A little addition for ent warriors - IMPLEMENTED

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General Brave
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Re: A little addition for ent warriors

Post by General Brave »

Yes. just archers, or some the units?
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makazuwr32
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Re: A little addition for ent warriors

Post by makazuwr32 »

makazuwr32 wrote: Fri Mar 09, 2018 7:13 pm
1. Making Treetop archery tech affecting of ent Warriors to get up to 2 capacity.

2. Unit list who can get inside:
Alexander82 wrote:Elf archer, double archer, warrior, swordsman, druid and sworddancer

3. Ents as units with carry capacity can't get inside wagons (can we make them counit for wagons as wagons? they can get still into ships.)
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Stratego (dev)
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Re: A little addition for ent warriors

Post by Stratego (dev) »

sure
there is a tag like "units i can carry" or something.
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Alexander82
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Re: A little addition for ent warriors

Post by Alexander82 »

I think we can put this in without a vote then
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Re: A little addition for ent warriors

Post by makazuwr32 »

This will change... Everything.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: A little addition for ent warriors

Post by General Brave »

Slightly.
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Re: A little addition for ent warriors

Post by LordOfAles »

Ye. This will kill maks balance model.
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Re: A little addition for ent warriors

Post by makazuwr32 »

Nope.
This exactly what i needed firstly for balancing.

Elves need either some sort of tanky frontline or better place for hiding.
With this elves will get second - moving tower for their archers.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: A little addition for ent warriors

Post by General Brave »

Sound accepted then.
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Alexander82
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Re: A little addition for ent warriors

Post by Alexander82 »

Ok, i've sent the new Ent json to Daniel/Stratego

I also increased the ent bonuses to match other melee units bonuses against buildings
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Re: A little addition for ent warriors

Post by godOfKings »

dont forget saruman's entire citadel was destroyed by literally nothing but ents... so ya they r fortress destroyers
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Re: A little addition for ent warriors

Post by General Brave »

Good to hear, can anyone set this as implementing.
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Re: A little addition for ent warriors

Post by makazuwr32 »

makazuwr32 wrote: Mon Jul 30, 2018 5:05 am
makazuwr32 wrote: Fri Mar 09, 2018 7:13 pm
1. Making Treetop archery tech affecting of ent Warriors to get up to 2 capacity.

2. Unit list who can get inside:

3. Ents as units with carry capacity can't get inside wagons (can we make them counit for wagons as wagons? they can get still into ships.)
@Alexander82 is this in?
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: A little addition for ent warriors

Post by General Brave »

What do you think?
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Re: A little addition for ent warriors

Post by Sunrise Samurai »

Check the effecting techs in the bonus list.
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makazuwr32
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Re: A little addition for ent warriors

Post by makazuwr32 »

I already saw that. It is ingame.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Sunrise Samurai
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Re: A little addition for ent warriors

Post by Sunrise Samurai »

Unfortunately the part about can't enter wagons has been rendered into can't enter buildings at all. While I'd be fine if ents can't enter factories and towers, I'm quite bothered by the inability to enter tcs. Ents are supposed to be the elven equivalent of an elephant in a tc when you need to defend yourself.
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Alexander82
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Re: A little addition for ent warriors

Post by Alexander82 »

@Stratego (dev) If you can tell me how to make it unable to enter wagons but able to enter tcs I'll edit that
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Re: A little addition for ent warriors

Post by Stratego (dev) »

can be carried = true
and on wagons (and carriers you dont want it) use the: canNotCarryThese list.
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Re: A little addition for ent warriors

Post by Alexander82 »

ok thanks
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Alexander82
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Re: A little addition for ent warriors

Post by Alexander82 »

- IMPLEMENTED
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