Temple of Nature - IMPLEMENTED

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makazuwr32
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Temple of Nature - IMPLEMENTED

Post by makazuwr32 »

Factory-type building for casters of elves.

Hp - 40
Armor - 0/3
Sight - 6 turns
Carry capacity - 3 units
Heal rate - 10
Spell resistance - 100%
Active effects - Delayed Vanishing
Cost - 5 turns
Builds:
Elf Druid (can still be trained in TC)
Elf Wizard (moved from TC)
Woodshaper (moved from TC, still can be trained in Great Tree)
Druidic Wisp (If implemented)
Druid of the Wind (if implemented)
Keeper of the Grove (if implemented)
Researches:
Nature (that gives +3 damage to ents and wolfes) (moved from TC)
Thunderstorm (moved from TC)
Last edited by makazuwr32 on Wed Aug 01, 2018 6:38 am, edited 10 times in total.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Sunrise Samurai
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Re: Temple of Nature

Post by Sunrise Samurai »

Sounds good to me. Keep lembas in tc though.

I wonder, instead of healing aura (healing isn't really a problem for elves, since they don't have much health and already have many ways to heal) maybe it would be a good idea to give delayed vanishing aura, like spirit tower. As a factory, we can't spam them, so it won't be as effective as spirit tower. Elves also don't have clockspinning, so it can't be used to build up ents. Mostly, it just allows you to keep a small defense​ force of ents and wolves around that can rush an invading army for a couple turns before vanishing sets in. Anyone else agree?
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Re: Temple of Nature

Post by Midonik »

Sounds good.
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Re: Temple of Nature

Post by makazuwr32 »

Agree, i'll update post.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Alexander82
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Re: Temple of Nature

Post by Alexander82 »

The only thing is that, at the moment, would only exist for 2 units
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Re: Temple of Nature

Post by makazuwr32 »

Just as new building in AoS.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Alexander82
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Re: Temple of Nature

Post by Alexander82 »

I'm not saying I'm against that but before we might vote some more casters.
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Re: Temple of Nature

Post by makazuwr32 »

And because i voted for Woodshaper last vote.
And i have more ideas for elves incoming ;)
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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General Brave
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Re: Temple of Nature

Post by General Brave »

Then what are they?
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Re: Temple of Nature

Post by makazuwr32 »

Updated first post.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Temple of Nature

Post by makazuwr32 »

I tried to move here a temple from another game...
How is it?
I also have 64x64 version if someone wants to edit a bit it.

I must also mention that i'm not good at drawing from scrap. Only in editing maybe. but still i'm sure there is in this forum more people with far better skills.
Alexander82 for example.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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StormSaint373
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Re: Temple of Nature

Post by StormSaint373 »

Hmm. Catchy! I like it.
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Re: Temple of Nature

Post by makazuwr32 »

This was took and modyfied from WC3
1-2 more opinions about picture and i'll put it into first post for "Discussing" or even "Finalized" Status

Upd.: Added image with dark outline.
Which is better?
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Temple of Nature

Post by makazuwr32 »

Any criticism to images?
Which is better?
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Stratego (dev)
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Re: Temple of Nature

Post by Stratego (dev) »

they are in wrong angle, and also they looks some kind of scaled images from the net - too blurry.
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Re: Temple of Nature

Post by makazuwr32 »

Stratego (dev) wrote:they are in wrong angle, and also they looks some kind of scaled images from the net - too blurry.
1. What do you mean for "wrong angle"
2.
makazuwr32 wrote:This was took and modyfied from WC3
3. This is my first try.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Temple of Nature

Post by Stratego (dev) »

check current building view angles and make image that is in same view angle.
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Re: Temple of Nature

Post by godOfKings »

I m actually not sure how u imagined the building to look like, but wen I see an incomplete image the artist in me gets triggered, so I made these, hope u like it
Attachments
Occupied temple
Occupied temple
temple1.png (1.98 KiB) Viewed 5740 times
Unoccupied temple
Unoccupied temple
tenple2.png (2 KiB) Viewed 5746 times
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
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makazuwr32
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Re: Temple of Nature

Post by makazuwr32 »

I thought about less moss on that building but your variant is nice as well. Also with much better angle.

I like it.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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General Brave
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Re: Temple of Nature

Post by General Brave »

Not bad.
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Savra
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Re: Temple of Nature

Post by Savra »

So, speaking of mages, is this acceptable? Since it has an image and stats that is?
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Re: Temple of Nature

Post by Savra »

Ya, this looks ready.
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Re: Temple of Nature

Post by General Brave »

It would be a while for things to be accepted. Because my phone is broken and also Alexander is traveling.
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Savra
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Re: Temple of Nature

Post by Savra »

In other words this is a maybe on the ready list.
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Re: Temple of Nature IMPLEMENTED

Post by Stratego (dev) »

IMPLEMENTED - I hope i did right.

please check.

uos 20
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Re: Temple of Nature IMPLEMENTED

Post by Stratego (dev) »

would be awesome if the image would animate a little (eg. the occupied one - the green floating circles)!
please someone try - thanks!
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Re: Temple of Nature IMPLEMENTED

Post by Tankhead »

@Savra you can take this off the ready list
Its in
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Re: Temple of Nature IMPLEMENTED

Post by Alexander82 »

- IMPLEMENTED
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