Ancient swordsman — ARCHIVED

Midonik
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Re: Tomb guard

Post by Midonik »

https://goo.gl/images/FtJtLz
Somethink like that,but sword and shield.
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Alpha
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Re: Tomb guard

Post by Alpha »

Something tells me that this unit is to resemble a Skeleton Warrior in AOF with more uruk Hai Stats.
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Midonik
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Re: Tomb guard

Post by Midonik »

Jesus worker it is!!! I say it 3rd time!!!
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Alexander82
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Re: Tomb guard

Post by Alexander82 »

Take a look at this one: viewtopic.php?f=84&t=2974
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Midonik
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Re: Tomb guard

Post by Midonik »

Hmmm...
..............
.............
.............
..............
Shouldnt Armored sceleton be just sceleton with higer armor,like armored orc?
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Alexander82
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Re: Tomb guard

Post by Alexander82 »

That was another proposal but i wanted to know if you liked the look. I can make a 2 handed version, a pikeman and a archer
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Alexander82
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Re: Tomb guard

Post by Alexander82 »

Aside from armore the unit is overall weaker than a uruk hai. I suggest that ancient units leave a specific corpse that can be reanimated with a specifi spell (they are ancient cause they can be reanimated and "lived" centuries like that). What do you think?
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Midonik
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Re: Tomb guard

Post by Midonik »

Ok,I think.
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Alpha
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Re: Tomb guard

Post by Alpha »

Sorry Midonik! XD
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Midonik
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Re: Tomb guard

Post by Midonik »

Ok,sorry for this furios words,but you make me little angry for a moment.
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Alexander82
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Re: Tomb guard

Post by Alexander82 »

8-)
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Alpha
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Re: Tomb guard

Post by Alpha »

Its my job too make People salty 8-)
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Re: Ancient swordsman

Post by Midonik »

Ok,so we got unit idea we all agree,stars we all aggre,so image and ready to go!
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Alexander82
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Re: Ancient swordsman

Post by Alexander82 »

I would also like to know daniel's opinion for a new liche spell to resurrect ancient units
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Midonik
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Re: Ancient swordsman

Post by Midonik »

So... Daniel?
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Re: Ancient swordsman

Post by Stratego (dev) »

idea is nice, but currently all corpses are animated on a resurrect spell
so it would need coding to set which spell animates which kind of corpse.
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Re: Ancient swordsman

Post by Midonik »

Ok,thats true. Is it big trubel?
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Alexander82
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Re: Ancient swordsman

Post by Alexander82 »

Yes. For example a specific spell can raise only corpses set with the ancient type
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Midonik
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Re: Ancient swordsman

Post by Midonik »

But its passible? Of nit,we can just make them unraiseable.
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Midonik
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Re: Ancient swordsman

Post by Midonik »

Image
I maked image.
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Midonik
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Re: Ancient swordsman

Post by Midonik »

Do you like it? Any suggestions?
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Midonik
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Re: Ancient swordsman

Post by Midonik »

Edited:
Image
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Alexander82
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Re: Ancient swordsman

Post by Alexander82 »

what about starting from an existing unit?
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Midonik
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Re: Ancient swordsman

Post by Midonik »

Its impassible in app I use.
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Alexander82
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Re: Ancient swordsman

Post by Alexander82 »

I see. If you can find an image on the net i can try to make it similar
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Midonik
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Re: Ancient swordsman

Post by Midonik »

https://goo.gl/images/Q487GB
Like this one,but with helmet,not corown and with right weapon
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Alexander82
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Re: Ancient swordsman

Post by Alexander82 »

I think t will be similar to another work of mine. I'll try to make a set of units in these days.
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Midonik
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Re: Ancient swordsman

Post by Midonik »

Not sure if we still need those units,but I maked image by editing armored skeleton:
Image
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LordOfAles
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Re: Ancient swordsman

Post by LordOfAles »

I dont think so,now we have(i think) veteran skeletons,but if you make a specific stats for this one it can live up
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Puss_in_Boots
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Re: Ancient swordsman

Post by Puss_in_Boots »

Cost:3
HP:20/20
attack:9
Armor:3
Pierce:4
Speed:3
This is totally ripped off of page 1 BTW...
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