Ent demolisher rebalancing - IMPLEMENTED

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makazuwr32
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Ent demolisher rebalancing - IMPLEMENTED

Post by makazuwr32 »

1. Stats increase:
1.1. Remove miss chane on all targets.
1.2. Re-enable them to be buildable by workers OR lower their cost to 6 turns and increase their range by 1.
2. New upgrades:
Oak strength (cost 5 turns): +1 to speed, +1 to damage and +1 to normal armor.
Sequoia strength (cost 7 turns): +1 to range, +1 to damage and +1 to p.armor.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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StormSaint373
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Re: Ent demolisher rebalancing

Post by StormSaint373 »

1. Remove miss chance for all except cav (fast moving, all other Artillery have a hard time hitting cavalry)

Other than that, i agree
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makazuwr32
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Re: Ent demolisher rebalancing

Post by makazuwr32 »

Other artillery has higher base damage or range than this ent.
And orc fodder cannons (also siege unit) have no miss chance.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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StormSaint373
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Re: Ent demolisher rebalancing

Post by StormSaint373 »

Fodder Cannon is WAAAAY TOO OPd. It is easily spammable with 4 goblin slaves, and is good vs dragons, Giants, AND Buildings.

Not only that, but they have 2 actions.
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Midonik
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Re: Ent demolisher rebalancing

Post by Midonik »

I think mak is planning some rebalancing for it? It definitely needs that.
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makazuwr32
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Re: Ent demolisher rebalancing

Post by makazuwr32 »

Only thing that is needed for fodder cannon is to make it unaffectable by buffs for now. Including auras.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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StormSaint373
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Re: Ent demolisher rebalancing

Post by StormSaint373 »

Alright, but I think that either treb get same miss chance reduction or allow Demolisher to receive AOE 1 (large rocks) less loss if there is a miss.
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makazuwr32
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Re: Ent demolisher rebalancing

Post by makazuwr32 »

No trebushet is fine because it has
1. Highest range of all siege units;
2. Highest damage of all siege units to buildings (to mega buildings 410 damage!).

And that how it must stay.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Savra
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Re: Ent demolisher rebalancing

Post by Savra »

Also get rid of the orc skin tech upgrade for the cannon fodder. Right now it's being effected by both orc and goblin upgrades.
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Savra
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Re: Ent demolisher rebalancing

Post by Savra »

Back on topic, this all? No complaints on the new additions so I think it's ready.
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Tankhead
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Re: Ent demolisher rebalancing

Post by Tankhead »

@Savra another one
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Alexander82
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Re: Ent demolisher rebalancing - IMPLEMENTED

Post by Alexander82 »

We have made new techs for its range so i'm setting it IMPLEMENTED
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