I'm kinda unsatisfied with the elven seige units still.
So I'll suggest this.
What if after the elders upgrade, the ent worker will be able to summon a building of (under construction) ent warrior or the others at the cost of the ent worker itself.
The building would cost like 14turns to make.
Ent worker building option — ANSWERED
Re: Ent worker building option
I don't think that is needed.
Also, what does the worker have to do with the siege units?
Also, what does the worker have to do with the siege units?
Re: Ent worker building option
Anyway, ent demolisher I gave a range increase to so it's a bit better now. Not sure what else I did to it though other then making it so that you can either move or shoot with it, not both (same goes for everyone else's ranged siege units with the exception of the monster ballista, in turn it opened the humans, and elves up to much better ranged siege units.)
Later when we finish dwarves and scaledfolks, which I'll do in the next update after the one I'm working on currently, we will begin adding a tech to ent demolishers that allows their projectiles to apply the creeping mold effect on structures and wooden units which left unchecked will multiply causing more havoc on those such units and structures.
Later when we finish dwarves and scaledfolks, which I'll do in the next update after the one I'm working on currently, we will begin adding a tech to ent demolishers that allows their projectiles to apply the creeping mold effect on structures and wooden units which left unchecked will multiply causing more havoc on those such units and structures.
Re: Ent worker building option
That's with buildings update though, so nothing any time soon till I finish work on this one and the UC races.
Re: Ent worker building option
They're basically a weaker version of ent fighter right? I think that it's logic can be like it's upgrading itself.
Ohh, what if it can self build while in the process.
Why I think it's needed is that, human and orc version can be built and in time, I think the dwarves will have this too. So I think, the elven one being able to be built would be cool. With a twist of course.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Ent worker building option
Actually there was an accepted by alex idea of sproutling unit that will be able to transform after some time into ents or tree buildings (maybe 2 separate units though).
But ent laborer is not the right unit for that.
But ent laborer is not the right unit for that.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Ent worker building option
Also elves will get their own CONSTRUCTIBLE siege as well but via sub (Rising Sun Elves).
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Ent worker building option
Answered
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.