Elf Shaman — ARCHIVED

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LordOfAles
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Elf Shaman — ARCHIVED

Post by LordOfAles »

Flavour text: Besides mastering the arts of animals, elves know much about the herbal art too.
Cost: 4
Speed: 3
Attack: 2
Sight: 4
Armor: 0/0
Range: 1
Power Range: 6
Hp: 8
Spell resistance: 10%
Action/turn: 1
Abilities:

Herbal Remedy (heal rate 5, disenchant)
Poison Ivy (inflicts poison to target, cooldown 4,)
Deadly Nightshade (damage 5, not affected by armor, inflicts poison to target)
Comments?
Last edited by LordOfAles on Mon Dec 04, 2017 3:56 pm, edited 6 times in total.
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Sunrise Samurai
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Re: Elf Shaman

Post by Sunrise Samurai »

Overlaps too much with druids and dryads. I'd rather go for 1 cost higher and avoid spell resistance on poison while dealing damage at the same time, at 6 range instead of 4. For healing, I'd rather druids, who can make meat shields every turn too. I like the concept though
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LordOfAles
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Re: Elf Shaman

Post by LordOfAles »

First post updated, is it ok now?
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Sunrise Samurai
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Re: Elf Shaman

Post by Sunrise Samurai »

Try aoe 2 poison/slow effect(1 turn only on slow), cooldown 4 for poison ivy.
Rename dying bluebell to deadly nightshade, and add poison on it.
Heal becomes herbal remedy, heals only 5 but disenchant while it heals.p

Far more effective offensively​, with a healing spell that isn't druid's twin.
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LordOfAles
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Re: Elf Shaman

Post by LordOfAles »

Sunrise Samurai wrote:Rename dying bluebell to deadly nightshade, and add poison on it.
It was supposed make target root, not poison him
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LordOfAles
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Re: Elf Shaman

Post by LordOfAles »

So i have updated the first post, is this what you meant?
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makazuwr32
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Re: Elf Shaman

Post by makazuwr32 »

Archived
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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