No-vampire bats — ARCHIVED

Post Reply
Midonik
Posts: 5325
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

No-vampire bats — ARCHIVED

Post by Midonik »

No vampire bats. Near to no attack,but fast (5-6) and one cost. Unit for scouting.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
Midonik
Posts: 5325
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: No-vampire bats

Post by Midonik »

I know they got shades,but this unit cost 1 (shades cost 2,I think but I dont use them),and shades are invisible.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: No-vampire bats

Post by Alexander82 »

It shouldn't be able to caputure tc
Age of Fantasy design leader
Midonik
Posts: 5325
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: No-vampire bats

Post by Midonik »

Yes,you right. I didnt think about it.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: No-vampire bats

Post by makazuwr32 »

Archived
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
Post Reply

Return to “Archived - Undead Units, Buildings”