be specific for pirates.
I hope it can be done.
I would like the ghost ship to have some space (as a transport) but it should be specific for pirates.
I hope it can be done.
Age of Fantasy design leader
- LordOfAles
- Posts: 3694
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Re: Water Skeleton
Good stats
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- LordOfAles
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- Location: Balkans, Montenegro
Re: Water Skeleton
Can we use these images for an unit?
Also can we put 4 speed while unable to walk on land?
Also can we put 4 speed while unable to walk on land?
- Attachments
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- Water skeleton.png (1.07 KiB) Viewed 3967 times
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- Armored Water Skeleton.png (1.16 KiB) Viewed 3968 times
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
Re: Water Skeleton
Its a good idea, but, I think not, since undeads supposed to be walkable thru both land and water. imho
- LordOfAles
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Re: Water Skeleton
I know, but they are terribly slow
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
Re: Water Skeleton
We can have sea hunter skeletons. They covered their body with kelp and invisible while not moving. They have ability to ambush ships (board enemy ship unknown and cause havoc on board).
- LordOfAles
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Re: Water Skeleton
They r too good to come out of corpses on water lol
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Water Skeleton
Before i didn't put it to vote cause i wanted them to be part of the ghost vessel proposal but Daniel told me to make a vote for them:
Skeleton pirate + upgrade:
Skeleton pirate
Stats:
Stats:
They can be reanimatable with the reanimation spell or built in the undead docks and tcs
Skeleton pirate + upgrade:
Skeleton pirate
Stats:
Armored skeleton pirateCost: 2
Hp: 15
Attack: 7
Range: 1
Armor: 0
Pierce: 1
Speed: 3 (both land and water)
Sight: 4
Action: 1
Spell resistance: 0
Stats:
Water corpseCost: 2
Hp: 18
Attack: 10
Range: 1
Armor: 0
Pierce: 2
Speed: 3 (both land and water)
Sight: 4
Action: 1
Spell resistance: 0
They can be reanimatable with the reanimation spell or built in the undead docks and tcs
Age of Fantasy design leader
Re: Water Skeleton - skeleton pirate - FINALIZED
Very Nice
Question: I really Don't know what FINALIZED means??
Question: I really Don't know what FINALIZED means??
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Water Skeleton - skeleton pirate - FINALIZED
It means that Daniel must check it ti decide about accepting it ir not.
Age of Fantasy design leader
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Water Skeleton
Daniel is that ok for you?
Skeleton pirate + upgrade:
Skeleton pirate
Stats:
Stats:
Stats:
They can be reanimatable with the reanimation spell or built in the undead docks and tcs
Skeleton pirate + upgrade:
Skeleton pirate
Stats:
Armored skeleton pirateCost: 2
Hp: 15
Attack: 7
Range: 1
Armor: 0
Pierce: 1
Speed: 3 (both land and water)
Sight: 4
Action: 1
Spell resistance: 0
Stats:
Gold skeleton pirateCost: 2
Hp: 18
Attack: 10
Range: 1
Armor: 0
Pierce: 2
Speed: 3 (both land and water)
Sight: 4
Action: 1
Spell resistance: 0
Stats:
Water corpseCost: 2
Hp: 21
Attack: 13
Range: 1
Armor: 0
Pierce: 3
Speed: 3 (both land and water)
Sight: 4
Action: 1
Spell resistance: 0
They can be reanimatable with the reanimation spell or built in the undead docks and tcs
Age of Fantasy design leader
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- Site Admin
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Re: Water Skeleton - skeleton pirate - FINALIZED
how do we get water corpses?
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Water Skeleton - skeleton pirate - FINALIZED
From mermen and merlocks mostly
Age of Fantasy design leader
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Water Skeleton - skeleton pirate - FINALIZED
Can we make merlocks spawn 2 bodies? One plainsealkable (warrior corpse) and another waterwalkable (water corpse)?
Otherwise water corpse is perfectly ok
Otherwise water corpse is perfectly ok
Age of Fantasy design leader
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Water Skeleton - skeleton pirate - FINALIZED
Reminds me of 1st Pirates of the Carribean...
I like it!
I like it!
Beware the calm before the Tempest. . .
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Water Skeleton - skeleton pirate - FINALIZED
I've made it with that in mindStormSaint373 wrote:Reminds me of 1st Pirates of the Carribean...
I like it!
Anyway Daniel is that ok for you?
Age of Fantasy design leader
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Water Skeleton - skeleton pirate - ACCEPTED
Image for gold version
- Attachments
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- Skeleton pirate gold.png (18.16 KiB) Viewed 2751 times
Age of Fantasy design leader
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Water Skeleton - skeleton pirate - ACCEPTED
Implemented
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.