Ent worker building option — ANSWERED

Post Reply
User avatar
DreJaDe
Posts: 2383
Joined: Sun May 12, 2019 10:19 pm

Ent worker building option — ANSWERED

Post by DreJaDe »

I'm kinda unsatisfied with the elven seige units still.

So I'll suggest this.
What if after the elders upgrade, the ent worker will be able to summon a building of (under construction) ent warrior or the others at the cost of the ent worker itself.

The building would cost like 14turns to make.
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Ent worker building option

Post by Savra »

I don't think that is needed.

Also, what does the worker have to do with the siege units?
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Ent worker building option

Post by Savra »

Anyway, ent demolisher I gave a range increase to so it's a bit better now. Not sure what else I did to it though other then making it so that you can either move or shoot with it, not both (same goes for everyone else's ranged siege units with the exception of the monster ballista, in turn it opened the humans, and elves up to much better ranged siege units.)

Later when we finish dwarves and scaledfolks, which I'll do in the next update after the one I'm working on currently, we will begin adding a tech to ent demolishers that allows their projectiles to apply the creeping mold effect on structures and wooden units which left unchecked will multiply causing more havoc on those such units and structures.
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Ent worker building option

Post by Savra »

That's with buildings update though, so nothing any time soon till I finish work on this one and the UC races.
User avatar
DreJaDe
Posts: 2383
Joined: Sun May 12, 2019 10:19 pm

Re: Ent worker building option

Post by DreJaDe »

Savra wrote: Sat Mar 13, 2021 11:00 pm I don't think that is needed.

Also, what does the worker have to do with the siege units?
They're basically a weaker version of ent fighter right? I think that it's logic can be like it's upgrading itself.

Ohh, what if it can self build while in the process.

Why I think it's needed is that, human and orc version can be built and in time, I think the dwarves will have this too. So I think, the elven one being able to be built would be cool. With a twist of course.
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Ent worker building option

Post by makazuwr32 »

Actually there was an accepted by alex idea of sproutling unit that will be able to transform after some time into ents or tree buildings (maybe 2 separate units though).

But ent laborer is not the right unit for that.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Ent worker building option

Post by makazuwr32 »

Also elves will get their own CONSTRUCTIBLE siege as well but via sub (Rising Sun Elves).
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Ent worker building option

Post by makazuwr32 »

Answered
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
Post Reply

Return to “Archived - Elven Units, Buildings”