Skeleton Maul — ARCHIVED

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Sunrise Samurai
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Skeleton Maul — ARCHIVED

Post by Sunrise Samurai »

This is a proof of concept kind of thing here, for something I'm thinking for dwarves.

Cost 2
Hp: 15
Power: 5, ignores armor, good against buildings
Armor: 0/4
Speed: 3
Mend rate: 2-3 (slow, can't start a building, but it helps get one built after it's started.)

Includes an armored version in the general skeleton upgrade, as well as a corpse with a hammer (to be dropped by some dwarves, but currently only in map editor or from grave digger) it's an introduction to dwarves and some prep work for their arrival, without doing anything to actually make the whole race. Needs an image for the corpse and itself, but those are pretty much remakes of existing ones.
Last edited by Sunrise Samurai on Tue Aug 22, 2017 1:40 am, edited 1 time in total.
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Re: Hammer skeleton

Post by LordOfAles »

Im not so sure about hammer skeletons.skeletons looks weak to equip such heavy weapon
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Re: Hammer skeleton

Post by Sunrise Samurai »

First, a decent sized longsword is about the same weight as a good sized hammer. Second, these things move by necromantic force, not strength of muscle and sinew, which they lack entirely. That isn't easy to measure by appearance. Third, these are supposed to be dwarf bones, which would be a bit thicker, if shorter, than human, elf, or orc bones.

I'm thinking slightly weaker, armor ignoring attacks will be easy to come by in dwarves, both from hammers and primitive guns. (Think ashigaru musketeer from AoS, but a dwarf version that ignores armor.) and yes, I'm picturing an undead version of that too, that will be only made from dead dwarves, not so easily created since nobody else can craft such weapons. I'll post that later though.
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Re: Hammer skeleton

Post by Alexander82 »

I like the idea but I remember that Daniel told me it wasn't possible to ignore armor.

We might turn around the problem giving it a skill that deal a fixed damage.
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Re: Hammer skeleton

Post by Sunrise Samurai »

Well, that was my idea for musket based attacks. A cooldown 2 "spell" to deal say 15 damage flat. The cooldown simulates reloading. It wouldn't be too far to just have a hammer blow skill for 5 damage flat, no cooldown, as his main attack. A little cumbersome to have to use the extra button, but it gets ​the job done. Alternatively, as another admittedly cumbersome solution, we could add a third, never shown armor category to every unit in the game, always set to 0. Probably a bit much to do at this point though, so it's likely easier to go the ability route.
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Re: Hammer skeleton

Post by Puss_in_Boots »

I dont like the name much, wouldn't, "Skeleton Maul," would work better for a hammer wielding undead warrior than, "Hammer Skeleton."
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Re: Skeleton Maul

Post by Sunrise Samurai »

Yes. Yes it would. Would you look at that, I think the name just changed to match too :lol: thanks for the better name. I don't think I had too good of an idea for what to call it.
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Re: Skeleton Maul

Post by Puss_in_Boots »

Yep, it ain't no problem brother. 8-)
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Re: Skeleton Maul

Post by Sunrise Samurai »

The general idea is to bypass armor, dealing decent damage against "wall" units, but on lower armor units it would seem a bit under par. Most dwarf units I expect to have high armor, making them able to slowly whittle away at their enemies from behind thick plate and high shields.

Actually, the lack of a counterattack from treating it as a "spell" plays well into it being a staggering blow. I think that is the best way to go after all.
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Re: Skeleton Maul

Post by LordOfAles »

Sorry if it was supposed to be a dwarf,i got lost :lol:
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Mauler corpse.png
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Skeleton Mauler.png
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Re: Skeleton Maul

Post by Sunrise Samurai »

Good enough. Can I get an armored version too?
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Re: Skeleton Maul

Post by LordOfAles »

Ok,just wondered will u accept it
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Re: Skeleton Maul

Post by Sunrise Samurai »

Lol yes. They are fine.
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Re: Skeleton Maul

Post by Alexander82 »

Can you only adjust a bit the hammer in the image? Try to give the maul a more 3dish style (like an isometric view)
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Re: Skeleton Maul

Post by LordOfAles »

Armored Skeleton Mauler(btw i think skeleton maulER is best name for this ;) )
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Re: Skeleton Maul

Post by Puss_in_Boots »

I chose maul because of its weapon choice actually. It would just make more sense that way, I don't think mauler is the appropriate name. Warriors who wielded mauls into battle would probably not be called maulers.
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Re: Skeleton Maul

Post by LordOfAles »

Skeleton spearman also wields a spear so he aint called Skeleton Spear
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Re: Skeleton Maul

Post by LordOfAles »

3d-ish mauls added
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Re: Skeleton Maul

Post by Puss_in_Boots »

But nobody calls a maul wielder a maulman either?
Nobody does call army soldiers gunman, mortarman, planeman, and tankman either do they?

Skeleton Maul sounds great, why add the suffix to it?
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Re: Skeleton Maul

Post by LordOfAles »

But nobody calls a maul wielder a maulman either?
Obviously.Nobody calls him maulman,everybody calls him mauler lol
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Re: Skeleton Maul

Post by Puss_in_Boots »

I'm still pretty sure nobody back then called them maulers. :lol:

They are just warriors who wield mauls, hence the name Skeleteon Maul. It has ghastly feel to it than Mauler. :D
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Re: Skeleton Maul

Post by LordOfAles »

Skelton Maul resembles(for me)a skeletal maul.While mauler resembles(again for me) a guy with maul
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Re: Skeleton Maul

Post by Sunrise Samurai »

And while the two of you argue it's name, one brains both of you and a lich uses raise dead. Congrats, you're both skeleton workers now. Get to work.
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Re: Skeleton Maul

Post by LordOfAles »

Skeleton MAULERs maul is reshaded
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Armored Skeleton Mauler.png
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Re: Skeleton Maul

Post by Puss_in_Boots »

LordOfAles wrote:Skelton Maul resembles(for me)a skeletal maul.While mauler resembles(again for me) a guy with maul
Take Darth Maul as an example you don't see him appearing as an actual maul now do you? Check! Mate! ;)
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Re: Skeleton Maul

Post by LordOfAles »

Accept the name of minion that is actually working on something :twisted:
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Re: Skeleton Maul

Post by LordOfAles »

Whatevs Sunrise Samurai will decide,we are now his workers,we dont have brains
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Re: Skeleton Maul

Post by Puss_in_Boots »

Uh, no. :lol:
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Re: Skeleton Maul

Post by LordOfAles »

:roll: we actualy wrote 8 posts because of his name
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Re: Skeleton Maul

Post by Puss_in_Boots »

Nice, I must have been a little insecure about that one to battle like a keyboard warrior. Lol.
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