Elf blade dancer rebalancing IMPLEMENTED

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makazuwr32
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Elf blade dancer rebalancing IMPLEMENTED

Post by makazuwr32 »

@Stratego (dev)

I want to make blade dancer more useful in terms of both damage and survivng.

Right now they are by far second most useless units of elves.

So what changes do i want for them:
1. Increase their base dodge counter to 70% so after all dodge counter upgrades they won't take any damage from counters.
2. Give them ability to completely ignore enemy armor with basic melee attacks.

Brave doesn't want to code this without your approvement.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Alexander82
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Re: Elf blade dancer rebalancing

Post by Alexander82 »

I agree with the dodge counter but not for the total ignore armor. I'd rather make whirlwind damage scale with attack bonus
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makazuwr32
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Re: Elf blade dancer rebalancing

Post by makazuwr32 »

Ofc if that is possible that would be great, alex.
But the thing is that i don't want to see 4 images of whirlwind attack abilities with a bit different damage. It would be too confusing.

Also maybe not full armor ignore but rather higher base minimal damage for him? Or another tech that will increase specifically his minimal damage as well (also 3 tiers, researchable after fencing mastery of same level)?
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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godOfKings
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Re: Elf blade dancer rebalancing

Post by godOfKings »

It is possible for single ability to deal different bonus damage to different category, for example burning effect deals 8 damage to towers and siege, and 120+ damage to mega buildings
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makazuwr32
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Re: Elf blade dancer rebalancing

Post by makazuwr32 »

I know that, gok.
But what alex and i want is when you reseach sword tech damage from ability to all categories is increased. Like for example ability does 4 base damage now and after you researched tech it does 5 base damage. Than 6 and than 7 because there are 3 tech levels.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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godOfKings
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Re: Elf blade dancer rebalancing

Post by godOfKings »

that may b possible too if the tech creates a new effect that increases base damage of this effect (although i think it may not have been tried yet so i m not sure)
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
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Alexander82
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Re: Elf blade dancer rebalancing

Post by Alexander82 »

The problem in that case is that the whirlwind attack use a generic damage like minus_x

I think we might just make a brand new json for that.

Also I would have liked something stat based cause It would make simple to use it for different units (e.g. Orc 2 handers should make more damage since they only make a single attack)
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makazuwr32
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Re: Elf blade dancer rebalancing

Post by makazuwr32 »

Implemented.
@Alexander82
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Alexander82
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Re: Elf blade dancer rebalancing IMPLEMENTED

Post by Alexander82 »

Ok
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